{
quest[leaving_quest].status = QUEST_STATUS_FAILED;
quest[leaving_quest].complev = (byte)p_ptr->lev;
- if(quest[leaving_quest].type == QUEST_TYPE_TOWER)
+
+ /* Additional settings */
+ switch (quest[leaving_quest].type)
{
+ case QUEST_TYPE_TOWER:
quest[QUEST_TOWER1].status = QUEST_STATUS_FAILED;
quest[QUEST_TOWER1].complev = (byte)p_ptr->lev;
- }
- if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
- {
+ break;
+ case QUEST_TYPE_FIND_ARTIFACT:
+ remove_flag(a_info[quest[leaving_quest].type].flags, TRG_QUESTITEM);
+ break;
+ case QUEST_TYPE_RANDOM:
r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
- if (record_rand_quest)
- do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
/* Floor of random quest will be blocked */
prepare_change_floor_mode(CFM_NO_RETURN);
+ break;
+ }
+
+ /* Record finishing a quest */
+ if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
+ {
+ if (record_rand_quest) do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
+ }
+ else
+ {
+ if (record_fix_quest) do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
}
- else if (record_fix_quest)
- do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
}
-
}
void leave_tower_check(void)