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必要ないので、コメントアウトされている、if (is_scroll) msg_print(...);をすべて削除。
authorhabu <habu@0568b783-4c39-0410-ac80-bf13821ea2a2>
Tue, 26 Feb 2002 08:24:27 +0000 (08:24 +0000)
committerhabu <habu@0568b783-4c39-0410-ac80-bf13821ea2a2>
Tue, 26 Feb 2002 08:24:27 +0000 (08:24 +0000)
src/artifact.c

index 7b936e4..b749bce 100644 (file)
@@ -188,7 +188,6 @@ static void random_plus(object_type * o_ptr, bool is_scroll)
        {
        case 1: case 2:
                o_ptr->art_flags1 |= TR1_STR;
-               /*  if (is_scroll) msg_print("It makes you feel strong!"); */
                if (!artifact_bias && !one_in_(13))
                        artifact_bias = BIAS_STR;
                else if (!artifact_bias && one_in_(7))
@@ -196,7 +195,6 @@ static void random_plus(object_type * o_ptr, bool is_scroll)
                break;
        case 3: case 4:
                o_ptr->art_flags1 |= TR1_INT;
-               /*  if (is_scroll) msg_print("It makes you feel smart!"); */
                if (!artifact_bias && !one_in_(13))
                        artifact_bias = BIAS_INT;
                else if (!artifact_bias && one_in_(7))
@@ -204,7 +202,6 @@ static void random_plus(object_type * o_ptr, bool is_scroll)
                break;
        case 5: case 6:
                o_ptr->art_flags1 |= TR1_WIS;
-               /*  if (is_scroll) msg_print("It makes you feel wise!"); */
                if (!artifact_bias && !one_in_(13))
                        artifact_bias = BIAS_WIS;
                else if (!artifact_bias && one_in_(7))
@@ -212,7 +209,6 @@ static void random_plus(object_type * o_ptr, bool is_scroll)
                break;
        case 7: case 8:
                o_ptr->art_flags1 |= TR1_DEX;
-               /*  if (is_scroll) msg_print("It makes you feel nimble!"); */
                if (!artifact_bias && !one_in_(13))
                        artifact_bias = BIAS_DEX;
                else if (!artifact_bias && one_in_(7))
@@ -220,7 +216,6 @@ static void random_plus(object_type * o_ptr, bool is_scroll)
                break;
        case 9: case 10:
                o_ptr->art_flags1 |= TR1_CON;
-               /*  if (is_scroll) msg_print("It makes you feel healthy!"); */
                if (!artifact_bias && !one_in_(13))
                        artifact_bias = BIAS_CON;
                else if (!artifact_bias && one_in_(9))
@@ -228,42 +223,35 @@ static void random_plus(object_type * o_ptr, bool is_scroll)
                break;
        case 11: case 12:
                o_ptr->art_flags1 |= TR1_CHR;
-               /*  if (is_scroll) msg_print("It makes you look great!"); */
                if (!artifact_bias && !one_in_(13))
                        artifact_bias = BIAS_CHR;
                break;
        case 13: case 14:
                o_ptr->art_flags1 |= TR1_STEALTH;
-               /*  if (is_scroll) msg_print("It looks muffled."); */
                if (!artifact_bias && one_in_(3))
                        artifact_bias = BIAS_ROGUE;
                break;
        case 15: case 16:
                o_ptr->art_flags1 |= TR1_SEARCH;
-               /*  if (is_scroll) msg_print("It makes you see better."); */
                if (!artifact_bias && one_in_(9))
                        artifact_bias = BIAS_RANGER;
                break;
        case 17: case 18:
                o_ptr->art_flags1 |= TR1_INFRA;
-               /*  if (is_scroll) msg_print("It makes you see tiny red animals.");*/
                break;
        case 19:
                o_ptr->art_flags1 |= TR1_SPEED;
-               /*  if (is_scroll) msg_print("It makes you move faster!"); */
                if (!artifact_bias && one_in_(11))
                        artifact_bias = BIAS_ROGUE;
                break;
        case 20: case 21:
                o_ptr->art_flags1 |= TR1_TUNNEL;
-               /*  if (is_scroll) msg_print("Gravel flies from it!"); */
                break;
        case 22: case 23:
                if (o_ptr->tval == TV_BOW) random_plus(o_ptr, is_scroll);
                else
                {
                        o_ptr->art_flags1 |= TR1_BLOWS;
-                       /*  if (is_scroll) msg_print("It seems faster!"); */
                        if (!artifact_bias && one_in_(11))
                                artifact_bias = BIAS_WARRIOR;
                }
@@ -420,7 +408,6 @@ void random_resistance(object_type * o_ptr, bool is_scroll, int specific)
                        else
                        {
                                o_ptr->art_flags2 |= TR2_IM_ACID;
-                               /*  if (is_scroll) msg_print("It looks totally incorruptible."); */
                                if (!artifact_bias)
                                        artifact_bias = BIAS_ACID;
