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[Refactor] #41493 Removed art-definition/
authorHourier <hourier@users.sourceforge.jp>
Sat, 6 Feb 2021 12:31:12 +0000 (21:31 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 6 Feb 2021 12:57:52 +0000 (21:57 +0900)
src/art-definition/art-accessory-types.h [deleted file]
src/art-definition/art-armor-types.h [deleted file]
src/art-definition/art-bow-types.h [deleted file]
src/art-definition/art-protector-types.h [deleted file]
src/art-definition/art-sword-types.h [deleted file]
src/art-definition/art-weapon-types.h [deleted file]
src/art-definition/random-art-effects.h [deleted file]

diff --git a/src/art-definition/art-accessory-types.h b/src/art-definition/art-accessory-types.h
deleted file mode 100644 (file)
index 37b02de..0000000
+++ /dev/null
@@ -1,37 +0,0 @@
-#pragma once
-
-typedef enum art_lite_type {
-       ART_GALADRIEL = 1,
-    ART_ELENDIL = 2,
-    ART_JUDGE = 3,
-    ART_EDISON = 7,
-    ART_PALANTIR = 15,
-    ART_STONE_LORE = 17,
-    ART_FLY_STONE = 147,
-    ART_ORB_OF_FATE = 245,
-} art_lite_type;
-
-typedef enum art_amulet_type {
-    ART_CARLAMMAS = 4,
-    ART_INGWE = 5,
-    ART_DWARVES = 6,
-    ART_FARAMIR = 18,
-    ART_BOROMIR = 143,
-    ART_MAGATAMA = 149,
-    ART_INROU = 166,
-    ART_NIGHT = 215,
-    ART_SACRED_KNIGHTS = 217,
-    ART_HELL = 218,
-    ART_CHARMED = 219,
-    ART_GOGO = 220,
-} art_amulet_type;
-
-typedef enum art_ring_type {
-    ART_FRAKIR = 8,
-    ART_TULKAS = 9,
-    ART_NARYA = 10,
-    ART_NENYA = 11,
-    ART_VILYA = 12,
-    ART_POWER = 13,
-    ART_AHO = 14,
-} art_ring_type;
diff --git a/src/art-definition/art-armor-types.h b/src/art-definition/art-armor-types.h
deleted file mode 100644 (file)
index f328ce1..0000000
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-typedef enum art_dragon_armor_type {
-       ART_RAZORBACK = 129,
-    ART_BLADETURNER = 130,
-    ART_SEIRYU = 201,
-} art_dragon_type;
-
-typedef enum art_hard_armor_type {
-    ART_SOULKEEPER = 19,
-    ART_ISILDUR = 20,
-    ART_ROHIRRIM = 21,
-    ART_LOHENGRIN = 22,
-    ART_JULIAN = 23,
-    ART_ARVEDUI = 24,
-    ART_CASPANION = 25,
-    ART_GILES = 168,
-    ART_MORLOK = 203,
-    ART_VETERAN = 206,
-} art_hard_armor_type;
-
-typedef enum art_soft_armor_type {
-    ART_SHIVA_JACKET = 26,
-    ART_HITHLOMIR = 27,
-    ART_THALKETTOTH = 28,
-    ART_HIMRING = 127,
-    ART_ICANUS = 131,
-    ART_NAMAKE_ARMOR = 183,
-    ART_GHB = 192,
-    ART_DASAI = 200,
-    ART_KESHO = 204,
-    ART_MILIM = 246,
-} art_soft_armor_type;
diff --git a/src/art-definition/art-bow-types.h b/src/art-definition/art-bow-types.h
deleted file mode 100644 (file)
index 5226519..0000000
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-
-typedef enum art_bow_type {
-       ART_CRIMSON = 16,
-    ART_BELTHRONDING = 124,
-    ART_BARD = 125,
-    ART_BRAND = 126,
-    ART_BUCKLAND = 134,
-    ART_YOICHI = 148,
