extern FLOOR_IDX get_new_floor_id(void);
extern void prepare_change_floor_mode(BIT_FLAGS mode);
extern void precalc_cur_num_of_pet(void);
-extern void stair_creation(void);
/* init1.c */
extern TERM_COLOR color_char_to_attr(SYMBOL_CODE c);
}
/*!
- * マス構造体のspecial要素を利用する地形かどうかを判定するマクロ / Is this feature has special meaning (except floor_id) with g_ptr->special?
- */
-#define feat_uses_special(F) (have_flag(f_info[(F)].flags, FF_SPECIAL))
-
-
-/*!
* @brief 新フロアに移動元フロアに繋がる階段を配置する / Virtually teleport onto the stairs that is connecting between two floors.
* @param sf_ptr 移動元の保存フロア構造体参照ポインタ
* @return なし
select_floor_music();
}
-
-/*!
- * @brief プレイヤーの手による能動的な階段生成処理 /
- * Create stairs at or move previously created stairs into the player location.
- * @return なし
- */
-void stair_creation(void)
-{
- saved_floor_type *sf_ptr;
- saved_floor_type *dest_sf_ptr;
-
- bool up = TRUE;
- bool down = TRUE;
- FLOOR_IDX dest_floor_id = 0;
-
-
- /* Forbid up staircases on Ironman mode */
- if (ironman_downward) up = FALSE;
-
- /* Forbid down staircases on quest level */
- if (quest_number(current_floor_ptr->dun_level) || (current_floor_ptr->dun_level >= d_info[p_ptr->dungeon_idx].maxdepth)) down = FALSE;
-
- /* No effect out of standard dungeon floor */
- if (!current_floor_ptr->dun_level || (!up && !down) ||
- (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest)) ||
- p_ptr->inside_arena || p_ptr->inside_battle)
- {
- /* arena or quest */
- msg_print(_("効果がありません!", "There is no effect!"));
- return;
- }
-
- /* Artifacts resists */
- if (!cave_valid_bold(p_ptr->y, p_ptr->x))
- {
- msg_print(_("床上のアイテムが呪文を跳ね返した。", "The object resists the spell."));
- return;
- }
-
- /* Destroy all objects in the grid */
- delete_object(p_ptr->y, p_ptr->x);
-
- /* Extract current floor data */
- sf_ptr = get_sf_ptr(p_ptr->floor_id);
- if (!sf_ptr)
- {
- /* No floor id? -- Create now! */
- p_ptr->floor_id = get_new_floor_id();
- sf_ptr = get_sf_ptr(p_ptr->floor_id);
- }
-
- /* Choose randomly */
- if (up && down)
- {
- if (randint0(100) < 50) up = FALSE;
- else down = FALSE;
- }
-
- /* Destination is already fixed */
- if (up)
- {
- if (sf_ptr->upper_floor_id) dest_floor_id = sf_ptr->upper_floor_id;
- }
- else
- {
- if (sf_ptr->lower_floor_id) dest_floor_id = sf_ptr->lower_floor_id;
- }
-
-
- /* Search old stairs leading to the destination */
- if (dest_floor_id)
- {
- POSITION x, y;
-
- for (y = 0; y < current_floor_ptr->height; y++)
- {
- for (x = 0; x < current_floor_ptr->width; x++)
- {
- grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
-
- if (!g_ptr->special) continue;
- if (feat_uses_special(g_ptr->feat)) continue;
- if (g_ptr->special != dest_floor_id) continue;
-
- /* Remove old stairs */
- g_ptr->special = 0;
- cave_set_feat(y, x, feat_ground_type[randint0(100)]);
- }
- }
- }
-
- /* No old destination -- Get new one now */
- else
- {
- dest_floor_id = get_new_floor_id();
-
- /* Fix it */
- if (up)
- sf_ptr->upper_floor_id = dest_floor_id;
- else
- sf_ptr->lower_floor_id = dest_floor_id;
- }
-
- /* Extract destination floor data */
- dest_sf_ptr = get_sf_ptr(dest_floor_id);
-
-
- /* Create a staircase */
- if (up)
- {
- cave_set_feat(p_ptr->y, p_ptr->x,
- (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level <= current_floor_ptr->dun_level - 2)) ?
- feat_state(feat_up_stair, FF_SHAFT) : feat_up_stair);
- }
- else
- {
- cave_set_feat(p_ptr->y, p_ptr->x,
- (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level >= current_floor_ptr->dun_level + 2)) ?
- feat_state(feat_down_stair, FF_SHAFT) : feat_down_stair);
- }
-
-
- /* Connect this stairs to the destination */
- current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].special = dest_floor_id;
-}
extern bool is_hidden_door(grid_type *g_ptr);
extern bool is_mirror_grid(grid_type *g_ptr);
extern bool is_glyph_grid(grid_type *g_ptr);
-extern bool is_explosive_rune_grid(grid_type *g_ptr);
\ No newline at end of file
+extern bool is_explosive_rune_grid(grid_type *g_ptr);
+
+/*!
