* @brief その他の情報を読み込む / Read the "extra" information
* @return なし
*/
-static void rd_extra(void)
+static void rd_extra(player_type *creature_ptr)
{
int i,j;
s32b tmp32s;
u16b tmp16u;
- rd_string(p_ptr->name, sizeof(p_ptr->name));
+ rd_string(creature_ptr->name, sizeof(creature_ptr->name));
- rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
+ rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
if (!h_older_than(1, 7, 0, 1))
{
/* Read the message */
rd_string(buf, sizeof buf);
- if (buf[0]) p_ptr->last_message = string_make(buf);
+ if (buf[0]) creature_ptr->last_message = string_make(buf);
}
load_quick_start();
for (i = 0; i < 4; i++)
{
- rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
+ rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
}
/* Class/Race/Seikaku/Gender/Spells */
rd_byte(&tmp8u);
- p_ptr->prace = (RACE_IDX)tmp8u;
+ creature_ptr->prace = (RACE_IDX)tmp8u;
rd_byte(&tmp8u);
- p_ptr->pclass = (CLASS_IDX)tmp8u;
+ creature_ptr->pclass = (CLASS_IDX)tmp8u;
rd_byte(&tmp8u);
- p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
- rd_byte(&p_ptr->psex);
+ creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
+ rd_byte(&creature_ptr->psex);
rd_byte(&tmp8u);
- p_ptr->realm1 = (REALM_IDX)tmp8u;
+ creature_ptr->realm1 = (REALM_IDX)tmp8u;
rd_byte(&tmp8u);
- p_ptr->realm2 = (REALM_IDX)tmp8u;
+ creature_ptr->realm2 = (REALM_IDX)tmp8u;
rd_byte(&tmp8u);
if (z_older_than(10, 4, 4))
{
- if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
- if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
- if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
- if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
+ if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
+ if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
+ if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
+ if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
}
/* Special Race/Class info */
rd_byte(&tmp8u);
- p_ptr->hitdie = tmp8u;
- rd_u16b(&p_ptr->expfact);
+ creature_ptr->hitdie = tmp8u;
+ rd_u16b(&creature_ptr->expfact);
/* Age/Height/Weight */
- rd_s16b(&p_ptr->age);
- rd_s16b(&p_ptr->ht);
- rd_s16b(&p_ptr->wt);
+ rd_s16b(&creature_ptr->age);
+ rd_s16b(&creature_ptr->ht);
+ rd_s16b(&creature_ptr->wt);
/* Read the stat info */
- for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
- for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
- for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
strip_bytes(24);
- rd_s32b(&p_ptr->au);
+ rd_s32b(&creature_ptr->au);
- rd_s32b(&p_ptr->max_exp);
- if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
- else rd_s32b(&p_ptr->max_max_exp);
- rd_s32b(&p_ptr->exp);
+ rd_s32b(&creature_ptr->max_exp);
+ if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
+ else rd_s32b(&creature_ptr->max_max_exp);
+ rd_s32b(&creature_ptr->exp);
if (h_older_than(1, 7, 0, 3))
{
rd_u16b(&tmp16u);
- p_ptr->exp_frac = (u32b)tmp16u;
+ creature_ptr->exp_frac = (u32b)tmp16u;
}
else
{
- rd_u32b(&p_ptr->exp_frac);
+ rd_u32b(&creature_ptr->exp_frac);
}
- rd_s16b(&p_ptr->lev);
+ rd_s16b(&creature_ptr->lev);
- for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
- if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
+ for (i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
+ if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
{
- for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
+ for (i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
}
if (z_older_than(10, 3, 6))
