extern bool are_enemies(monster_type *m_ptr1, monster_type *m_ptr2);
extern bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr);
extern void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg);
+extern concptr look_mon_desc(monster_type *m_ptr, BIT_FLAGS mode);
/* monster2.c */
extern void get_screen_size(TERM_LEN *wid_p, TERM_LEN *hgt_p);
extern void panel_bounds_center(void);
extern void verify_panel(void);
-extern concptr look_mon_desc(monster_type *m_ptr, BIT_FLAGS mode);
extern bool target_able(MONSTER_IDX m_idx);
extern bool target_okay(void);
extern bool target_set(BIT_FLAGS mode);
return _("は死んだ。", " dies.");
}
+
+/*
+ * Monster health description
+ */
+concptr look_mon_desc(monster_type *m_ptr, BIT_FLAGS mode)
+{
+ monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
+ bool living;
+ int perc;
+ concptr desc;
+ concptr attitude;
+ concptr clone;
+
+ /* Determine if the monster is "living" */
+ living = monster_living(m_ptr->ap_r_idx);
+
+ /* Calculate a health "percentage" */
+ perc = m_ptr->maxhp > 0 ? 100L * m_ptr->hp / m_ptr->maxhp : 0;
+
+ /* Healthy monsters */
+ if (m_ptr->hp >= m_ptr->maxhp)
+ {
+ desc = living ? _("無傷", "unhurt") : _("無ダメージ", "undamaged");
+ }
+
+ else if (perc >= 60)
+ {
+ desc = living ? _("軽傷", "somewhat wounded") : _("小ダメージ", "somewhat damaged");
+ }
+
+ else if (perc >= 25)
+ {
+ desc = living ? _("負傷", "wounded") : _("中ダメージ", "damaged");
+ }
+
+ else if (perc >= 10)
+ {
+ desc = living ? _("重傷", "badly wounded") : _("大ダメージ", "badly damaged");
+ }
+
+ else
+ {
+ desc = living ? _("半死半生", "almost dead") : _("倒れかけ", "almost destroyed");
+ }
+
+ /* Need attitude information? */
+ if (!(mode & 0x01))
+ {
+ /* Full information is not needed */
+ attitude = "";
+ }
+ else if (is_pet(m_ptr))
+ {
+ attitude = _(", ペット", ", pet");
+ }
+ else if (is_friendly(m_ptr))
+ {
+ attitude = _(", 友好的", ", friendly");
+ }
+ else
+ {
+ attitude = _("", "");
+ }
+
+ /* Clone monster? */
+ if (m_ptr->smart & SM_CLONED)
+ {
+ clone = ", clone";
+ }
+ else
+ {
+ clone = "";
+ }
+
+ /* Display monster's level --- idea borrowed from ToME */
+ if (ap_r_ptr->r_tkills && !(m_ptr->mflag2 & MFLAG2_KAGE))
+ {
+ return format(_("レベル%d, %s%s%s", "Level %d, %s%s%s"), ap_r_ptr->level, desc, attitude, clone);
+ }
+ else
+ {
+ return format(_("レベル???, %s%s%s", "Level ???, %s%s%s"), desc, attitude, clone);
+ }
+
+}
+
}
-/*
- * Monster health description
- */
-concptr look_mon_desc(monster_type *m_ptr, BIT_FLAGS mode)
-{
- monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
- bool living;
- int perc;
- concptr desc;
- concptr attitude;
- concptr clone;
-
- /* Determine if the monster is "living" */
- living = monster_living(m_ptr->ap_r_idx);
-
- /* Calculate a health "percentage" */
- perc = m_ptr->maxhp > 0 ? 100L * m_ptr->hp / m_ptr->maxhp : 0;
-
- /* Healthy monsters */
- if (m_ptr->hp >= m_ptr->maxhp)
- {
- desc = living ? _("無傷", "unhurt") : _("無ダメージ", "undamaged");
- }
-
- else if (perc >= 60)
- {
- desc = living ? _("軽傷", "somewhat wounded") : _("小ダメージ", "somewhat damaged");
- }
-
- else if (perc >= 25)
- {
- desc = living ? _("負傷", "wounded") : _("中ダメージ", "damaged");
- }
-
- else if (perc >= 10)
- {
- desc = living ? _("重傷", "badly wounded") : _("大ダメージ", "badly damaged");
- }
-
- else
- {
- desc = living ? _("半死半生", "almost dead") : _("倒れかけ", "almost destroyed");
- }
-
- /* Need attitude information? */
- if (!(mode & 0x01))
- {
- /* Full information is not needed */
- attitude = "";
- }
- else if (is_pet(m_ptr))
- {
- attitude = _(", ペット", ", pet");
- }
- else if (is_friendly(m_ptr))
- {
- attitude = _(", 友好的", ", friendly");
- }
- else
- {
- attitude = _("", "");
- }
-
- /* Clone monster? */
- if (m_ptr->smart & SM_CLONED)
- {
- clone = ", clone";
- }
- else
- {
- clone = "";
- }
-
- /* Display monster's level --- idea borrowed from ToME */
- if (ap_r_ptr->r_tkills && !(m_ptr->mflag2 & MFLAG2_KAGE))
- {
- return format(_("レベル%d, %s%s%s", "Level %d, %s%s%s"), ap_r_ptr->level, desc, attitude, clone);
- }
- else
- {
- return format(_("レベル???, %s%s%s", "Level ???, %s%s%s"), desc, attitude, clone);
- }
-
-}
-
/*** Targeting Code ***/