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[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable references in hit_trap().
authordeskull <deskull@users.sourceforge.jp>
Sun, 29 Dec 2019 00:28:33 +0000 (09:28 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sun, 29 Dec 2019 00:28:33 +0000 (09:28 +0900)
src/trap.c

index 9e882a5..ccb3206 100644 (file)
@@ -406,7 +406,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
 {
        int i, num, dam;
        POSITION x = trapped_ptr->x, y = trapped_ptr->y;
-       grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+       grid_type *g_ptr = &trapped_ptr->current_floor_ptr->grid_array[y][x];
        feature_type *f_ptr = &f_info[g_ptr->feat];
        int trap_feat_type = have_flag(f_ptr->flags, FF_TRAP) ? f_ptr->subtype : NOT_TRAP;
        concptr name = _("トラップ", "a trap");
@@ -464,10 +464,10 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                num = 2 + randint1(3);
                for (i = 0; i < num; i++)
                {
-                       (void)summon_specific(0, y, x, p_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+                       (void)summon_specific(0, y, x, trapped_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
                }
 
-               if (p_ptr->current_floor_ptr->dun_level > randint1(100)) /* No nasty effect for low levels */
+               if (trapped_ptr->current_floor_ptr->dun_level > randint1(100)) /* No nasty effect for low levels */
                {
                        bool stop_ty = FALSE;
                        int count = 0;
@@ -612,7 +612,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                msg_print(_("突然天界の戦争に巻き込まれた!", "Suddenly, you are surrounded by immotal beings!"));
 
                /* Summon Demons and Angels */
-               for (lev = p_ptr->current_floor_ptr->dun_level; lev >= 20; lev -= 1 + lev / 16)
+               for (lev = trapped_ptr->current_floor_ptr->dun_level; lev >= 20; lev -= 1 + lev / 16)
                {
                        num = levs[MIN(lev / 10, 9)];
                        for (i = 0; i < num; i++)
@@ -620,10 +620,10 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                                POSITION x1 = rand_spread(x, 7);
                                POSITION y1 = rand_spread(y, 5);
 
-                               if (!in_bounds(p_ptr->current_floor_ptr, y1, x1)) continue;
+                               if (!in_bounds(trapped_ptr->current_floor_ptr, y1, x1)) continue;
 
                                /* Require line of projection */
-                               if (!projectable(p_ptr->current_floor_ptr, trapped_ptr->y, trapped_ptr->x, y1, x1)) continue;
+                               if (!projectable(trapped_ptr->current_floor_ptr, trapped_ptr->y, trapped_ptr->x, y1, x1)) continue;
 
                                if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_EVIL, (PM_NO_PET)))
                                        evil_idx = hack_m_idx_ii;
@@ -636,8 +636,8 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                                /* Let them fight each other */
                                if (evil_idx && good_idx)
                                {
-                                       monster_type *evil_ptr = &p_ptr->current_floor_ptr->m_list[evil_idx];
-                                       monster_type *good_ptr = &p_ptr->current_floor_ptr->m_list[good_idx];
+                                       monster_type *evil_ptr = &trapped_ptr->current_floor_ptr->m_list[evil_idx];
+                                       monster_type *good_ptr = &trapped_ptr->current_floor_ptr->m_list[good_idx];
                                        evil_ptr->target_y = good_ptr->fy;
                                        evil_ptr->target_x = good_ptr->fx;
                                        good_ptr->target_y = evil_ptr->fy;
@@ -656,10 +656,10 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                fire_ball_hide(GF_WATER_FLOW, 0, 1, 10);
 
                /* Summon Piranhas */
-               num = 1 + p_ptr->current_floor_ptr->dun_level / 20;
+               num = 1 + trapped_ptr->current_floor_ptr->dun_level / 20;
                for (i = 0; i < num; i++)
                {
-                       (void)summon_specific(0, y, x, p_ptr->current_floor_ptr->dun_level, SUMMON_PIRANHAS, (PM_ALLOW_GROUP | PM_NO_PET));
+                       (void)summon_specific(0, y, x, trapped_ptr->current_floor_ptr->dun_level, SUMMON_PIRANHAS, (PM_ALLOW_GROUP | PM_NO_PET));
                }
                break;
        }