- for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
+ for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
else
- for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
- for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
+ for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
+ for (i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
if (z_older_than(10, 4, 1))
{
- if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
- p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
+ if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
+ creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
}
if (z_older_than(10, 3, 14))
{
- for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
- for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
+ for (i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
+ for (i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
}
else
{
- for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
- for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
+ for (i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
+ for (i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
if (h_older_than(1, 3, 0, 1))
{
- if (p_ptr->pclass == CLASS_SMITH)
+ if (creature_ptr->pclass == CLASS_SMITH)
{
- p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
- p_ptr->magic_num1[96] = 0;
- p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
- p_ptr->magic_num1[97] = 0;
+ creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
+ creature_ptr->magic_num1[96] = 0;
+ creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
+ creature_ptr->magic_num1[97] = 0;
}
}
}
- if (music_singing_any(p_ptr)) p_ptr->action = ACTION_SING;
+ if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
if (z_older_than(11, 0, 7))
{
- p_ptr->start_race = p_ptr->prace;
- p_ptr->old_race1 = 0L;
- p_ptr->old_race2 = 0L;
- p_ptr->old_realm = 0;
+ creature_ptr->start_race = creature_ptr->prace;
+ creature_ptr->old_race1 = 0L;
+ creature_ptr->old_race2 = 0L;
+ creature_ptr->old_realm = 0;
}
else
{
rd_byte(&tmp8u);
- p_ptr->start_race = (RACE_IDX)tmp8u;
+ creature_ptr->start_race = (RACE_IDX)tmp8u;
rd_s32b(&tmp32s);
- p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
+ creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
rd_s32b(&tmp32s);
- p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
- rd_s16b(&p_ptr->old_realm);
+ creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
+ rd_s16b(&creature_ptr->old_realm);
}
if (z_older_than(10, 0, 1))
{
for (i = 0; i < MAX_MANE; i++)
{
- p_ptr->mane_spell[i] = -1;
- p_ptr->mane_dam[i] = 0;
+ creature_ptr->mane_spell[i] = -1;
+ creature_ptr->mane_dam[i] = 0;
}
- p_ptr->mane_num = 0;
+ creature_ptr->mane_num = 0;
}
else if (z_older_than(10, 2, 3))
{
}
for (i = 0; i < MAX_MANE; i++)
{
- p_ptr->mane_spell[i] = -1;
- p_ptr->mane_dam[i] = 0;
+ creature_ptr->mane_spell[i] = -1;
+ creature_ptr->mane_dam[i] = 0;
}
rd_s16b(&tmp16s);
- p_ptr->mane_num = 0;
+ creature_ptr->mane_num = 0;
}
else
{
for (i = 0; i < MAX_MANE; i++)
{
rd_s16b(&tmp16s);
- p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
+ creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
rd_s16b(&tmp16s);
- p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
+ creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
}
- rd_s16b(&p_ptr->mane_num);
+ rd_s16b(&creature_ptr->mane_num);
}
if (z_older_than(10, 0, 3))
}
}
- rd_s16b(&p_ptr->town_num);