+ * マス構造体のspecial要素を利用する地形かどうかを判定するマクロ / Is this feature has special meaning (except floor_id) with g_ptr->special?
+ */
+#define feat_uses_special(F) (have_flag(f_info[(F)].flags, FF_SPECIAL))
+
#include "floor.h"
#include "spells-floor.h"
#include "grid.h"
+#include "quest.h"
/*
* Light up the dungeon using "clairvoyance"
return TRUE;
}
+
+/*!
+ * @brief プレイヤーの手による能動的な階段生成処理 /
+ * Create stairs at or move previously created stairs into the player location.
+ * @return なし
+ */
+void stair_creation(void)
+{
+ saved_floor_type *sf_ptr;
+ saved_floor_type *dest_sf_ptr;
+
+ bool up = TRUE;
+ bool down = TRUE;
+ FLOOR_IDX dest_floor_id = 0;
+
+
+ /* Forbid up staircases on Ironman mode */
+ if (ironman_downward) up = FALSE;
+
+ /* Forbid down staircases on quest level */
+ if (quest_number(current_floor_ptr->dun_level) || (current_floor_ptr->dun_level >= d_info[p_ptr->dungeon_idx].maxdepth)) down = FALSE;
+
+ /* No effect out of standard dungeon floor */
+ if (!current_floor_ptr->dun_level || (!up && !down) ||
+ (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest)) ||
+ p_ptr->inside_arena || p_ptr->inside_battle)
+ {
+ /* arena or quest */
+ msg_print(_("効果がありません!", "There is no effect!"));
+ return;
+ }
+
+ /* Artifacts resists */
+ if (!cave_valid_bold(p_ptr->y, p_ptr->x))
+ {
+ msg_print(_("床上のアイテムが呪文を跳ね返した。", "The object resists the spell."));
+ return;
+ }
+
+ /* Destroy all objects in the grid */
+ delete_object(p_ptr->y, p_ptr->x);
+
+ /* Extract current floor data */
+ sf_ptr = get_sf_ptr(p_ptr->floor_id);
+ if (!sf_ptr)
+ {
+ /* No floor id? -- Create now! */
+ p_ptr->floor_id = get_new_floor_id();
+ sf_ptr = get_sf_ptr(p_ptr->floor_id);
+ }
+
+ /* Choose randomly */
+ if (up && down)
+ {
+ if (randint0(100) < 50) up = FALSE;
+ else down = FALSE;
+ }
+
+ /* Destination is already fixed */
+ if (up)
+ {
+ if (sf_ptr->upper_floor_id) dest_floor_id = sf_ptr->upper_floor_id;
+ }
+ else
+ {
+ if (sf_ptr->lower_floor_id) dest_floor_id = sf_ptr->lower_floor_id;
+ }
+
+
+ /* Search old stairs leading to the destination */
+ if (dest_floor_id)
+ {
+ POSITION x, y;
+
+ for (y = 0; y < current_floor_ptr->height; y++)
+ {
+ for (x = 0; x < current_floor_ptr->width; x++)
+ {
+ grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
+
+ if (!g_ptr->special) continue;
+ if (feat_uses_special(g_ptr->feat)) continue;
+ if (g_ptr->special != dest_floor_id) continue;
+
+ /* Remove old stairs */
+ g_ptr->special = 0;
+ cave_set_feat(y, x, feat_ground_type[randint0(100)]);
+ }
+ }
+ }
+
+ /* No old destination -- Get new one now */
+ else
+ {
+ dest_floor_id = get_new_floor_id();
+
+ /* Fix it */
+ if (up)
+ sf_ptr->upper_floor_id = dest_floor_id;
+ else
+ sf_ptr->lower_floor_id = dest_floor_id;
+ }
+
+ /* Extract destination floor data */
+ dest_sf_ptr = get_sf_ptr(dest_floor_id);
+
+
+ /* Create a staircase */
+ if (up)
+ {
+ cave_set_feat(p_ptr->y, p_ptr->x,
+ (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level <= current_floor_ptr->dun_level - 2)) ?
+ feat_state(feat_up_stair, FF_SHAFT) : feat_up_stair);
+ }
+ else
+ {
+ cave_set_feat(p_ptr->y, p_ptr->x,
+ (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level >= current_floor_ptr->dun_level + 2)) ?
+ feat_state(feat_down_stair, FF_SHAFT) : feat_down_stair);
+ }
+
+
+ /* Connect this stairs to the destination */
+ current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].special = dest_floor_id;
+}
extern bool warding_glyph(void);
extern bool explosive_rune(void);
extern bool place_mirror(void);
+extern void stair_creation(void);