* @param command 発動するレイシャルのID
* @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
*/
-static bool cmd_racial_power_aux(player_type *creature_ptr, s32b command)
+static bool exe_racial_power(player_type *creature_ptr, s32b command)
{
PLAYER_LEVEL plev = creature_ptr->lev;
DIRECTION dir = 0;
{
case 1:
if (power_desc[i].number < 0)
- cast = cmd_racial_power_aux(p_ptr, power_desc[i].number);
+ cast = exe_racial_power(p_ptr, power_desc[i].number);
else
cast = mutation_power_aux(p_ptr, power_desc[i].number);
break;