接使われていたので, 記号定数化.
#define MON_SHARD_VOR 897
#define MON_MASTER_MYS 916
#define MON_G_MASTER_MYS 917
+#define MON_IE 921
#define MON_TSUCHINOKO 926
#define MON_GCWADL 929
+#define MON_LOCKE_CLONE 930
#define MON_CALDARM 931
#define MON_BANORLUPART 932
#define MON_BANOR 933
int num = 2 + randint1(3);
for (k = 0; k < num; k++)
{
- count += summon_named_creature(m_idx, y, x, 921, mode);
+ count += summon_named_creature(m_idx, y, x, MON_IE, mode);
}
}
else if (m_ptr->r_idx == MON_CALDARM)
int num = randint1(3);
for (k = 0; k < num; k++)
{
- count += summon_named_creature(m_idx, y, x, 930, mode);
+ count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, mode);
}
}
else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
int num = 2 + randint1(3);
for (k = 0; k < num; k++)
{
- count += summon_named_creature(m_idx, y, x, 921, p_mode);
+ count += summon_named_creature(m_idx, y, x, MON_IE, p_mode);
}
}
else if (m_ptr->r_idx == MON_CALDARM)
int num = randint1(3);
for (k = 0; k < num; k++)
{
- count += summon_named_creature(m_idx, y, x, 930, p_mode);
+ count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, p_mode);
}
}
else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)