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[Refactor] #38997 scatter() に player_type * 引数を追加 / Added player_type * argument...
authordeskull <deskull@users.sourceforge.jp>
Tue, 7 Jan 2020 17:09:11 +0000 (02:09 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Tue, 7 Jan 2020 17:09:11 +0000 (02:09 +0900)
commitb3e27ed0d4a95abed878e24864b61ac743c6ccf8
tree70a104a2f66c8ce021f598911a0e52a054503818
parentb44d06844791334799554ddfe033870b9ac45013
[Refactor] #38997 scatter() に player_type * 引数を追加 / Added player_type * argument to scatter().
15 files changed:
src/cmd/cmd-activate.c
src/floor-save.c
src/floor.c
src/floor.h
src/geometry.c
src/geometry.h
src/mind.c
src/monster1.c
src/monster2.c
src/mspells4.c
src/player-status.c
src/quest.c
src/realm-crusade.c
src/spells2.c
src/wizard2.c