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In the English version, the displayed player level in the main window wasn't alighed...
author
Eric Branlund
<ebranlund@fastmail.com>
Sun, 15 Dec 2019 10:00:54 +0000
(
02:00
-0800)
committer
deskull
<deskull@users.sourceforge.jp>
Sun, 9 Feb 2020 13:36:52 +0000
(22:36 +0900)
src/view-mainwindow.c
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diff --git
a/src/view-mainwindow.c
b/src/view-mainwindow.c
index
6466b76
..
0a96e23
100644
(file)
--- a/
src/view-mainwindow.c
+++ b/
src/view-mainwindow.c
@@
-777,7
+777,7
@@
static void print_title(player_type *creature_ptr)
static void print_level(player_type *creature_ptr)
{
char tmp[32];
- sprintf(tmp,
"%5d"
, creature_ptr->lev);
+ sprintf(tmp,
_("%5d", "%6d")
, creature_ptr->lev);
if (creature_ptr->lev >= creature_ptr->max_plv)
{
put_str(_("レベル ", "LEVEL "), ROW_LEVEL, 0);