+ rd_s16b(&creature_ptr->town_num);
/* Read arena and rewards information */
- rd_s16b(&p_ptr->arena_number);
+ rd_s16b(&creature_ptr->arena_number);
if (h_older_than(1, 5, 0, 1))
{
/* Arena loser of previous version was marked number 99 */
- if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
+ if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
}
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
- rd_s16b(&p_ptr->current_floor_ptr->inside_quest);
- if (z_older_than(10, 3, 5)) p_ptr->phase_out = FALSE;
+ creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
+ rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
+ if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
else
{
rd_s16b(&tmp16s);
- p_ptr->phase_out = (bool)tmp16s;
+ creature_ptr->phase_out = (bool)tmp16s;
}
- rd_byte(&p_ptr->exit_bldg);
+ rd_byte(&creature_ptr->exit_bldg);
rd_byte(&tmp8u);
rd_s16b(&tmp16s);
- p_ptr->oldpx = (POSITION)tmp16s;
+ creature_ptr->oldpx = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- p_ptr->oldpy = (POSITION)tmp16s;
+ creature_ptr->oldpy = (POSITION)tmp16s;
- if (z_older_than(10, 3, 13) && !p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
+ if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) {creature_ptr->oldpy = 33;creature_ptr->oldpx = 131;}
- /* Was p_ptr->rewards[MAX_BACT] */
+ /* Was creature_ptr->rewards[MAX_BACT] */
rd_s16b(&tmp16s);
for (i = 0; i < tmp16s; i++)
{
if (h_older_than(1, 7, 0, 3))
{
rd_s16b(&tmp16s);
- p_ptr->mhp = tmp16s;
+ creature_ptr->mhp = tmp16s;
rd_s16b(&tmp16s);
- p_ptr->chp = tmp16s;
+ creature_ptr->chp = tmp16s;
rd_u16b(&tmp16u);
- p_ptr->chp_frac = (u32b)tmp16u;
+ creature_ptr->chp_frac = (u32b)tmp16u;
}
else
{
- rd_s32b(&p_ptr->mhp);
- rd_s32b(&p_ptr->chp);
- rd_u32b(&p_ptr->chp_frac);
+ rd_s32b(&creature_ptr->mhp);
+ rd_s32b(&creature_ptr->chp);
+ rd_u32b(&creature_ptr->chp_frac);
}
if (h_older_than(1, 7, 0, 3))
{
rd_s16b(&tmp16s);
- p_ptr->msp = tmp16s;
+ creature_ptr->msp = tmp16s;
rd_s16b(&tmp16s);
- p_ptr->csp = tmp16s;
+ creature_ptr->csp = tmp16s;
rd_u16b(&tmp16u);
- p_ptr->csp_frac = (u32b)tmp16u;
+ creature_ptr->csp_frac = (u32b)tmp16u;
}
else
{
- rd_s32b(&p_ptr->msp);
- rd_s32b(&p_ptr->csp);
- rd_u32b(&p_ptr->csp_frac);
+ rd_s32b(&creature_ptr->msp);
+ rd_s32b(&creature_ptr->csp);
+ rd_u32b(&creature_ptr->csp_frac);
}
- rd_s16b(&p_ptr->max_plv);
+ rd_s16b(&creature_ptr->max_plv);
if (z_older_than(10, 3, 8))
{
rd_s16b(&tmp16s);
}
/* Repair maximum player level */
- if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
+ if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
/* More info */
strip_bytes(8);
- rd_s16b(&p_ptr->sc);
- rd_s16b(&p_ptr->concent);
+ rd_s16b(&creature_ptr->sc);
+ rd_s16b(&creature_ptr->concent);
/* Read the flags */
strip_bytes(2); /* Old "rest" */
- rd_s16b(&p_ptr->blind);
- rd_s16b(&p_ptr->paralyzed);
- rd_s16b(&p_ptr->confused);
- rd_s16b(&p_ptr->food);
+ rd_s16b(&creature_ptr->blind);
+ rd_s16b(&creature_ptr->paralyzed);
+ rd_s16b(&creature_ptr->confused);
+ rd_s16b(&creature_ptr->food);
strip_bytes(4); /* Old "food_digested" / "protection" */
- rd_s16b(&p_ptr->energy_need);
+ rd_s16b(&creature_ptr->energy_need);
if (z_older_than(11, 0, 13))
- p_ptr->energy_need = 100 - p_ptr->energy_need;
+ creature_ptr->energy_need = 100 - creature_ptr->energy_need;
if (h_older_than(2, 1, 2, 0))
- p_ptr->enchant_energy_need = 0;
+ creature_ptr->enchant_energy_need = 0;
else
- rd_s16b(&p_ptr->enchant_energy_need);
-