-    ART_HARAD = 180,
-    ART_NAMAKE_BOW = 182,
-    ART_ROBIN_HOOD = 221,
-    ART_HELLFIRE = 222,
-} art_bow_type;
-
-/* Arrows */
-#define ART_BARD_ARROW 153
diff --git a/src/art-definition/art-protector-types.h b/src/art-definition/art-protector-types.h
deleted file mode 100644 (file)
index 8c605f2..0000000
+++ /dev/null
@@ -1,61 +0,0 @@
-#pragma once
-
-typedef enum art_shield_type {
-       ART_THORIN = 30,
-    ART_CELEGORM = 31,
-    ART_ANARION = 32,
-    ART_GIL_GALAD = 138,
-    ART_YENDOR = 141,
-    ART_YATA = 151,
-    ART_EARENDIL = 186,
-    ART_PERSEUS = 197,
-} art_shield_type;
-
-typedef enum art_helm_type {
-    ART_INDRA = 33,
-    ART_CHAOS = 34,
-    ART_BERUTHIEL = 35,
-    ART_THRANDUIL = 36,
-    ART_THENGEL = 37,
-    ART_HAMMERHAND = 38,
-    ART_DOR = 39,
-    ART_HOLHENNETH = 40,
-    ART_TERROR = 41,
-    ART_AMBER = 42,
-    ART_NUMENOR = 132,
-    ART_STONEMASK = 146,
-} art_helm_type;
-
-typedef enum art_cloak_type {
-    ART_JACK = 43,
-    ART_COLLUIN = 44,
-    ART_HOLCOLLETH = 45,
-    ART_THINGOL = 46,
-    ART_THORONGIL = 47,
-    ART_COLANNON = 48,
-    ART_LUTHIEN = 49,
-    ART_TUOR = 50,
-    ART_MOOK = 205,
-    ART_HEAVENLY_MAIDEN = 233,
-} art_cloak_type;
-
-typedef enum art_glove_type {
-    ART_CAMBELEG = 52,
-    ART_CAMMITHRIM = 53,
-    ART_PAURHACH = 54,
-    ART_CORWIN = 55,
-    ART_PAURAEGEN = 56,
-    ART_PAURNEN = 57,
-    ART_THANOS = 58,
-    ART_FINGOLFIN = 59,
-    ART_PAURNIMMEN = 185,
-} art_glove_type;
-
-typedef enum art_boots_type {
-    ART_FEANOR = 60,
-    ART_FLORA = 61,
-    ART_THROR = 62,
-    ART_SHIVA_BOOTS = 63,
-    ART_GLASS = 165,
-    ART_GETA = 210,
-} art_boots_type;
diff --git a/src/art-definition/art-sword-types.h b/src/art-definition/art-sword-types.h
deleted file mode 100644 (file)
index 82515fb..0000000
+++ /dev/null
@@ -1,66 +0,0 @@
-#pragma once
-
-typedef enum artifact_sword_type {
-       ART_MAEDHROS = 64,
-    ART_CAINE = 65,
-    ART_NARTHANC = 66,
-    ART_NIMTHANC = 67,
-    ART_DETHANC = 68,
-    ART_RILIA = 69,
-    ART_FIONA = 70,
-    ART_CALRIS = 71,
-    ART_GRAYSWANDIR = 72,
-    ART_GLAMDRING = 73,
-    ART_NOTHUNG = 74,
-    ART_ORCRIST = 75,
-    ART_GURTHANG = 76,
-    ART_ZARCUTHRA = 77,
-    ART_TWILIGHT = 78,
-    ART_GONDRICAM = 79,
-    ART_CRISDURIAN = 80,
-    ART_AGLARANG = 81,
-    ART_RINGIL = 82,
-    ART_ANDURIL = 83,
-    ART_WEREWINDLE = 84,
-    ART_CHAINSWORD = 85,
-    ART_FORASGIL = 86,
-    ART_CARETH = 87,
-    ART_STING = 88,
-    ART_SOULSWORD = 89,
-    ART_MERLIN = 90,
-    ART_DOOMCALLER = 91,
-    ART_VORPAL_BLADE = 92,
-    ART_SLAYER = 123,
-    ART_KUSANAGI = 128,
-    ART_HURIN = 133,
-    ART_AZAGHAL = 135,
-    ART_NOVA = 137,
-    ART_CHARIOT = 140,
-    ART_WORPAL_BLADE = 142,
-    ART_MURAMASA = 144,
-    ART_ZANTETSU = 150,
-    ART_SOULCRUSH = 154,
-    ART_FALIS = 155,
-    ART_HRUNTING = 156,
-    ART_ANUBIS = 158,
-    ART_GURENKI = 160,