                        }
@@ -431,7 +418,6 @@ void random_resistance(object_type * o_ptr, bool is_scroll, int specific)
                        else
                        {
                                o_ptr->art_flags2 |= TR2_IM_ELEC;
-                               /*  if (is_scroll) msg_print("It looks completely grounded."); */
                                if (!artifact_bias)
                                        artifact_bias = BIAS_ELEC;
                        }
@@ -442,7 +428,6 @@ void random_resistance(object_type * o_ptr, bool is_scroll, int specific)
                        else
                        {
                                o_ptr->art_flags2 |= TR2_IM_COLD;
-                               /*  if (is_scroll) msg_print("It feels very warm."); */
                                if (!artifact_bias)
                                        artifact_bias = BIAS_COLD;
                        }
@@ -453,7 +438,6 @@ void random_resistance(object_type * o_ptr, bool is_scroll, int specific)
                        else
                        {
                                o_ptr->art_flags2 |= TR2_IM_FIRE;
-                               /*  if (is_scroll) msg_print("It feels very cool."); */
                                if (!artifact_bias)
                                        artifact_bias = BIAS_FIRE;
                        }
@@ -462,7 +446,6 @@ void random_resistance(object_type * o_ptr, bool is_scroll, int specific)
                case 6:
                case 13:
                        o_ptr->art_flags2 |= TR2_RES_ACID;
-                       /*  if (is_scroll) msg_print("It makes your stomach rumble."); */
                        if (!artifact_bias)
                                artifact_bias = BIAS_ACID;
                        break;
@@ -470,7 +453,6 @@ void random_resistance(object_type * o_ptr, bool is_scroll, int specific)
                case 8:
                case 14:
                        o_ptr->art_flags2 |= TR2_RES_ELEC;
-                       /*  if (is_scroll) msg_print("It makes you feel grounded."); */
                        if (!artifact_bias)
                                artifact_bias = BIAS_ELEC;
                        break;
@@ -478,7 +460,6 @@ void random_resistance(object_type * o_ptr, bool is_scroll, int specific)
                case 10:
                case 15:
                        o_ptr->art_flags2 |= TR2_RES_FIRE;
-                       /*  if (is_scroll) msg_print("It makes you feel cool!");*/
                        if (!artifact_bias)
                                artifact_bias = BIAS_FIRE;
                        break;
@@ -486,14 +467,12 @@ void random_resistance(object_type * o_ptr, bool is_scroll, int specific)
                case 12:
                case 16:
                        o_ptr->art_flags2 |= TR2_RES_COLD;
-                       /*  if (is_scroll) msg_print("It makes you feel full of hot air!");*/
                        if (!artifact_bias)
                                artifact_bias = BIAS_COLD;
                        break;
                case 17:
                case 18:
                        o_ptr->art_flags2 |= TR2_RES_POIS;
-                       /*  if (is_scroll) msg_print("It makes breathing easier for you."); */
                        if (!artifact_bias && !one_in_(4))
                                artifact_bias = BIAS_POIS;
                        else if (!artifact_bias && one_in_(2))
@@ -504,63 +483,52 @@ void random_resistance(object_type * o_ptr, bool is_scroll, int specific)
                case 19:
                case 20:
                        o_ptr->art_flags2 |= TR2_RES_FEAR;
-                       /*  if (is_scroll) msg_print("It makes you feel brave!"); */
                        if (!artifact_bias && one_in_(3))
                                artifact_bias = BIAS_WARRIOR;
                        break;
                case 21:
                        o_ptr->art_flags2 |= TR2_RES_LITE;
-                       /*  if (is_scroll) msg_print("It makes everything look darker.");*/
                        break;
                case 22:
                        o_ptr->art_flags2 |= TR2_RES_DARK;
-                       /*  if (is_scroll) msg_print("It makes everything look brighter.");*/
                        break;
                case 23:
                case 24:
                        o_ptr->art_flags2 |= TR2_RES_BLIND;
-                       /*  if (is_scroll) msg_print("It makes you feel you are wearing glasses.");*/
                        break;
                case 25:
                case 26:
                        o_ptr->art_flags2 |= TR2_RES_CONF;
-                       /*  if (is_scroll) msg_print("It makes you feel very determined.");*/