- rd_s16b(&p_ptr->fast);
- rd_s16b(&p_ptr->slow);
- rd_s16b(&p_ptr->afraid);
- rd_s16b(&p_ptr->cut);
- rd_s16b(&p_ptr->stun);
- rd_s16b(&p_ptr->poisoned);
- rd_s16b(&p_ptr->image);
- rd_s16b(&p_ptr->protevil);
- rd_s16b(&p_ptr->invuln);
+ rd_s16b(&creature_ptr->enchant_energy_need);
+
+ rd_s16b(&creature_ptr->fast);
+ rd_s16b(&creature_ptr->slow);
+ rd_s16b(&creature_ptr->afraid);
+ rd_s16b(&creature_ptr->cut);
+ rd_s16b(&creature_ptr->stun);
+ rd_s16b(&creature_ptr->poisoned);
+ rd_s16b(&creature_ptr->image);
+ rd_s16b(&creature_ptr->protevil);
+ rd_s16b(&creature_ptr->invuln);
if(z_older_than(10, 0, 0))
- p_ptr->ult_res = 0;
+ creature_ptr->ult_res = 0;
else
- rd_s16b(&p_ptr->ult_res);
- rd_s16b(&p_ptr->hero);
- rd_s16b(&p_ptr->shero);
- rd_s16b(&p_ptr->shield);
- rd_s16b(&p_ptr->blessed);
- rd_s16b(&p_ptr->tim_invis);
- rd_s16b(&p_ptr->word_recall);
+ rd_s16b(&creature_ptr->ult_res);
+ rd_s16b(&creature_ptr->hero);
+ rd_s16b(&creature_ptr->shero);
+ rd_s16b(&creature_ptr->shield);
+ rd_s16b(&creature_ptr->blessed);
+ rd_s16b(&creature_ptr->tim_invis);
+ rd_s16b(&creature_ptr->word_recall);
if (z_older_than(10, 3, 8))
- p_ptr->recall_dungeon = DUNGEON_ANGBAND;
+ creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
else
{
rd_s16b(&tmp16s);
- p_ptr->recall_dungeon = (byte)tmp16s;
+ creature_ptr->recall_dungeon = (byte)tmp16s;
}
if (h_older_than(1, 5, 0, 0))
- p_ptr->alter_reality = 0;
+ creature_ptr->alter_reality = 0;
else
- rd_s16b(&p_ptr->alter_reality);
-
- rd_s16b(&p_ptr->see_infra);
- rd_s16b(&p_ptr->tim_infra);
- rd_s16b(&p_ptr->oppose_fire);
- rd_s16b(&p_ptr->oppose_cold);
- rd_s16b(&p_ptr->oppose_acid);
- rd_s16b(&p_ptr->oppose_elec);
- rd_s16b(&p_ptr->oppose_pois);
- if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
- else rd_s16b(&p_ptr->tsuyoshi);
+ rd_s16b(&creature_ptr->alter_reality);
+
+ rd_s16b(&creature_ptr->see_infra);
+ rd_s16b(&creature_ptr->tim_infra);
+ rd_s16b(&creature_ptr->oppose_fire);
+ rd_s16b(&creature_ptr->oppose_cold);
+ rd_s16b(&creature_ptr->oppose_acid);
+ rd_s16b(&creature_ptr->oppose_elec);
+ rd_s16b(&creature_ptr->oppose_pois);
+ if (z_older_than(10,0,2)) creature_ptr->tsuyoshi = 0;
+ else rd_s16b(&creature_ptr->tsuyoshi);
/* Old savefiles do not have the following fields... */
if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
{
- p_ptr->tim_esp = 0;
- p_ptr->wraith_form = 0;
- p_ptr->resist_magic = 0;
- p_ptr->tim_regen = 0;
- p_ptr->kabenuke = 0;
- p_ptr->tim_stealth = 0;
- p_ptr->tim_levitation = 0;
- p_ptr->tim_sh_touki = 0;
- p_ptr->lightspeed = 0;
- p_ptr->tsubureru = 0;
- p_ptr->tim_res_nether = 0;
- p_ptr->tim_res_time = 0;
- p_ptr->mimic_form = 0;
- p_ptr->tim_mimic = 0;
- p_ptr->tim_sh_fire = 0;
+ creature_ptr->tim_esp = 0;
+ creature_ptr->wraith_form = 0;
+ creature_ptr->resist_magic = 0;
+ creature_ptr->tim_regen = 0;
+ creature_ptr->kabenuke = 0;
+ creature_ptr->tim_stealth = 0;
+ creature_ptr->tim_levitation = 0;
+ creature_ptr->tim_sh_touki = 0;
+ creature_ptr->lightspeed = 0;
+ creature_ptr->tsubureru = 0;
+ creature_ptr->tim_res_nether = 0;
+ creature_ptr->tim_res_time = 0;
+ creature_ptr->mimic_form = 0;
+ creature_ptr->tim_mimic = 0;
+ creature_ptr->tim_sh_fire = 0;
/* by henkma */
- p_ptr->tim_reflect = 0;
- p_ptr->multishadow = 0;
- p_ptr->dustrobe = 0;
+ creature_ptr->tim_reflect = 0;
+ creature_ptr->multishadow = 0;
+ creature_ptr->dustrobe = 0;
- p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
- p_ptr->muta1 = 0;
- p_ptr->muta2 = 0;
