AM_CONFIG_HEADER(src/autoconf.h)
-AM_INIT_AUTOMAKE(hengband, 1.0.9)
+AM_INIT_AUTOMAKE(hengband, 1.0.10)
AC_ARG_WITH(setgid,
[ --with-setgid=NAME install hengband as group NAME],
N:672:<¥³¡¼¥ó>¤Î¥¸¥ã¥¬¡¼¥Î¡¼¥È
E:Juggernaut of Khorne
G:g:D
-I:125:90d19:12:90:10
+I:120:90d19:12:90:10
W:43:3:0:2500:0:0
-B:BUTT:HURT:6d6
-B:CRUSH:HURT:8d6
-B:CRUSH:HURT:8d6
-B:BUTT:HURT:6d6
+B:BUTT:HURT:8d6
+B:CRUSH:HURT:10d6
+B:CRUSH:HURT:10d6
+B:BUTT:HURT:8d6
F:BASH_DOOR | REFLECTING | KILL_ITEM |
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | DEMON |
-F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | EVIL
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | EVIL | RIDING
D:$A great, vicious beast whose flesh is made of steel and whose
D:$blood is fire. It charges at you ignoring everything else.
D:µðÂç¤Ê°°Õ¤ËËþ¤Á¤¿½Ã¤Ç¡¢ÆùÂΤÏÅ´¡¢·ì¤Ï±ê¤Ç¤Ç¤¤Æ¤¤¤ë¡£
***************************************
- ** Hengband 1.0.9 English version **
+ ** Hengband 1.0.10 English version **
***************************************
Based on Moria: Copyright (c) 1985 Robert Alan Koeneke
***************************************
- ** ÊѶòÈÚÅÜ 1.0.9 **
+ ** ÊѶòÈÚÅÜ 1.0.10 **
***************************************
Based on Moria: Copyright (c) 1985 Robert Alan Koeneke
¥Ð¡¼¥¸¥ç¥óÍúÎò
--------------
+2001/03/06 Ver. 1.0.10
+ ¿·¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È&¿·¥¨¥´&¿·Êõʪ¸ËÄɲÃ
+ Îýµ¤½Ñ»Õ¤ÏÁǼê¤Î¤È¤µ¤¤òÎý¤ë¤È¹¶·âÎϤ⥢¥Ã¥×
+ Í©Îî¤Î·Ð¸³¥Ú¥Ê¥ë¥Æ¥£¥¢¥Ã¥×
+ ¥é¥ó¥À¥àÄɲÃǽÎϤǥƥì¥Ñ¥·¡¼¤ÏÇѻߤ·Âå¤ï¤ê¤Ë·Ù¹ðÄɲÃ
+ ¥â¥ó¥¹¥¿¡¼¤ÎAI²þÎÉ
+ º®Æ٤Υµ¡¼¥Ú¥ó¥È¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¾¤´¤Î¼öʸ¤ò»È¤¦
+ ¥¯¥í¡¼¥óÃϹö¤Î¥æ¥Ë¡¼¥¯Ã£¤òÁ´¤Æ(clone)¤Ë(¥¢¥¤¥Æ¥à¤ÏÍ)
+ Èô¤ÓÆ»¶ñ¤Î½Ð¸½³¬Êѹ¹
+ Îô²½¹¶·â¤Ç¤Þ¤ì(1/13)¤Ëpval¤¬²¼¤¬¤ë
+ ÅêÚ³¤Ç¥¢¥¤¥Æ¥à¤Î¥À¥á¡¼¥¸½¤Àµ¤ÏÀäÂÐÃͤò¼è¤Ã¤Æ²ò¼á¤¹¤ë
+ ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î̾Á°¤òÂçÉý¤ËÀ°Íý³È½¼
+ Ǧ¼Ô¤Î¤È¤Å´¤¯¤µ¤Ó¤Ë(1ȯ¤Î¥À¥á¡¼¥¸/1¥¿¡¼¥ó¤Î¥À¥á¡¼¥¸)ɽ¼¨
+ ÌðÅù¤Î¥¢¥¤¥Æ¥à¤Î«¤ò¼«Æ°Åª¤Ë99ËܤޤǤ¦¤Þ¤¯µÍ¤á¤Æ»ý¤Ä
+ MP¤¬Â¤ê¤Ê¤¤¤È¤¤Î³Îǧ¤ÈŨ¤Î¥Æ¥ì¥Ý¡¼¥È¤Ë¤Ä¤¤¤Æ¤¤¤¯³Îǧ¤ò[(O)k/(C)ancel]¤Çʹ¤¯
+ ¥Ú¥Ã¥È¤òÏ¢¤ì¤Æ¤¤¤ë»þ¤Ï¹°è¥Þ¥Ã¥×¤Ë½Ð¤ë»þ¤Ë³Îǧ¤ò¼è¤ë
+ ¥Ú¥Ã¥È¤Î²òÊü¤Î»ÅÍÍÊѹ¹('All'¤òÇѻߤ·¤Æ'Unnamed'¤òƳÆþ)
+ ²èÌÌɽ¼¨ÀßÄê(%¥³¥Þ¥ó¥É)¤Ç^N ^A ^C¤ò²¡¤¹¤È¿ôÃÍÆþÎϤÇchar¤äattr¤òÊѹ¹¤Ç¤¤ë
+ ¥¦¥£¥ó¥É¥¦¤Î¿ô¤Î¥Ç¥Õ¥©¥ë¥È¤ò3¤Ë(¥Ç¥Õ¥©¥ë¥È¤Ï¥á¥Ã¥»¡¼¥¸ÍúÎò¤È»ý¤Áʪ)
+ make install¤ÇÀµ¤·¤¤¾ì½ê¤Ë¥¤¥ó¥¹¥È¡¼¥ë¤Ç¤¤ë
+ Mac¤ÎMPW¤Ç¥³¥ó¥Ñ¥¤¥ë²Äǽ¤Ë¤·¤¿
+ 16x16¥¿¥¤¥ë¤Î¥µ¥Ý¡¼¥È³«»Ï
+ X11¤Ç¤Ï¡¢Äɲ媥ץ·¥ç¥ó -a ¤È -o ¤Ç16x16¤«8x8¤Î¥¿¥¤¥ë¤òÁªÂò
+ 8x8¥¿¥¤¥ë¤Ç¡¢¸÷¸»¤È»ë³¦¤ÎÈϰϤòÌÀ¤ë¤¯É½¼¨¥¿¥¤¥ë¤Î½Å¤Í¹ç¤»É½¼¨¤Ë¤âÂбþ