                        if (!artifact_bias && one_in_(6))
                                artifact_bias = BIAS_CHAOS;
                        break;
                case 27:
                case 28:
                        o_ptr->art_flags2 |= TR2_RES_SOUND;
-                       /*  if (is_scroll) msg_print("It makes you feel deaf!");*/
                        break;
                case 29:
                case 30:
                        o_ptr->art_flags2 |= TR2_RES_SHARDS;
-                       /*  if (is_scroll) msg_print("It makes your skin feel thicker.");*/
                        break;
                case 31:
                case 32:
                        o_ptr->art_flags2 |= TR2_RES_NETHER;
-                       /*  if (is_scroll) msg_print("It makes you feel like visiting a graveyard!");*/
                        if (!artifact_bias && one_in_(3))
                                artifact_bias = BIAS_NECROMANTIC;
                        break;
                case 33:
                case 34:
                        o_ptr->art_flags2 |= TR2_RES_NEXUS;
-                       /*  if (is_scroll) msg_print("It makes you feel normal.");*/
                        break;
                case 35:
                case 36:
                        o_ptr->art_flags2 |= TR2_RES_CHAOS;
-                       /*  if (is_scroll) msg_print("It makes you feel very firm.");*/
                        if (!artifact_bias && one_in_(2))
                                artifact_bias = BIAS_CHAOS;
                        break;
                case 37:
                case 38:
                        o_ptr->art_flags2 |= TR2_RES_DISEN;
-                       /*  if (is_scroll) msg_print("It is surrounded by a static feeling.");*/
                        break;
                case 39:
                        if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
@@ -676,37 +644,31 @@ static void random_misc(object_type * o_ptr, bool is_scroll)
        {
                case 1:
                        o_ptr->art_flags2 |= TR2_SUST_STR;
-                       /*  if (is_scroll) msg_print("It makes you feel you cannot become weaker."); */
                        if (!artifact_bias)
                                artifact_bias = BIAS_STR;
                        break;
                case 2:
                        o_ptr->art_flags2 |= TR2_SUST_INT;
-                       /*  if (is_scroll) msg_print("It makes you feel you cannot become more stupid.");*/
                        if (!artifact_bias)
                                artifact_bias = BIAS_INT;
                        break;
                case 3:
                        o_ptr->art_flags2 |= TR2_SUST_WIS;
-                       /*  if (is_scroll) msg_print("It makes you feel you cannot become simpler.");*/
                        if (!artifact_bias)
                                artifact_bias = BIAS_WIS;
                        break;
                case 4:
                        o_ptr->art_flags2 |= TR2_SUST_DEX;
-                       /*  if (is_scroll) msg_print("It makes you feel you cannot become clumsier.");*/
                        if (!artifact_bias)
                                artifact_bias = BIAS_DEX;
                        break;
                case 5:
                        o_ptr->art_flags2 |= TR2_SUST_CON;
-                       /*  if (is_scroll) msg_print("It makes you feel you cannot become less healthy.");*/
                        if (!artifact_bias)
                                artifact_bias = BIAS_CON;
                        break;
                case 6:
                        o_ptr->art_flags2 |= TR2_SUST_CHR;
-                       /*  if (is_scroll) msg_print("It makes you feel you cannot become uglier.");*/
                        if (!artifact_bias)
                                artifact_bias = BIAS_CHR;
                        break;
@@ -714,11 +676,9 @@ static void random_misc(object_type * o_ptr, bool is_scroll)
                case 8:
                case 14:
                        o_ptr->art_flags2 |= TR2_FREE_ACT;
-                       /*  if (is_scroll) msg_print("It makes you feel like a young rebel!");*/
                        break;
                case 9:
                        o_ptr->art_flags2 |= TR2_HOLD_LIFE;
-                       /*  if (is_scroll) msg_print("It makes you feel immortal.");*/
                        if (!artifact_bias && one_in_(5))
                                artifact_bias = BIAS_PRIESTLY;
                        else if (!artifact_bias && one_in_(6))
@@ -727,39 +687,32 @@ static void random_misc(object_type * o_ptr, bool is_scroll)
                case 10:
                case 11:
                        o_ptr->art_flags3 |= TR3_LITE;
