/* Redraw experience */
p_ptr->redraw |= (PR_EXP);
-
- /* Handle stuff */
handle_stuff();
p_ptr->redraw |= (PR_LEV | PR_TITLE);
p_ptr->window |= (PW_PLAYER);
-
- /* Handle stuff */
handle_stuff();
}
/* HPとMPの上昇量を表示 */
level_up = 1;
-
- /* Handle stuff */
handle_stuff();
level_up = 0;
p_ptr->redraw |= (PR_LEV | PR_TITLE);
p_ptr->window |= (PW_PLAYER | PW_SPELL);
-
- /* Handle stuff */
handle_stuff();
}
p_ptr->update |= (PU_MONSTERS);
p_ptr->redraw |= (PR_MAP);
-
- /* Handle stuff */
handle_stuff();
/* Success */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Recalculate interesting grids */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Recalculate interesting grids */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Recalculate interesting grids */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Failure to set target */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
}
else /* move cursor to next stair and change panel */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
*x_ptr = x;