<ClInclude Include="..\..\src\history.h" />\r
<ClInclude Include="..\..\src\init.h" />\r
<ClInclude Include="..\..\src\kajitips.h" />\r
+ <ClInclude Include="..\..\src\load.h" />\r
<ClInclude Include="..\..\src\melee.h" />\r
<ClInclude Include="..\..\src\mind.h" />\r
<ClInclude Include="..\..\src\monster-process.h" />\r
<ClInclude Include="..\..\src\save.h">
<Filter>io</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\load.h">
+ <Filter>io</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
gameoption.c gameoption.h gamevalue.h \
grid.c grid.h h-basic.h h-config.h h-define.h \
history.h history.c \
- h-system.h h-type.h inet.c init.c init.h japanese.c load.c \
+ h-system.h h-type.h inet.c init.c init.h japanese.c load.c load.h \
dungeon-file.c dungeon-file.h \
main.c main-x11.c main-gcu.c \
melee.h melee1.c mind.c mind.h \
extern bool generate_encounter;
extern concptr screen_dump;
-
extern DEPTH *max_dlv;
extern COMMAND_CODE now_message;
extern bool use_menu;
-
-/* load.c */
-extern errr rd_savefile_new(void);
-extern bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode);
-
/* racial.c */
extern void do_cmd_racial_power(void);
*/
#include "angband.h"
+#include "load.h"
#include "util.h"
#include "artifact.h"
#include "angband.h"
#include "util.h"
+#include "load.h"
+
#include "bldg.h"
#include "dungeon.h"
--- /dev/null
+#pragma once
+
+/* load.c */
+extern errr rd_savefile_new(void);
+extern bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode);
#include "angband.h"
#include "util.h"
#include "save.h"
+#include "load.h"
#include "artifact.h"
#include "sort.h"