extern const concptr stat_names[6];
extern const concptr stat_names_reduced[6];
-typedef struct player_type player_type;
struct floor_type;
-struct player_type
+typedef struct player_type
{
int player_uid;
int player_euid;
POSITION x; /* Player location in dungeon */
GAME_TEXT name[32]; /*!< 現在のプレイヤー名 / Current player's character name */
char base_name[32]; /*!< Stripped version of "player_name" */
+} player_type;
-};
extern player_type *p_ptr;
extern concptr your_alignment(player_type *creature_ptr);