-                       /*  if (is_scroll) msg_print("It starts shining.");*/
                        break;
                case 12:
                case 13:
                        o_ptr->art_flags3 |= TR3_FEATHER;
-                       /*  if (is_scroll) msg_print("It feels lighter.");*/
                        break;
                case 15:
                case 16:
                case 17:
                        o_ptr->art_flags3 |= TR3_SEE_INVIS;
-                       /*  if (is_scroll) msg_print("It makes you see the air!");*/
                        break;
                case 18:
                        if (one_in_(3)) break;
                        o_ptr->art_flags3 |= TR3_TELEPATHY;
-                       /*  if (is_scroll) msg_print("It makes you hear voices inside your head!");*/
                        if (!artifact_bias && one_in_(9))
                                artifact_bias = BIAS_MAGE;
                        break;
                case 19:
                case 20:
                        o_ptr->art_flags3 |= TR3_SLOW_DIGEST;
-                       /*  if (is_scroll) msg_print("It makes you feel less hungry.");*/
                        break;
                case 21:
                case 22:
                        o_ptr->art_flags3 |= TR3_REGEN;
-                       /*  if (is_scroll) msg_print("It looks as good as new.");*/
                        break;
                case 23:
                        o_ptr->art_flags3 |= TR3_TELEPORT;
-                       /*  if (is_scroll) msg_print("Its position feels uncertain!");*/
                        break;
                case 24:
                case 25:
@@ -927,12 +880,10 @@ static void random_slay(object_type *o_ptr, bool is_scroll)
                        case 1:
                        case 2:
                                o_ptr->art_flags1 |= TR1_SLAY_ANIMAL;
-                               /*  if (is_scroll) msg_print("You start hating animals.");*/
                                break;
                        case 3:
                        case 4:
                                o_ptr->art_flags1 |= TR1_SLAY_EVIL;
-                               /*  if (is_scroll) msg_print("You hate evil creatures.");*/
                                if (!artifact_bias && one_in_(2))
                                        artifact_bias = BIAS_LAW;
                                else if (!artifact_bias && one_in_(9))
@@ -941,47 +892,39 @@ static void random_slay(object_type *o_ptr, bool is_scroll)
                        case 5:
                        case 6:
                                o_ptr->art_flags1 |= TR1_SLAY_UNDEAD;
-                               /*  if (is_scroll) msg_print("You hate undead creatures.");*/
                                if (!artifact_bias && one_in_(9))
                                        artifact_bias = BIAS_PRIESTLY;
                                break;
                        case 7:
                        case 8:
                                o_ptr->art_flags1 |= TR1_SLAY_DEMON;
-                               /*  if (is_scroll) msg_print("You hate demons.");*/
                                if (!artifact_bias && one_in_(9))
                                        artifact_bias = BIAS_PRIESTLY;
                                break;
                        case 9:
                        case 10:
                                o_ptr->art_flags1 |= TR1_SLAY_ORC;
-                               /*  if (is_scroll) msg_print("You hate orcs.");*/
                                break;
                        case 11:
                        case 12:
                                o_ptr->art_flags1 |= TR1_SLAY_TROLL;
-                               /*  if (is_scroll) msg_print("You hate trolls.");*/
                                break;
                        case 13:
                        case 14:
                                o_ptr->art_flags1 |= TR1_SLAY_GIANT;
-                               /*  if (is_scroll) msg_print("You hate giants.");*/
                                break;
                        case 15:
                        case 16:
                                o_ptr->art_flags1 |= TR1_SLAY_DRAGON;
-                               /*  if (is_scroll) msg_print("You hate dragons.");*/
                                break;
                        case 17:
                                o_ptr->art_flags1 |= TR1_KILL_DRAGON;
-                               /*  if (is_scroll) msg_print("You feel an intense hatred of dragons.");*/
                                break;
                        case 18:
                        case 19:
                                if (o_ptr->tval == TV_SWORD)
                                {
                                        o_ptr->art_flags1 |= TR1_VORPAL;