- p_ptr->muta3 = 0;
- get_virtues(p_ptr);
+ creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
+ creature_ptr->muta1 = 0;
+ creature_ptr->muta2 = 0;
+ creature_ptr->muta3 = 0;
+ get_virtues(creature_ptr);
}
else
{
- rd_s16b(&p_ptr->tim_esp);
- rd_s16b(&p_ptr->wraith_form);
- rd_s16b(&p_ptr->resist_magic);
- rd_s16b(&p_ptr->tim_regen);
- rd_s16b(&p_ptr->kabenuke);
- rd_s16b(&p_ptr->tim_stealth);
- rd_s16b(&p_ptr->tim_levitation);
- rd_s16b(&p_ptr->tim_sh_touki);
- rd_s16b(&p_ptr->lightspeed);
- rd_s16b(&p_ptr->tsubureru);
+ rd_s16b(&creature_ptr->tim_esp);
+ rd_s16b(&creature_ptr->wraith_form);
+ rd_s16b(&creature_ptr->resist_magic);
+ rd_s16b(&creature_ptr->tim_regen);
+ rd_s16b(&creature_ptr->kabenuke);
+ rd_s16b(&creature_ptr->tim_stealth);
+ rd_s16b(&creature_ptr->tim_levitation);
+ rd_s16b(&creature_ptr->tim_sh_touki);
+ rd_s16b(&creature_ptr->lightspeed);
+ rd_s16b(&creature_ptr->tsubureru);
if (z_older_than(10, 4, 7))
- p_ptr->magicdef = 0;
+ creature_ptr->magicdef = 0;
else
- rd_s16b(&p_ptr->magicdef);
- rd_s16b(&p_ptr->tim_res_nether);
+ rd_s16b(&creature_ptr->magicdef);
+ rd_s16b(&creature_ptr->tim_res_nether);
if (z_older_than(10, 4, 11))
{
- p_ptr->tim_res_time = 0;
- p_ptr->mimic_form = 0;
- p_ptr->tim_mimic = 0;
- p_ptr->tim_sh_fire = 0;
+ creature_ptr->tim_res_time = 0;
+ creature_ptr->mimic_form = 0;
+ creature_ptr->tim_mimic = 0;
+ creature_ptr->tim_sh_fire = 0;
}
else
{
- rd_s16b(&p_ptr->tim_res_time);
+ rd_s16b(&creature_ptr->tim_res_time);
rd_byte(&tmp8u);
- p_ptr->mimic_form = (IDX)tmp8u;
- rd_s16b(&p_ptr->tim_mimic);
- rd_s16b(&p_ptr->tim_sh_fire);
+ creature_ptr->mimic_form = (IDX)tmp8u;
+ rd_s16b(&creature_ptr->tim_mimic);
+ rd_s16b(&creature_ptr->tim_sh_fire);
}
if (z_older_than(11, 0, 99))
{
- p_ptr->tim_sh_holy = 0;
- p_ptr->tim_eyeeye = 0;
+ creature_ptr->tim_sh_holy = 0;
+ creature_ptr->tim_eyeeye = 0;
}
else
{
- rd_s16b(&p_ptr->tim_sh_holy);
- rd_s16b(&p_ptr->tim_eyeeye);
+ rd_s16b(&creature_ptr->tim_sh_holy);
+ rd_s16b(&creature_ptr->tim_eyeeye);
}
/* by henkma */
if ( z_older_than(11,0,3) ){
- p_ptr->tim_reflect=0;
- p_ptr->multishadow=0;
- p_ptr->dustrobe=0;
+ creature_ptr->tim_reflect=0;
+ creature_ptr->multishadow=0;
+ creature_ptr->dustrobe=0;
}
else {
- rd_s16b(&p_ptr->tim_reflect);
- rd_s16b(&p_ptr->multishadow);
- rd_s16b(&p_ptr->dustrobe);
+ rd_s16b(&creature_ptr->tim_reflect);
+ rd_s16b(&creature_ptr->multishadow);
+ rd_s16b(&creature_ptr->dustrobe);
}
- rd_s16b(&p_ptr->chaos_patron);
- rd_u32b(&p_ptr->muta1);
- rd_u32b(&p_ptr->muta2);
- rd_u32b(&p_ptr->muta3);
+ rd_s16b(&creature_ptr->chaos_patron);
+ rd_u32b(&creature_ptr->muta1);
+ rd_u32b(&creature_ptr->muta2);
+ rd_u32b(&creature_ptr->muta3);
for (i = 0; i < 8; i++)
- rd_s16b(&p_ptr->virtues[i]);
+ rd_s16b(&creature_ptr->virtues[i]);
for (i = 0; i < 8; i++)
- rd_s16b(&p_ptr->vir_types[i]);
+ rd_s16b(&creature_ptr->vir_types[i]);
}
/* Calc the regeneration modifier for mutations */
- p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(p_ptr);
+ creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
if (z_older_than(10,0,9))
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
- p_ptr->ele_attack = 0;
+ if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
+ creature_ptr->ele_attack = 0;
}
else
{
- rd_s16b(&p_ptr->ele_attack);
- rd_u32b(&p_ptr->special_attack);
+ rd_s16b(&creature_ptr->ele_attack);
+ rd_u32b(&creature_ptr->special_attack);
}
- if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