+ ¥¿¥¤¥ëɽ¼¨¤Ç¤â¥¹¥¯¥ê¡¼¥ó¥·¥ç¥Ã¥È¤òÁ÷¿®¤Ç¤¤ë
+ ½é¿´¼Ô¥¬¥¤¥É(lib/help/tang.txt)¤òÊѶòÈÚÅÜÂбþ¤Ë¤·¤¿
+ ¸¸³Ð¾õÂ֤λà°ø¤ÏÉáÄ̤Ëɽ¼¨
+ ¥Ð¥°½¤Àµ
+
2001/01/27 Ver. 1.0.9
¿·¥¢¥¤¥Æ¥àÄɲÃ
- ¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼¤Ï¤¿¤Þ¤Ë*¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼*¤Ë¤Ê¤ë(¥È¥í¥ëÅù¤â)¡£
+ ¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼¤Ï¤¿¤Þ¤Ë*¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼*¤Ë¤Ê¤ë(¥È¥í¥ëÅù¤â)
¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È̾¤ÎÄɲÃ/ºï½ü
¥¥ã¥é¥¯¥¿ºîÀ®ÉôʬÊѹ¹
¥¹¥Æ¡¼¥¿¥¹²èÌÌÊѹ¹
bool stab_fleeing = FALSE;
bool fuiuchi = FALSE;
bool do_quake = FALSE;
+ bool weak = FALSE;
bool drain_msg = TRUE;
int drain_result = 0, drain_heal = 0;
bool can_drain = FALSE;
}
m_ptr->maxhp -= (k+7)/8;
if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
-#ifdef JP
- msg_format("%s¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£", m_name);
-#else
- msg_format("%^s seems weakened.", m_name);
-#endif
+ weak = TRUE;
}
can_drain = FALSE;
drain_result = 0;
r_ptr = &r_info[m_ptr->r_idx];
*fear = FALSE;
+ weak = FALSE;
}
else
{
}
+ if (weak && !(*mdeath))
+ {
+#ifdef JP
+ msg_format("%s¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£", m_name);
+#else
+ msg_format("%^s seems weakened.", m_name);
+#endif
+ }
if (drain_left != MAX_VAMPIRIC_DRAIN)
{
if (one_in_(4))
#define FAKE_VERSION 0
#define FAKE_VER_MAJOR 11
#define FAKE_VER_MINOR 0
-#define FAKE_VER_PATCH 9
+#define FAKE_VER_PATCH 10
#define ANGBAND_2_8_1
#define ZANGBAND
}
case CLASS_RED_MAGE:
{
- if (racial_aux(48, 60, A_INT, 25))
+ if (racial_aux(48, 20, A_INT, 0))
{
handle_stuff();
do_cmd_cast();
#endif
power_desc[num].level = 48;
- power_desc[num].cost = 60;
- power_desc[num].fail = 100 - racial_chance(48, A_INT, 25);
+ power_desc[num].cost = 20;
+ power_desc[num].fail = 100 - racial_chance(48, A_INT, 0);
power_desc[num++].number = -3;
break;
}
dam = (dam + r) / (r + 1);
+ if (c_ptr->feat == FEAT_TREES)
+ {
+ cptr message;
+ switch (typ)
+ {
+ case GF_POIS:
+ case GF_NUKE:
+ case GF_DEATH_RAY:
+#ifdef JP
+ message = "¸Ï¤ì¤¿";break;
+#else
+ message = "nanka.";break;
+#endif
+ case GF_TIME:
+#ifdef JP
+ message = "½Ì¤ó¤À";break;
+#else
+ message = "nanka.";break;
+#endif
+ case GF_ACID:
+#ifdef JP
+ message = "ÍϤ±¤¿";break;
+#else
+ message = "melted.";break;
+#endif
+ case GF_COLD:
+ case GF_ICE:
+#ifdef JP
+ message = "Åà¤ê¡¢ºÕ¤±»¶¤Ã¤¿";break;
+#else
+ message = "nanka.";break;
+#endif
+ case GF_FIRE:
+ case GF_ELEC:
