<ClCompile Include="..\..\src\cmd\cmd-dump.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-eat.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-gameoption.c" />\r
+ <ClCompile Include="..\..\src\cmd\cmd-help.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-hissatsu.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-item.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-magiceat.c" />\r
<ClInclude Include="..\..\src\cmd\cmd-dump.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-eat.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-gameoption.h" />\r
+ <ClInclude Include="..\..\src\cmd\cmd-help.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-hissatsu.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-item.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-magiceat.h" />\r
<ClCompile Include="..\..\src\io\process-pref-file.c">
<Filter>io</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\cmd\cmd-help.c">
+ <Filter>cmd</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\io\process-pref-file.h">
<Filter>io</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\cmd\cmd-help.h">
+ <Filter>cmd</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
\
cmd/cmd-activate.c cmd/cmd-activate.h cmd/cmd-basic.c cmd/cmd-basic.h \
cmd/cmd-dump.c cmd/cmd-dump.h cmd/cmd-eat.c cmd/cmd-eat.h \
- cmd/cmd-gameoption.c cmd/cmd-gameoption.h \
+ cmd/cmd-gameoption.c cmd/cmd-gameoption.h cmd/cmd-help.c cmd/cmd-help.h \
cmd/cmd-hissatsu.c cmd/cmd-hissatsu.h cmd/cmd-item.c cmd/cmd-item.h \
cmd/cmd-magiceat.c cmd/cmd-magiceat.h cmd/cmd-mane.c cmd/cmd-mane.h \
cmd/cmd-pet.c cmd/cmd-pet.h cmd/cmd-quaff.c cmd/cmd-quaff.h \
#include "cmd-pet.h"
#include "dungeon-file.h"
#include "floor-town.h"
-#include "files.h"
#include "birth.h"
+#include "cmd/cmd-help.h"
#include "player-race.h"
#include "player-skill.h"
#include "world.h"
--- /dev/null
+#include "cmd/cmd-help.h"
+#include "files.h"
+
+/*!
+ * @brief ヘルプを表示するコマンドのメインルーチン
+ * Peruse the On-Line-Help
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
+ * @details
+ */
+void do_cmd_help(player_type *creature_ptr)
+{
+ screen_save();
+ (void)show_file(creature_ptr, TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
+ screen_load();
+}
--- /dev/null
+#pragma once
+
+#include "angband.h"
+
+void do_cmd_help(player_type *creature_ptr);
#include "birth.h"
#include "bldg.h"
-#include "cmd-activate.h"
-#include "cmd-dump.h"
-#include "cmd-eat.h"
-#include "cmd-hissatsu.h"
-#include "cmd-item.h"
-#include "cmd-magiceat.h"
-#include "cmd-mane.h"
-#include "cmd-quaff.h"
-#include "cmd-read.h"
-#include "cmd-smith.h"
-#include "cmd-usestaff.h"
-#include "cmd-zaprod.h"
-#include "cmd-zapwand.h"
-#include "cmd-pet.h"
+#include "cmd/cmd-activate.h"
+#include "cmd/cmd-dump.h"
+#include "cmd/cmd-eat.h"
+#include "cmd/cmd-help.h"
+#include "cmd/cmd-hissatsu.h"
+#include "cmd/cmd-item.h"
+#include "cmd/cmd-magiceat.h"
+#include "cmd/cmd-mane.h"
+#include "cmd/cmd-quaff.h"
+#include "cmd/cmd-read.h"
+#include "cmd/cmd-smith.h"
+#include "cmd/cmd-usestaff.h"
+#include "cmd/cmd-zaprod.h"
+#include "cmd/cmd-zapwand.h"
+#include "cmd/cmd-pet.h"
#include "cmd-basic.h"
#include "racial.h"
#include "snipe.h"
/*!
- * @brief ヘルプを表示するコマンドのメインルーチン
- * Peruse the On-Line-Help
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- */
-void do_cmd_help(player_type *creature_ptr)
-{
- screen_save();
- (void)show_file(creature_ptr, TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
- screen_load();
-}
-
-
-/*!
* @brief プレイヤーの名前をチェックして修正する
* Process the player name.
* @param player_ptr プレーヤーへの参照ポインタ
extern errr process_autopick_file(player_type *creature_ptr, concptr name);
extern errr process_histpref_file(player_type *creature_ptr, concptr name);
extern bool show_file(player_type *player_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode);
-extern void do_cmd_help(player_type *creature_ptr);
extern void process_player_name(player_type *creature_ptr, bool sf);
extern void get_name(player_type *creature_ptr);
extern void do_cmd_save_game(player_type *creature_ptr, int is_autosave);
#include "term.h"
#include "floor.h"
-#include "cmd-basic.h"
-#include "cmd-dump.h"
-#include "cmd-item.h"
-#include "cmd-smith.h"
-#include "cmd-zapwand.h"
-#include "cmd-magiceat.h"
+#include "cmd/cmd-basic.h"
+#include "cmd/cmd-dump.h"
+#include "cmd/cmd-help.h"
+#include "cmd/cmd-item.h"
+#include "cmd/cmd-smith.h"
+#include "cmd/cmd-zapwand.h"
+#include "cmd/cmd-magiceat.h"
#include "spells.h"
#include "store.h"
#include "avatar.h"
#include "term.h"
#include "dungeon.h"
-#include "cmd-dump.h"
+#include "cmd/cmd-dump.h"
+#include "cmd/cmd-help.h"
#include "util.h"
#include "birth.h"
#include "selfinfo.h"