"S_UNIQUE"
};
+/*!
+ * モンスター特性トークン(発動型能力3) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags3[] =
+{
+ "XXXA3X00",
+ "XXXA3X01",
+ "XXXA3X02",
+ "XXXA3X03",
+ "XXXA3X04",
+ "XXXA3X05",
+ "XXXA3X06",
+ "XXXA3X07",
+ "XXXA3X08",
+ "XXXA3X09",
+ "XXXA3X10",
+ "XXXA3X11",
+ "XXXA3X12",
+ "XXXA3X13",
+ "XXXA3X14",
+ "XXXA3X15",
+ "XXXA3X16",
+ "XXXA3X17",
+ "XXXA3X18",
+ "XXXA3X19",
+ "XXXA3X20",
+ "XXXA3X21",
+ "XXXA3X22",
+ "XXXA3X23",
+ "XXXA3X24",
+ "XXXA3X25",
+ "XXXA3X26",
+ "XXXA3X27",
+ "XXXA3X28",
+ "XXXA3X29",
+ "XXXA3X30",
+ "XXXA3X31",
+};
+
+/*!
+ * モンスター特性トークン(発動型能力4) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags4[] =
+{
+ "XXXA4X00",
+ "XXXA4X01",
+ "XXXA4X02",
+ "XXXA4X03",
+ "XXXA4X04",
+ "XXXA4X05",
+ "XXXA4X06",
+ "XXXA4X07",
+ "XXXA4X08",
+ "XXXA4X09",
+ "XXXA4X10",
+ "XXXA4X11",
+ "XXXA4X12",
+ "XXXA4X13",
+ "XXXA4X14",
+ "XXXA4X15",
+ "XXXA4X16",
+ "XXXA4X17",
+ "XXXA4X18",
+ "XXXA4X19",
+ "XXXA4X20",
+ "XXXA4X21",
+ "XXXA4X22",
+ "XXXA4X23",
+ "XXXA4X24",
+ "XXXA4X25",
+ "XXXA4X26",
+ "XXXA4X27",
+ "XXXA4X28",
+ "XXXA4X29",
+ "XXXA4X30",
+ "XXXA4X31",
+};
+
/*!
* モンスター特性トークンの定義7 /
if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
return 0;
- if (grab_one_flag(&d_ptr->mflags5, r_a_ability_flags1, what) == 0)
+ if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
return 0;
- if (grab_one_flag(&d_ptr->mflags6, r_a_ability_flags2, what) == 0)
+ if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
return 0;
/* Oops */
if ((d_ptr->mflags4 & r_ptr->flags4) != d_ptr->mflags4)
return FALSE;
}
- if (d_ptr->mflags5)
+ if (d_ptr->m_a_ability_flags1)
{
- if ((d_ptr->mflags5 & r_ptr->a_ability_flags1) != d_ptr->mflags5)
+ if ((d_ptr->m_a_ability_flags1 & r_ptr->a_ability_flags1) != d_ptr->m_a_ability_flags1)
return FALSE;
}
- if (d_ptr->mflags6)
+ if (d_ptr->m_a_ability_flags2)
{
- if ((d_ptr->mflags6 & r_ptr->a_ability_flags2) != d_ptr->mflags6)
+ if ((d_ptr->m_a_ability_flags2 & r_ptr->a_ability_flags2) != d_ptr->m_a_ability_flags2)
return FALSE;
}
if (d_ptr->mflags7)
if ((d_ptr->mflags4 & r_ptr->flags4) != d_ptr->mflags4)
return TRUE;
}
- if (d_ptr->mflags5)
+ if (d_ptr->m_a_ability_flags1)
{
- if ((d_ptr->mflags5 & r_ptr->a_ability_flags1) != d_ptr->mflags5)
+ if ((d_ptr->m_a_ability_flags1 & r_ptr->a_ability_flags1) != d_ptr->m_a_ability_flags1)
return TRUE;
}
- if (d_ptr->mflags6)
+ if (d_ptr->m_a_ability_flags2)
{
- if ((d_ptr->mflags6 & r_ptr->a_ability_flags2) != d_ptr->mflags6)
+ if ((d_ptr->m_a_ability_flags2 & r_ptr->a_ability_flags2) != d_ptr->m_a_ability_flags2)
return TRUE;
}
if (d_ptr->mflags7)
if (r_ptr->flags2 & d_ptr->mflags2) return TRUE;
if (r_ptr->flags3 & d_ptr->mflags3) return TRUE;
if (r_ptr->flags4 & d_ptr->mflags4) return TRUE;
- if (r_ptr->a_ability_flags1 & d_ptr->mflags5) return TRUE;
- if (r_ptr->a_ability_flags2 & d_ptr->mflags6) return TRUE;
+ if (r_ptr->a_ability_flags1 & d_ptr->m_a_ability_flags1) return TRUE;
+ if (r_ptr->a_ability_flags2 & d_ptr->m_a_ability_flags2) return TRUE;
if (r_ptr->flags7 & d_ptr->mflags7) return TRUE;
if (r_ptr->flags8 & d_ptr->mflags8) return TRUE;
if (r_ptr->flags9 & d_ptr->mflags9) return TRUE;
if (r_ptr->flags2 & d_ptr->mflags2) return FALSE;
if (r_ptr->flags3 & d_ptr->mflags3) return FALSE;
if (r_ptr->flags4 & d_ptr->mflags4) return FALSE;
- if (r_ptr->a_ability_flags1 & d_ptr->mflags5) return FALSE;
- if (r_ptr->a_ability_flags2 & d_ptr->mflags6) return FALSE;
+ if (r_ptr->a_ability_flags1 & d_ptr->m_a_ability_flags1) return FALSE;
+ if (r_ptr->a_ability_flags2 & d_ptr->m_a_ability_flags2) return FALSE;
if (r_ptr->flags7 & d_ptr->mflags7) return FALSE;
if (r_ptr->flags8 & d_ptr->mflags8) return FALSE;
if (r_ptr->flags9 & d_ptr->mflags9) return FALSE;
u32b mflags2;
u32b mflags3;
u32b mflags4;
- u32b mflags5;
- u32b mflags6;
u32b mflags7;
u32b mflags8;
u32b mflags9;
u32b mflagsr;
+ u32b m_a_ability_flags1;
+ u32b m_a_ability_flags2;
+ u32b m_a_ability_flags3;
+ u32b m_a_ability_flags4;
+
char r_char[5]; /* Monster race allowed */
int final_object; /* The object you'll find at the bottom */
int final_artifact; /* The artifact you'll find at the bottom */