<ClCompile Include="..\..\src\object-flavor.c" />\r
<ClCompile Include="..\..\src\object-hook.c" />\r
<ClCompile Include="..\..\src\object\object-kind.c" />\r
- <ClCompile Include="..\..\src\objectkind-hook.c" />\r
+ <ClCompile Include="..\..\src\object\object-kind-hook.c" />\r
<ClCompile Include="..\..\src\object-broken.c" />\r
<ClCompile Include="..\..\src\patron.c" />\r
<ClCompile Include="..\..\src\player-class.c" />\r
<ClInclude Include="..\..\src\object-hook.h" />\r
<ClInclude Include="..\..\src\object-broken.h" />\r
<ClInclude Include="..\..\src\object.h" />\r
- <ClInclude Include="..\..\src\objectkind-hook.h" />\r
+ <ClInclude Include="..\..\src\object\object-kind-hook.h" />\r
<ClInclude Include="..\..\src\object\object-kind.h" />\r
<ClInclude Include="..\..\src\patron.h" />\r
<ClInclude Include="..\..\src\player-class.h" />\r
<ClCompile Include="..\..\src\object-hook.c">
<Filter>object</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\objectkind-hook.c">
- <Filter>object</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\mutation.c">
<Filter>player</Filter>
</ClCompile>
<ClCompile Include="..\..\src\object\object-kind.c">
<Filter>object</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\object\object-kind-hook.c">
+ <Filter>object</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\object-hook.h">
<Filter>object</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\objectkind-hook.h">
- <Filter>object</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\mutation.h">
<Filter>player</Filter>
</ClInclude>
<ClInclude Include="..\..\src\object\object-kind.h">
<Filter>object</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\object\object-kind-hook.h">
+ <Filter>object</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
object-boost.c object-boost.h \
object-curse.c object-curse.h object-broken.c object-broken.h \
object-hook.c object-hook.h object1.c object2.c object.h \
- objectkind.c objectkind.h objectkind-hook.c objectkind-hook.h \
+ object/object-kind.c object/object-kind.h \
+ object/object-kind-hook.c object/object-kind-hook.h \
object-flavor.c object-flavor.h object-ego.c object-ego.h \
\
patron.h patron.c \
#include "market/building.h"
#include "cmd-pet.h"
#include "floor.h"
-#include "objectkind-hook.h"
+#include "object/object-kind-hook.h"
#include "player-personality.h"
#include "monster.h"
#include "monster-spell.h"
#include "angband.h"
-#include "objectkind-hook.h"
+#include "object/object-kind-hook.h"
#include "object/object-kind.h"
/*!
#include "object-flavor.h"
#include "object-hook.h"
#include "object-curse.h"
-#include "objectkind-hook.h"
+#include "object/object-kind-hook.h"
#include "artifact.h"
#include "feature.h"
#include "player-status.h"
#include "object-curse.h"
#include "object-flavor.h"
#include "monsterrace-hook.h"
-#include "objectkind-hook.h"
+#include "object/object-kind-hook.h"
#include "mutation.h"
#include "artifact.h"
#include "player-status.h"
#include "rooms.h"
#include "monster.h"
#include "monsterrace-hook.h"
-#include "objectkind-hook.h"
+#include "object/object-kind-hook.h"
#include "feature.h"
#include "floor.h"
#include "dungeon.h"
#include "object-flavor.h"
#include "monster.h"
#include "monsterrace-hook.h"
-#include "objectkind-hook.h"
+#include "object/object-kind-hook.h"
#include "sort.h"
#include "spells-summon.h"
#include "grid.h"