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[Refactor] #37353 型の置換。 / Type replacement.
authorDeskull <deskull@users.sourceforge.jp>
Tue, 1 Jan 2019 06:31:12 +0000 (15:31 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Tue, 1 Jan 2019 06:31:12 +0000 (15:31 +0900)
Hengband_vcs2017/Hengband/Hengband.vcxproj
src/birth.c

index f67a20e..098bc56 100644 (file)
@@ -79,7 +79,7 @@
       <PreprocessorDefinitions>WINDOWS;JP;SJIS;_CRT_SECURE_NO_WARNINGS;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
-      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
       <WarningLevel>EnableAllWarnings</WarningLevel>\r
       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>\r
       <CompileAs>CompileAsC</CompileAs>\r
index bf40c92..9ea87ef 100644 (file)
@@ -2360,7 +2360,7 @@ void player_outfit(void)
                /* Hack -- Give the player scrolls of DARKNESS! */
                object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
 
-               q_ptr->number = (byte)rand_range(2, 5);
+               q_ptr->number = rand_range(2, 5);
 
                add_outfit(q_ptr);
        }
@@ -2368,7 +2368,7 @@ void player_outfit(void)
        {
                /* Hack -- Give the player some torches */
                object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
-               q_ptr->number = (byte)rand_range(3, 7);
+               q_ptr->number = rand_range(3, 7);
                q_ptr->xtra4 = rand_range(3, 7) * 500;
 
                add_outfit(q_ptr);
@@ -2425,33 +2425,33 @@ void player_outfit(void)
                {
                        /* Hack -- Give the player some arrows */
                        object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
-                       q_ptr->number = (byte)rand_range(15, 20);
+                       q_ptr->number = rand_range(15, 20);
 
                        add_outfit(q_ptr);
                }
 
                object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
-               q_ptr->number = (byte)rand_range(2, 4);
+               q_ptr->number = rand_range(2, 4);
 
                add_outfit(q_ptr);
 
                object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
-               q_ptr->number = (byte)rand_range(2, 4);
+               q_ptr->number = rand_range(2, 4);
 
                add_outfit(q_ptr);
 
                object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
-               q_ptr->number = (byte)rand_range(1, 3);
+               q_ptr->number = rand_range(1, 3);
 
                add_outfit(q_ptr);
 
                object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
-               q_ptr->number = (byte)rand_range(2, 4);
+               q_ptr->number = rand_range(2, 4);
 
                add_outfit(q_ptr);
 
                object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
-               q_ptr->number = (byte)rand_range(2, 4);
+               q_ptr->number = rand_range(2, 4);
 
                add_outfit(q_ptr);
        }
@@ -2459,7 +2459,7 @@ void player_outfit(void)
        {
                /* Hack -- Give the player some arrows */
                object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
-               q_ptr->number = (byte)rand_range(15, 20);
+               q_ptr->number = rand_range(15, 20);
 
                add_outfit(q_ptr);
        }
@@ -2467,7 +2467,7 @@ void player_outfit(void)
        {
                /* Hack -- Give the player some bolts */
                object_prep(q_ptr, lookup_kind(TV_BOLT, SV_AMMO_NORMAL));
-               q_ptr->number = (byte)rand_range(15, 20);
+               q_ptr->number = rand_range(15, 20);
 
                add_outfit(q_ptr);
        }
@@ -2495,12 +2495,11 @@ void player_outfit(void)
                        /* Barbarians do not need a ring of resist fear */
                        sv = SV_RING_SUSTAIN_STR;
 
-               else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
-                   p_ptr->prace == RACE_MIND_FLAYER)
-                 {
+               else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT && p_ptr->prace == RACE_MIND_FLAYER)
+               {
                        tv = TV_POTION;
                        sv = SV_POTION_RESTORE_MANA;
-                 }
+               }
                q_ptr = &forge;
 
                /* Hack -- Give the player an object */
@@ -2533,11 +2532,10 @@ static bool get_player_race(void)
        char    p2 = ')';
        char    buf[80], cur[80];
 
-
        /* Extra info */
        clear_from(10);
        put_str(_("注意:《種族》によってキャラクターの先天的な資質やボーナスが変化します。",
-       "Note: Your 'race' determines various intrinsic factors and bonuses."), 23, 5);
+               "Note: Your 'race' determines various intrinsic factors and bonuses."), 23, 5);
 
        /* Dump races */
        for (n = 0; n < MAX_RACES; n++)