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----------------------------------------------------
{!x}¤È¤¤¤¦ÌÃ
The {@x#} Inscription
---------------------
+
The {@x#} inscription (where 'x' is the key to activate a specific
-command and '#' is a number from 0 to 9) is, perhaps the most commonly
-used inscription. When you select command 'x', followed by a number
-'#', the game searches for an object with the inscription {@x#} and
-performs that command upon it. Thus if the player inscribes a Potion of
-Healing as {@q1}, then pressing 'q1' will quaff it automatically. This
-feature is useful because as items are added or removed from your
-inventory, the actual slot that they are in changes. However, the
-inscription will work regardless of the position.
-
-There is an exception; when the command is 'm' (cast spell), you can
-use any alphabet letter as '#' instead of a number, such like {@ma} or
-{@mb}. This feature is added because pressing an alphabet key is
-easier and faster than pressing a number key in rogue-like keymap.
+command and '#' is an object tag (number or alphabet)) is, perhaps the
+most commonly used inscription. When you select command 'x', followed
+by the tag '#', the game searches for an object with the inscription
+{@x#} and performs that command upon it. Thus if the player inscribes
+a Potion of Healing as {@q1}, then pressing 'q1' will quaff it
+automatically. This feature is useful because as items are added or
+removed from your inventory, the actual slot that they are in
+changes. However, the inscription will work regardless of the
+position.
Note that you can inscribe multiple different objects with the same
inscription {@x#}. If you do so, the command 'x#' will act on the first
of them.
Also note that you can place multiple such inscriptions on a single
-object. So that a spell book might be inscribed {@m1@b1@G1} since the
+object. So that a spell book might be inscribed {@ma@ba@Ga} since the
cast spell, browse book, and gain spell commands each require a spell
book reference as an argument. You can also inscribe the same command
-more than one so that food item might be inscribed {@E@1E2}
+more than one so that food item might be inscribed {@E1@E2}
Example 1:
You have a primary weapon and a shovel. You normally use the
'w0' whenever you want to exchange weapon and shovel.
Example 2:
+
To cast the first spell from your first spell book, you would
normally type 'maa' and to cast the first spell from the second
- book, you would type 'mba'. However, if your first book is stolen
+ book, you would type 'mba'. However, if your first book is stolen
or destroyed, pressing 'mba' would no longer cast the spell you
- wanted. This often leads to people people to cast spells
- incorrectly. Instead inscribe your first spell book with {@ma},
- your second with {@mb}, etc. Cast spells by typing 'maa', 'mba',
- etc. Even if your other spell books are lost, you will never need
- to worry about casting the wrong spell.
+ wanted. People often cast the wrong spells in such situation. To
+ prevent such mistake, you can inscribe your first spellbook with
+ {@ma}, second spellbook with {@mb}, etc. Cast spells by typing
+ 'maa', 'mba', etc. Even if your other spell books are lost, you
+ will never need to worry about casting the wrong spell.
Example 3:
You are carrying some Rations of Food and some Elvish Waybread.
The {@#} Inscription
---------------------
-The {@#} inscription (where '#' is a number from 0 to 9) is similar
-to the {@x#} inscription except that it works for any command. Thus, if
-you engrave both your digging instrument and your primary weapon with
-{@0}, pressing 'w0' will wield whichever one is not being currently
-wielded. However, if you had also inscribed a potion with {@0}, you
-would instead get an error message because the potion appears first in
-the inventory and you can not wield potions.
+
+The {@#} inscription (where '#' is a number from 0 to 9) is similar to
+the {@x#} inscription, but it works for any command, and any alphabet
+letters cannot be used as a tag.
The {!x} Inscription
--------------------
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+ ¤¤Ï'@ma'Åù¤Î¥¢¥ë¥Õ¥¡¥Ù¥Ã¥È¤ò»È¤Ã¤¿Ìä¬ÊØÍø¤Ç¤¹¡£
+
+ ¡¦'@?'(?¤Ï0¡Á9¤Î¥¿¥°¿ô»ú)
+ Ǥ°Õ¤Î¥³¥Þ¥ó¥É¤Ë¤ª¤¤¤Æ¥¢¥¤¥Æ¥à¤òÁªÂò¤¹¤ë¤È¤¤Ë¡¢¿ô»ú¥¡¼'?'¤ò²¡¤¹¤³
+ ¤È¤Ë¤è¤Ã¤Æ¤³¤ÎÌäÎÉÕ¤¤¤¿¥¢¥¤¥Æ¥à¤òÁªÂò¤Ç¤¤Þ¤¹¡£¤³¤Î·Á¼°¤Î¾ì¹ç¤Ï¥¢¥ë
+ ¥Õ¥¡¥Ù¥Ã¥È¤Ï»ÈÍѤǤ¤Þ¤»¤ó¡£
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Below, only the new features in Hengband are explained.
-- You can inscribe on spellbooks with "@ma" or "@m"+any alphabet letter.
+- You can inscribe on objects with "@ma" or '@'+<any command letter>+<any tag>.
Then, type these alphabet letter in 'm' command to cast from the spellbook.
+- The inscriptions "@1" or '@'+<any tag number> make the objects able
+ to be used by pressing <tag number> key in any command. Any
+ alphabet key cannot be used as a tag in this form.
+
- You can inscribe on *identified* items with "%" or "%all".
Then, "%" or "%all" is automatically replaced by strings which describe the
item's abilities.