extern bool easy_open_door(player_type *creature_ptr, POSITION y, POSITION x);
extern bool exe_disarm(player_type *creature_ptr, POSITION y, POSITION x, DIRECTION dir);
-extern void kamaenaoshi(INVENTORY_IDX item);
+extern void verify_equip_slot(INVENTORY_IDX item);
* @param item 持ち替えを行いたい装備部位ID
* @return なし
*/
-void kamaenaoshi(INVENTORY_IDX item)
+void verify_equip_slot(INVENTORY_IDX item)
{
object_type *o_ptr, *new_o_ptr;
GAME_TEXT o_name[MAX_NLEN];
/* Take off the item */
(void)inven_takeoff(item, 255);
- kamaenaoshi(item);
+ verify_equip_slot(item);
calc_android_exp(creature_ptr);
creature_ptr->redraw |= (PR_EQUIPPY);
}
if (item >= INVEN_RARM)
{
- kamaenaoshi(item);
+ verify_equip_slot(item);
calc_android_exp(p_ptr);
}