#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"
#include "flavor/flavor-describer.h"
+#include "game-option/cheat-options.h"
#include "inventory/inventory-object.h"
#include "inventory/inventory-slot-types.h"
#include "io/input-key-acceptor.h"
get_mon_num_prep(player_ptr, NULL, NULL);
while (TRUE) {
-// today_mon = get_mon_num(player_ptr, 0, max_dl, GMN_ARENA);
today_mon = get_mon_num(player_ptr, MIN(max_dl / 2, 40), max_dl, GMN_ARENA);
monster_race *r_ptr;
r_ptr = &r_info[today_mon];
+ if (cheat_hear) {
+ msg_format("日替わり: %s ", r_ptr->name + r_name);
+ }
+
if (r_ptr->flags1 & RF1_UNIQUE)
continue;
if (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2))
/* Process probabilities */
for (i = 0; i < alloc_race_size; i++) {
- if (table[i].level < min_level || max_level < table[i].level)
- break;
+ if (table[i].level < min_level) continue;
+ if (max_level < table[i].level) break; // sorted by depth array,
table[i].prob3 = 0;
r_idx = table[i].index;
r_ptr = &r_info[r_idx];