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[Refactor] #39321 cmd_racial_power_aux() を exe_racial_power() に改名.
authordeskull <deskull@users.sourceforge.jp>
Tue, 13 Aug 2019 14:43:41 +0000 (23:43 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Tue, 13 Aug 2019 14:43:41 +0000 (23:43 +0900)
src/racial.c

index ea58652..6c69747 100644 (file)
@@ -383,7 +383,7 @@ static int racial_aux(power_desc_type *pd_ptr)
  * @param command 発動するレイシャルのID
  * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
  */
-static bool cmd_racial_power_aux(player_type *creature_ptr, s32b command)
+static bool exe_racial_power(player_type *creature_ptr, s32b command)
 {
        PLAYER_LEVEL plev = creature_ptr->lev;
        DIRECTION dir = 0;
@@ -1999,7 +1999,7 @@ if (!repeat_pull(&i) || i<0 || i>=num) {
        {
        case 1:
                if (power_desc[i].number < 0)
-                       cast = cmd_racial_power_aux(p_ptr, power_desc[i].number);
+                       cast = exe_racial_power(p_ptr, power_desc[i].number);
                else
                        cast = mutation_power_aux(p_ptr, power_desc[i].number);
                break;