-    ART_TAILBITER = 167,
-    ART_MUSASI_KATANA = 171,
-    ART_MUSASI_WAKIZASI = 172,
-    ART_QUICKTHORN = 174,
-    ART_TINYTHORN = 175,
-    ART_EXCALIBUR = 176,
-    ART_EXCALIPUR = 177,
-    ART_EXCALIBUR_J = 179,
-    ART_ARUNRUTH = 184,
-    ART_HAKABUSA = 189,
-    ART_STORMBRINGER = 190,
-    ART_NARSIL = 191,
-    ART_KANNU = 193,
-    ART_GRIMTOOTH = 196,
-    ART_KAMUI = 198,
-    ART_GOURYU = 207,
-    ART_EOWYN = 216,
-    ART_NANACHO = 248,
-    ART_ROBINTON = 251,
-} artifact_sword_type;
diff --git a/src/art-definition/art-weapon-types.h b/src/art-definition/art-weapon-types.h
deleted file mode 100644 (file)
index cd027c1..0000000
+++ /dev/null
@@ -1,69 +0,0 @@
-#pragma once
-
-/* Digging */
-#define ART_NAIN 211
-
-typedef enum art_polearm_type {
-       ART_THEODEN = 93,
-    ART_PAIN = 94,
-    ART_OSONDIR = 95,
-    ART_TIL = 96,
-    ART_RUNESPEAR = 97,
-    ART_DESTINY = 98,
-    ART_HAGEN = 99,
-    ART_EORLINGAS = 100,
-    ART_DURIN = 101,
-    ART_EONWE = 102,
-    ART_BALLI = 103,
-    ART_LOTHARANG = 104,
-    ART_DWARVES_AXE = 105,
-    ART_BARUKKHELED = 106,
-    ART_WRATH = 107,
-    ART_ULMO = 108,
-    ART_AVAVIR = 109,
-    ART_BENKEI = 152,
-    ART_TAIKOBO = 159,
-    ART_TONBO = 161,
-    ART_GAEBOLG = 163,
-    ART_ARRYU = 164,
-    ART_AEGLOS = 187,
-    ART_BLOOD = 199,
-    ART_NUMAHOKO = 202,
-} art_polearm_type;
-
-/* The sword of the Dawn */
-#define ART_DAWN 110
-
-typedef enum art_hafted_type {
-    ART_GROND = 111,
-    ART_TOTILA = 112,
-    ART_THUNDERFIST = 113,
-    ART_BLOODSPIKE = 114,
-    ART_FIRESTAR = 115,
-    ART_TARATOL = 116,
-    ART_AULE = 117,
-    ART_NAR = 118,
-    ART_ERIRIL = 119,
-    ART_GANDALF = 120,
-    ART_DEATHWREAKER = 121,
-    ART_TURMIL = 122,
-    ART_MJOLLNIR = 136,
-    ART_WINBLOWS = 139,
-    ART_XIAOLONG = 145,
-    ART_NYOIBOU = 157,
-    ART_JONES = 162,
-    ART_HYOUSIGI = 169,
-    ART_MATOI = 170,
-    ART_IRON_BALL = 173,
-    ART_SAMSON = 178,
-    ART_NAMAKE_HAMMER = 181,
-    ART_BOLISHOI = 188,
-    ART_SHUTEN_DOJI = 194,
-    ART_G_HAMMER = 195,
-    ART_AEGISFANG = 208,
-    ART_HERMIT = 209,
-    ART_GOTHMOG = 212,
-    ART_JIZO = 213,
-    ART_FUNDIN = 214,
-    ART_AESCULAPIUS = 225,
-} art_hafted_type;
diff --git a/src/art-definition/random-art-effects.h b/src/art-definition/random-art-effects.h
deleted file mode 100644 (file)
index ee6bc99..0000000
+++ /dev/null
@@ -1,134 +0,0 @@
-#pragma once
-
-typedef enum random_art_activation_type {
-       ACT_SUNLIGHT = 1,
-    ACT_BO_MISS_1 = 2,
-    ACT_BA_POIS_1 = 3,
-    ACT_BO_ELEC_1 = 4,
-    ACT_BO_ACID_1 = 5,
-    ACT_BO_COLD_1 = 6,
-    ACT_BO_FIRE_1 = 7,
-    ACT_BA_COLD_1 = 8,
-    ACT_BA_FIRE_1 = 9,
-    ACT_HYPODYNAMIA_1 = 10,
-    ACT_BA_COLD_2 = 11,
-    ACT_BA_ELEC_2 = 12,
-    ACT_HYPODYNAMIA_2 = 13,
-    ACT_DRAIN_1 = 14,
-    ACT_BO_MISS_2 = 15,
-    ACT_BA_FIRE_3 = 16,
-    ACT_BA_COLD_3 = 17,
