case SV_SCROLL_SPELL:
{
- if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER) || (p_ptr->pclass == CLASS_NINJA)) break;
+ if ((p_ptr->pclass == CLASS_WARRIOR) ||
+ (p_ptr->pclass == CLASS_IMITATOR) ||
+ (p_ptr->pclass == CLASS_MINDCRAFTER) ||
+ (p_ptr->pclass == CLASS_SORCERER) ||
+ (p_ptr->pclass == CLASS_ARCHER) ||
+ (p_ptr->pclass == CLASS_MAGIC_EATER) ||
+ (p_ptr->pclass == CLASS_RED_MAGE) ||
+ (p_ptr->pclass == CLASS_SAMURAI) ||
+ (p_ptr->pclass == CLASS_BLUE_MAGE) ||
+ (p_ptr->pclass == CLASS_CAVALRY) ||
+ (p_ptr->pclass == CLASS_BERSERKER) ||
+ (p_ptr->pclass == CLASS_SMITH) ||
+ (p_ptr->pclass == CLASS_MIRROR_MASTER) ||
+ (p_ptr->pclass == CLASS_NINJA) ||
+ (p_ptr->pclass == CLASS_SNIPER)) break;
p_ptr->add_spells++;
p_ptr->update |= (PU_SPELLS);
ident = TRUE;