- else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
+ if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
+ else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
if (z_older_than(10,0,12))
{
- p_ptr->ele_immune = 0;
- p_ptr->special_defense = 0;
+ creature_ptr->ele_immune = 0;
+ creature_ptr->special_defense = 0;
}
else
{
- rd_s16b(&p_ptr->ele_immune);
- rd_u32b(&p_ptr->special_defense);
+ rd_s16b(&creature_ptr->ele_immune);
+ rd_u32b(&creature_ptr->special_defense);
}
- rd_byte(&p_ptr->knowledge);
+ rd_byte(&creature_ptr->knowledge);
rd_byte(&tmp8u);
- p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
+ creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
rd_byte(&tmp8u);
rd_byte(&tmp8u);
- p_ptr->action = (ACTION_IDX)tmp8u;
+ creature_ptr->action = (ACTION_IDX)tmp8u;
if (!z_older_than(10, 4, 3))
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->action = ACTION_LEARN;
+ if (tmp8u) creature_ptr->action = ACTION_LEARN;
}
rd_byte((byte *)&preserve_mode);
- rd_byte((byte *)&p_ptr->wait_report_score);
+ rd_byte((byte *)&creature_ptr->wait_report_score);
/* Future use */
for (i = 0; i < 48; i++) rd_byte(&tmp8u);
/* Special stuff */
- rd_u16b(&p_ptr->panic_save);
- rd_u16b(&p_ptr->total_winner);
- rd_u16b(&p_ptr->noscore);
+ rd_u16b(&creature_ptr->panic_save);
+ rd_u16b(&creature_ptr->total_winner);
+ rd_u16b(&creature_ptr->noscore);
/* Read "death" */
rd_byte(&tmp8u);
- p_ptr->is_dead = tmp8u;
+ creature_ptr->is_dead = tmp8u;
/* Read "feeling" */
- rd_byte(&p_ptr->feeling);
+ rd_byte(&creature_ptr->feeling);
- switch (p_ptr->start_race)
+ switch (creature_ptr->start_race)
{
case RACE_VAMPIRE:
case RACE_SKELETON:
current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
/* Turn when level began */
- rd_s32b(&p_ptr->current_floor_ptr->generated_turn);
+ rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
if (h_older_than(1, 7, 0, 4))
{
- p_ptr->feeling_turn = p_ptr->current_floor_ptr->generated_turn;
+ creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
}
else
{
/* Turn of last "feeling" */
- rd_s32b(&p_ptr->feeling_turn);
+ rd_s32b(&creature_ptr->feeling_turn);
}
/* Current turn */
if (z_older_than(11, 0, 13))
{
- p_ptr->current_floor_ptr->generated_turn /= 2;
- p_ptr->feeling_turn /= 2;
+ creature_ptr->current_floor_ptr->generated_turn /= 2;
+ creature_ptr->feeling_turn /= 2;
current_world_ptr->game_turn /= 2;
current_world_ptr->dungeon_turn /= 2;
}
else
{
rd_s16b(&today_mon);
- rd_s16b(&p_ptr->today_mon);
+ rd_s16b(&creature_ptr->today_mon);
}
if (z_older_than(10,0,7))
{
- p_ptr->riding = 0;
+ creature_ptr->riding = 0;
}
else
{
- rd_s16b(&p_ptr->riding);
+ rd_s16b(&creature_ptr->riding);
}
/* Current floor_id */
if (h_older_than(1, 5, 0, 0))
{
- p_ptr->floor_id = 0;
+ creature_ptr->floor_id = 0;
}
else
{
- rd_s16b(&p_ptr->floor_id);
+ rd_s16b(&creature_ptr->floor_id);
}
if (h_older_than(1, 5, 0, 2))
if (z_older_than(10,3,9))
{
- p_ptr->visit = 1L;
+ creature_ptr->visit = 1L;
}
else if (z_older_than(10, 3, 10))
{
rd_s32b(&tmp32s);
- p_ptr->visit = 1L;
+ creature_ptr->visit = 1L;
}
else
{
rd_s32b(&tmp32s);
- p_ptr->visit = (BIT_FLAGS)tmp32s;
+ creature_ptr->visit = (BIT_FLAGS)tmp32s;
}
if (!z_older_than(11, 0, 5))
{
- rd_u32b(&p_ptr->count);
+ rd_u32b(&creature_ptr->count);
}
}
if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
/* Read the extra stuff */
- rd_extra();
+ rd_extra(p_ptr);
if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));