return;
}
-
- /* See how many items */
if (o_ptr->number > 1)
{
- /* Get a quantity */
amt = get_quantity(NULL, o_ptr->number);
-
- /* Allow user abort */
if (amt <= 0) return;
}
} /* while (TRUE) */
}
- /* See how many items */
if (o_ptr->number > 1)
{
- /* Get a quantity */
amt = get_quantity(NULL, o_ptr->number);
-
- /* Allow user abort */
if (amt <= 0) return;
}
{
OBJECT_IDX item;
object_type *o_ptr;
- concptr q, s;
-
+ concptr q, s;
/* Assume enchant weapon */
item_tester_hook = object_allow_enchant_melee_weapon;
/* See how many items */
if (o_ptr->number > 1)
{
- /* Get a quantity */
amt = get_quantity(NULL, o_ptr->number);
/* Allow user abort */
{
msg_format(_("一つにつき $%ldです。", "That costs %ld gold per item."), (long)(best));
}
-
- /* Get a quantity */
amt = get_quantity(NULL, o_ptr->number);
-
- /* Allow user abort */
if (amt <= 0) return;
}
j_ptr = &forge;
object_type forge;
object_type *q_ptr;
-
object_type *o_ptr;
concptr q, s;
/* Assume one item */
amt = 1;
- /* Find out how many the player wants (letter means "all") */
if (o_ptr->number > 1)
{
- /* Get a quantity */
amt = get_quantity(NULL, o_ptr->number);
-
- /* Allow user abort */
if (amt <= 0) return;
}
q_ptr = &forge;