+ case GF_PLASMA:
+#ifdef JP
+ message = "dz¤¨¤¿";break;
+#else
+ message = "burns up!";break;
+#endif
+ case GF_METEOR:
+ case GF_CHAOS:
+ case GF_MANA:
+ case GF_SEEKER:
+ case GF_SUPER_RAY:
+ case GF_SHARDS:
+ case GF_ROCKET:
+ case GF_SOUND:
+ case GF_DISENCHANT:
+ case GF_FORCE:
+ case GF_GRAVITY:
+#ifdef JP
+ message = "Ê´ºÕ¤µ¤ì¤¿";break;
+#else
+ message = "was crushed.";break;
+#endif
+ default:
+ message = NULL;break;
+ }
+ if (message)
+ {
+#ifdef JP
+ msg_format("ÌÚ¤Ï%s¡£", message);
+#else
+ msg_format("A tree %s", message);
+#endif
+ c_ptr->feat = (one_in_(3) ? FEAT_DEEP_GRASS : FEAT_GRASS);
+ c_ptr->info &= ~(CAVE_MASK);
+ c_ptr->info |= CAVE_FLOOR;
+
+ /* Observe */
+ if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
+
+ /* Update some things */
+ p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
+ }
+ }
+
/* Analyze the type */
switch (typ)
{
case GF_BRAIN_SMASH:
case GF_DRAIN_MANA:
case GF_PSY_SPEAR:
- case GF_ELEC:
- case GF_COLD:
- case GF_ICE:
case GF_FORCE:
case GF_HOLY_FIRE:
case GF_HELL_FIRE:
case GF_DOMINATION:
case GF_IDENTIFY:
case GF_ATTACK:
- {
- break;
- }
-
case GF_ACID:
+ case GF_ELEC:
+ case GF_COLD:
+ case GF_ICE:
case GF_FIRE:
case GF_PLASMA:
case GF_METEOR:
case GF_SEEKER:
case GF_SUPER_RAY:
{
- cptr message;
- if (c_ptr->feat == FEAT_TREES)
- {
- switch (typ)
- {
- case GF_ACID:
-#ifdef JP
- message = "ÍϤ±¤¿";break;
-#else
- message = "melted.";break;
-#endif
- case GF_FIRE:
- case GF_PLASMA:
-#ifdef JP
- message = "dz¤¨¤¿";break;
-#else
- message = "burns up!";break;
-#endif
- case GF_METEOR:
- case GF_CHAOS:
- case GF_MANA:
- case GF_SEEKER:
- case GF_SUPER_RAY:
-#ifdef JP
- message = "Ê´ºÕ¤µ¤ì¤¿";break;
-#else
- message = "was crushed.";break;
-#endif
- default:
-#ifdef JP
- message = "dz¤¨¤¿";break;
-#else
- message = "burns up!";break;
-#endif
- }
-#ifdef JP
- msg_format("ÌÚ¤Ï%s¡£", message);
-#else
- msg_format("A tree %s", message);
-#endif
- c_ptr->feat = (one_in_(3) ? FEAT_DEEP_GRASS : FEAT_GRASS);
- c_ptr->info &= ~(CAVE_MASK);
- c_ptr->info |= CAVE_FLOOR;
-
- /* Observe */
- if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
-
- /* Update some things */
- p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
- }
break;
}
{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
{ 40, 35, 85, 0, 40, A_INT, "ËâÎϾõî"},
{ 35, 30, 80, 800, 70, A_STR, "¥í¥±¥Ã¥È"},
-{ 5, 2, 20, 18, 15, A_DEX, "¼Í·â"},
+{ 5, 1, 20, 18, 15, A_DEX, "¼Í·â"},
{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},