message_add(" ");
message_add(" ");
-#ifdef JP
- do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- 新規ゲーム開始 --------");
-#else
- do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
-#endif
+ do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- 新規ゲーム開始 --------", "-------- Start New Game --------"));
do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
-#ifdef JP
- sprintf(buf," 性別に%sを選択した。", sex_info[p_ptr->psex].title);
-#else
- sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
-#endif
+ sprintf(buf,_(" 性別に%sを選択した。", " choose %s personality."), sex_info[p_ptr->psex].title);
do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
-#ifdef JP
- sprintf(buf," 種族に%sを選択した。", race_info[p_ptr->prace].title);
-#else
- sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
-#endif
+ sprintf(buf,_(" 種族に%sを選択した。", " choose %s race."), race_info[p_ptr->prace].title);
do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
-#ifdef JP
- sprintf(buf," 職業に%sを選択した。", class_info[p_ptr->pclass].title);
-#else
- sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
-#endif
+ sprintf(buf,_(" 職業に%sを選択した。", " choose %s class."), class_info[p_ptr->pclass].title);
do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
if (p_ptr->realm1)
{
-#ifdef JP
- sprintf(buf," 魔法の領域に%s%sを選択した。",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("と%s",realm_names[p_ptr->realm2]) : "");
-#else
- sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
-#endif
+ sprintf(buf,_(" 魔法の領域に%s%sを選択した。", " choose %s%s realm."),realm_names[p_ptr->realm1], p_ptr->realm2 ? format("と%s",realm_names[p_ptr->realm2]) : "");
do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
}
-#ifdef JP
- sprintf(buf," 性格に%sを選択した。", seikaku_info[p_ptr->pseikaku].title);
-#else
- sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
-#endif
+ sprintf(buf,_(" 性格に%sを選択した。", " choose %s."), seikaku_info[p_ptr->pseikaku].title);
do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
/* Init the shops */
(have_flag(f_ptr->flags, FF_BLDG) && !p_ptr->inside_arena) ||
have_flag(f_ptr->flags, FF_ENTRANCE))
{
-#ifdef JP
- s2 = "の入口";
-#else
- s3 = "";
-#endif
+ s2 = _("の入口", "");
}
#ifndef JP
else if (have_flag(f_ptr->flags, FF_FLOOR) ||
*/
bool target_set(BIT_FLAGS mode)
{
- int i, d, m, t, bd;
+ int i, d, m, t, bd;
POSITION y = p_ptr->y;
POSITION x = p_ptr->x;
- bool done = FALSE;
- bool flag = TRUE;
- char query;
- char info[80];
- char same_key;
+ bool done = FALSE;
+ bool flag = TRUE;
+ char query;
+ char info[80];
+ char same_key;
- cave_type *c_ptr;
+ cave_type *c_ptr;
- int wid, hgt;
+ TERM_LEN wid, hgt;
get_screen_size(&wid, &hgt);
{
char cheatinfo[30];
sprintf(cheatinfo, " LOS:%d, PROJECTABLE:%d",
- los(p_ptr->y, p_ptr->x, y, x),
- projectable(p_ptr->y, p_ptr->x, y, x));
+ los(p_ptr->y, p_ptr->x, y, x), projectable(p_ptr->y, p_ptr->x, y, x));
strcat(info, cheatinfo);
}