-    ACT_BA_ELEC_3 = 18,
-    ACT_WHIRLWIND = 19,
-    ACT_DRAIN_2 = 20,
-    ACT_CALL_CHAOS = 21,
-    ACT_ROCKET = 22,
-    ACT_DISP_EVIL = 23,
-    ACT_BA_MISS_3 = 24,
-    ACT_DISP_GOOD = 25,
-    ACT_BO_MANA = 26,
-    ACT_BA_FIRE_2 = 27,
-    ACT_BA_WATER = 28,
-    ACT_BA_STAR = 29,
-    ACT_BA_DARK = 30,
-    ACT_BA_MANA = 31,
-    ACT_PESTICIDE = 32,
-    ACT_BLINDING_LIGHT = 33,
-    ACT_BIZARRE = 34,
-    ACT_CAST_BA_STAR = 35,
-    ACT_BLADETURNER = 36,
-    ACT_BA_ACID_1 = 37,
-    ACT_BR_FIRE = 38,
-    ACT_BR_COLD = 39,
-    ACT_BR_DRAGON = 40,
-    ACT_BA_FIRE_4 = 41,
-    ACT_BA_NUKE_1 = 42,
-    /* 42 - 50 unused */
-    ACT_CONFUSE = 51,
-    ACT_SLEEP = 52,
-    ACT_QUAKE = 53,
-    ACT_TERROR = 54,
-    ACT_TELE_AWAY = 55,
-    ACT_BANISH_EVIL = 56,
-    ACT_GENOCIDE = 57,
-    ACT_MASS_GENO = 58,
-    ACT_SCARE_AREA = 59,
-    ACT_AGGRAVATE = 60,
-    /* 59 - 64 unused */
-    ACT_CHARM_ANIMAL = 65,
-    ACT_CHARM_UNDEAD = 66,
-    ACT_CHARM_OTHER = 67,
-    ACT_CHARM_ANIMALS = 68,
-    ACT_CHARM_OTHERS = 69,
-    ACT_SUMMON_ANIMAL = 70,
-    ACT_SUMMON_PHANTOM = 71,
-    ACT_SUMMON_ELEMENTAL = 72,
-    ACT_SUMMON_DEMON = 73,
-    ACT_SUMMON_UNDEAD = 74,
-    ACT_SUMMON_HOUND = 75,
-    ACT_SUMMON_DAWN = 76,
-    ACT_SUMMON_OCTOPUS = 77,
-    ACT_CHOIR_SINGS = 80,
-    ACT_CURE_LW = 81,
-    ACT_CURE_MW = 82,
-    ACT_CURE_POISON = 83,
-    ACT_REST_EXP = 84,
-    ACT_REST_ALL = 85,
-    ACT_CURE_700 = 86,
-    ACT_CURE_1000 = 87,
-    ACT_CURING = 88,
-    ACT_CURE_MANA_FULL = 89,
-    ACT_ESP = 91,
-    ACT_BERSERK = 92,
-    ACT_PROT_EVIL = 93,
-    ACT_RESIST_ALL = 94,
-    ACT_SPEED = 95,
-    ACT_XTRA_SPEED = 96,
-    ACT_WRAITH = 97,
-    ACT_INVULN = 98,
-    ACT_HERO = 99,
-    ACT_HERO_SPEED = 100,
-    ACT_RESIST_ACID = 101,
-    ACT_RESIST_FIRE = 102,
-    ACT_RESIST_COLD = 103,
-    ACT_RESIST_ELEC = 104,
-    ACT_RESIST_POIS = 105,
-    ACT_LIGHT = 111,
-    ACT_MAP_LIGHT = 112,
-    ACT_DETECT_ALL = 113,
-    ACT_DETECT_XTRA = 114,
-    ACT_ID_FULL = 115,
-    ACT_ID_PLAIN = 116,
-    ACT_RUNE_EXPLO = 117,
-    ACT_RUNE_PROT = 118,
-    ACT_SATIATE = 119,
-    ACT_DEST_DOOR = 120,
-    ACT_STONE_MUD = 121,
-    ACT_RECHARGE = 122,
-    ACT_ALCHEMY = 123,
-    ACT_DIM_DOOR = 124,
-    ACT_TELEPORT = 125,
-    ACT_RECALL = 126,
-    ACT_JUDGE = 127,
-    ACT_TELEKINESIS = 128,
-    ACT_DETECT_UNIQUE = 129,
-    ACT_ESCAPE = 130,
-    ACT_DISP_CURSE_XTRA = 131,
-    ACT_BRAND_FIRE_BOLTS = 132,
-    ACT_RECHARGE_XTRA = 133,
-    ACT_LORE = 134,
-    ACT_SHIKOFUMI = 135,
-    ACT_PHASE_DOOR = 136,
-    ACT_DETECT_ALL_MONS = 137,
-    ACT_ULTIMATE_RESIST = 138,
-    ACT_FALLING_STAR = 246,
-    ACT_STRAIN_HASTE = 247,
-    ACT_TELEPORT_LEVEL = 248,
-    ACT_GRAND_CROSS = 249,
-    ACT_CAST_OFF = 250,
-    ACT_FISHING = 251,
-    ACT_INROU = 252,
-    ACT_MURAMASA = 253,
-    ACT_BLOODY_MOON = 254,
-    ACT_CRIMSON = 255,
-} random_art_activation_type;