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[Refactor] #38997 scatter() に player_type * 引数を追加 / Added player_type * argument...
[hengband/hengband.git] / src / mind.c
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-07 Hourier[Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-05 deskull[Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2020-01-02 deskull[Refactor] #38997 get_mind_power() に player_type *...
2020-01-02 deskull[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-21 deskull[Fix] #38997 number_of_mirrors() の引数ミスを修正. / Fix argume...
2019-12-20 deskull[Refactor] #38997 number_of_mirrors() に player_type...
2019-12-15 deskull[Refactor] #38997 psychometry() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 map_area() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 rush_attack() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #38997 seal_of_mirror() に player_type *...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 shock_power() に player_type * 引数を追加...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 massacre() に player_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 binding_field() に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-04 deskull[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 cast_mirror_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 cast_ninja_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 cast_berserk_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 cast_mindcrafter_spell() に player_typ...
2019-11-04 deskull[Refactor] #38997 cast_force_spell() に player_type...
2019-10-27 deskull[Refactor] #38997 fetch() に player_type * 引数を追加. /...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-16 deskull[Refactor] #38997 place_mirror() に player_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
2019-08-31 deskull[Fix] #38997 Fix English version trouble by refactoring.
2019-08-31 deskull[Fix] #39492 Applied patch for fix English version.
2019-08-12 deskull[Refactor] #39076 冗長なコメントを削除.
2019-07-29 deskull[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
2019-07-18 deskull[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
2019-07-18 deskull[Refactor] #38997 player_move() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-10 deskull[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-25 deskull[Refactor] #38997 set_oppose_cold() に player_type ...
2019-06-25 deskull[Refactor] #38997 set_oppose_fire() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_elec() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_acid() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_dustrobe() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_multishadow() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_tim_reflect() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_resist_magic() に player_type...
2019-06-23 deskull[Refactor] #38997 set_tim_levitation(), set_tim_sh_touk...
2019-06-23 deskull[Refactor] #38997 set_lightspeed() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_invuln() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_hero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shield(), set_tsubureru() に playe...
2019-06-22 deskull[Refactor] #38997 set_fast() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_image() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 hp_player() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 dec_stat() に player_type * 引数を追加.
2019-06-13 deskull[Refactor] #39077 型の置換.
2019-06-13 deskull[Refactor] #39076 冗長なコメントを削除 (/* Track a new monster */)
2019-06-11 deskull[Refactor] #37353 earthquake_aux() と earthquake() を統合.
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-05-21 deskull[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-05 deskull[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
2019-04-30 deskull[Refactor] #37353 player-class.c/h を作成して player_magic...
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-24 deskull[Refactor] #37353 mind_type と mind_power 構造体を mind...
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