-                                       /* if (is_scroll) msg_print("It looks extremely sharp!");*/
                                        if (!artifact_bias && one_in_(9))
                                                artifact_bias = BIAS_WARRIOR;
                                }
@@ -990,40 +933,34 @@ static void random_slay(object_type *o_ptr, bool is_scroll)
                                break;
                        case 20:
                                o_ptr->art_flags1 |= TR1_IMPACT;
-                               /* if (is_scroll) msg_print("The ground trembles beneath you.");*/
                                break;
                        case 21:
                        case 22:
                                o_ptr->art_flags1 |= TR1_BRAND_FIRE;
-                               /*  if (is_scroll) msg_print("It feels hot!");*/
                                if (!artifact_bias)
                                        artifact_bias = BIAS_FIRE;
                                break;
                        case 23:
                        case 24:
                                o_ptr->art_flags1 |= TR1_BRAND_COLD;
-                               /*  if (is_scroll) msg_print("It feels cold!");*/
                                if (!artifact_bias)
                                        artifact_bias = BIAS_COLD;
                                break;
                        case 25:
                        case 26:
                                o_ptr->art_flags1 |= TR1_BRAND_ELEC;
-                               /*  if (is_scroll) msg_print("Ouch! You get zapped!");*/
                                if (!artifact_bias)
                                        artifact_bias = BIAS_ELEC;
                                break;
                        case 27:
                        case 28:
                                o_ptr->art_flags1 |= TR1_BRAND_ACID;
-                               /*  if (is_scroll) msg_print("Its smell makes you feel dizzy.");*/
                                if (!artifact_bias)
                                        artifact_bias = BIAS_ACID;
                                break;
                        case 29:
                        case 30:
                                o_ptr->art_flags1 |= TR1_BRAND_POIS;
-                               /*  if (is_scroll) msg_print("It smells rotten.");*/
                                if (!artifact_bias && !one_in_(3))
                                        artifact_bias = BIAS_POIS;
                                else if (!artifact_bias && one_in_(6))
@@ -1033,19 +970,16 @@ static void random_slay(object_type *o_ptr, bool is_scroll)
                                break;
                        case 31:
                                o_ptr->art_flags1 |= TR1_VAMPIRIC;
-                               /*  if (is_scroll) msg_print("You think it bit you!");*/
                                if (!artifact_bias)
                                        artifact_bias = BIAS_NECROMANTIC;
                                break;
                        case 32:
                                o_ptr->art_flags1 |= TR1_FORCE_WEAPON;
-                               /*  if (is_scroll) msg_print("It looks consuming your MP!");*/
                                if (!artifact_bias)
                                        artifact_bias = (one_in_(2) ? BIAS_MAGE : BIAS_PRIESTLY);
                                break;
                        default:
                                o_ptr->art_flags1 |= TR1_CHAOTIC;
-                               /*  if (is_scroll) msg_print("It looks very confusing.");*/
                                if (!artifact_bias)
                                        artifact_bias = BIAS_CHAOS;
                                break;
@@ -1060,14 +994,12 @@ static void random_slay(object_type *o_ptr, bool is_scroll)
                        case 3:
                                o_ptr->art_flags3 |= TR3_XTRA_MIGHT;
                                if (!one_in_(7)) o_ptr->art_flags3 &= ~(TR3_XTRA_SHOTS);
-                               /*  if (is_scroll) msg_print("It looks mightier than before."); */
                                if (!artifact_bias && one_in_(9))
                                        artifact_bias = BIAS_RANGER;
                                break;
                        default:
                                o_ptr->art_flags3 |= TR3_XTRA_SHOTS;
                                if (!one_in_(7)) o_ptr->art_flags3 &= ~(TR3_XTRA_MIGHT);
-                               /*  if (is_scroll) msg_print("It seems faster!"); */
                                if (!artifact_bias && one_in_(9))
                                        artifact_bias = BIAS_RANGER;
                        break;