OSDN Git Service

[Refactor] #39963 Separated effect-monster-switcher.c/h from effect-monster.c
authorHourier <hourier@users.sourceforge.jp>
Wed, 29 Apr 2020 12:29:12 +0000 (21:29 +0900)
committerHourier <hourier@users.sourceforge.jp>
Wed, 29 Apr 2020 12:29:12 +0000 (21:29 +0900)
Hengband_vcs2017/Hengband/Hengband.vcxproj
Hengband_vcs2017/Hengband/Hengband.vcxproj.filters
src/Makefile.am
src/effect/effect-monster-switcher.c [new file with mode: 0644]
src/effect/effect-monster-switcher.h [new file with mode: 0644]
src/effect/effect-monster.c

index 85da93e..6f67083 100644 (file)
     <ClCompile Include="..\..\src\cmd\dump-util.c" />\r
     <ClCompile Include="..\..\src\effect\effect-feature.c" />\r
     <ClCompile Include="..\..\src\effect\effect-item.c" />\r
+    <ClCompile Include="..\..\src\effect\effect-monster-switcher.c" />\r
     <ClCompile Include="..\..\src\effect\effect-monster-util.c" />\r
     <ClCompile Include="..\..\src\effect\effect-monster.c" />\r
     <ClCompile Include="..\..\src\effect\effect-player.c" />\r
     <ClInclude Include="..\..\src\cmd\dump-util.h" />\r
     <ClInclude Include="..\..\src\effect\effect-feature.h" />\r
     <ClInclude Include="..\..\src\effect\effect-item.h" />\r
+    <ClInclude Include="..\..\src\effect\effect-monster-switcher.h" />\r
     <ClInclude Include="..\..\src\effect\effect-monster-util.h" />\r
     <ClInclude Include="..\..\src\effect\effect-monster.h" />\r
     <ClInclude Include="..\..\src\effect\effect-player.h" />\r
index 846a9cf..4242b02 100644 (file)
     <ClCompile Include="..\..\src\effect\effect-monster-util.c">
       <Filter>effect</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\effect\effect-monster-switcher.c">
+      <Filter>effect</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\src\gamevalue.h" />
     <ClInclude Include="..\..\src\effect\effect-monster-util.h">
       <Filter>effect</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\effect\effect-monster-switcher.h">
+      <Filter>effect</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\..\src\wall.bmp" />
index c9c543b..9e96237 100644 (file)
@@ -171,6 +171,7 @@ hengband_SOURCES = \
        effect/effect-player.c effect/effect-player.h \
        effect/effect-monster.c effect/effect-monster.h \
        effect/effect-monster-util.c effect/effect-monster-util.h \
+       effect/effect-monster-switcher.c effect/effect-monster-switcher.h \
        \
        spell/technic-info-table.c spell/technic-info-table.h \
        spell/spells-execution.c spell/spells-execution.h \
diff --git a/src/effect/effect-monster-switcher.c b/src/effect/effect-monster-switcher.c
new file mode 100644 (file)
index 0000000..f2465d6
--- /dev/null
@@ -0,0 +1,2055 @@
+/*!
+ * @brief 魔法種別による各種処理切り替え
+ * @date 2020/04/29
+ * @author Hourier
+ */
+
+#include "angband.h"
+#include "effect-monster-util.h"
+#include "effect/effect-monster-switcher.h"
+#include "player-damage.h"
+#include "world.h"
+#include "avatar.h"
+#include "monster-spell.h"
+#include "quest.h"
+#include "monster-status.h"
+#include "effect/spells-effect-util.h"
+#include "player-effects.h"
+#include "spells-diceroll.h"
+#include "monsterrace-hook.h"
+#include "combat/melee.h"
+#include "cmd/cmd-pet.h" // 暫定、後で消すかも.
+
+/*!
+ * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
+ * @param em_ptr モンスター効果構造体への参照ポインタ
+ * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
+ */
+gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       floor_type *floor_ptr = caster_ptr->current_floor_ptr;
+       switch (em_ptr->effect_type)
+       {
+       case GF_MISSILE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               break;
+       }
+       case GF_ACID:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_ACID)
+               {
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_ACID);
+               }
+               break;
+       }
+       case GF_ELEC:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_ELEC)
+               {
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_ELEC);
+               }
+               break;
+       }
+       case GF_FIRE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_FIRE)
+               {
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_FIRE);
+               }
+               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_FIRE))
+               {
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       em_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_FIRE);
+               }
+               break;
+       }
+       case GF_COLD:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_COLD)
+               {
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_COLD);
+               }
+               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_COLD))
+               {
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       em_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_COLD);
+               }
+               break;
+       }
+       case GF_POIS:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_POIS)
+               {
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_POIS);
+               }
+               break;
+       }
+       case GF_NUKE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_IM_POIS)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_POIS);
+               }
+               else if (one_in_(3)) em_ptr->do_polymorph = TRUE;
+               break;
+       }
+       case GF_HELL_FIRE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags3 & RF3_GOOD)
+               {
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       em_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+               }
+               break;
+       }
+       case GF_HOLY_FIRE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags3 & RF3_EVIL)
+               {
+                       em_ptr->dam *= 2;
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= RF3_EVIL;
+               }
+               else
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+               }
+               break;
+       }
+       case GF_ARROW:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               break;
+       }
+       case GF_PLASMA:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_PLAS)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_PLAS);
+               }
+
+               break;
+       }
+       case GF_NETHER:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_NETH)
+               {
+                       if (em_ptr->r_ptr->flags3 & RF3_UNDEAD)
+                       {
+                               em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                               em_ptr->dam = 0;
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                       }
+                       else
+                       {
+                               em_ptr->note = _("には耐性がある。", " resists.");
+                               em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       }
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_NETH);
+               }
+               else if (em_ptr->r_ptr->flags3 & RF3_EVIL)
+               {
+                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
+                       em_ptr->dam /= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+               }
+
+               break;
+       }
+       case GF_WATER:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_WATE)
+               {
+                       if ((em_ptr->m_ptr->r_idx == MON_WATER_ELEM) || (em_ptr->m_ptr->r_idx == MON_UNMAKER))
+                       {
+                               em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                               em_ptr->dam = 0;
+                       }
+                       else
+                       {
+                               em_ptr->note = _("には耐性がある。", " resists.");
+                               em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       }
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_WATE);
+               }
+
+               break;
+       }
+       case GF_CHAOS:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_CHAO)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_CHAO);
+               }
+               else if ((em_ptr->r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+               {
+                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+               }
+               else
+               {
+                       em_ptr->do_polymorph = TRUE;
+                       em_ptr->do_conf = (5 + randint1(11) + em_ptr->r) / (em_ptr->r + 1);
+               }
+
+               break;
+       }
+       case GF_SHARDS:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_SHAR)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SHAR);
+               }
+
+               break;
+       }
+       case GF_ROCKET:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_SHAR)
+               {
+                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
+                       em_ptr->dam /= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SHAR);
+               }
+
+               break;
+       }
+       case GF_SOUND:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_SOUN)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 2; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SOUN);
+               }
+               else
+                       em_ptr->do_stun = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
+
+               break;
+       }
+       case GF_CONFUSION:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+               }
+               else
+                       em_ptr->do_conf = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
+
+               break;
+       }
+       case GF_DISENCHANT:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_DISE)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DISE);
+               }
+
+               break;
+       }
+       case GF_NEXUS:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_NEXU)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_NEXU);
+               }
+
+               break;
+       }
+       case GF_FORCE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_WALL)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_WALL);
+               }
+               else
+                       em_ptr->do_stun = (randint1(15) + em_ptr->r) / (em_ptr->r + 1);
+
+               break;
+       }
+       case GF_INERTIAL:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_INER)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_INER);
+               }
+               else
+               {
+                       /* Powerful monsters can resist */
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+                       {
+                               em_ptr->obvious = FALSE;
+                       }
+                       /* Normal monsters slow down */
+                       else
+                       {
+                               if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
+                               {
+                                       em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
+                               }
+                       }
+               }
+
+               break;
+       }
+       case GF_TIME:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_TIME)
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_TIME);
+               }
+               else
+                       em_ptr->do_time = (em_ptr->dam + 1) / 2;
+
+               break;
+       }
+       case GF_GRAVITY:
+       {
+               bool resist_tele = FALSE;
+
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
+               {
+                       if (em_ptr->r_ptr->flags1 & (RF1_UNIQUE))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected!");
+                               resist_tele = TRUE;
+                       }
+                       else if (em_ptr->r_ptr->level > randint1(100))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                               em_ptr->note = _("には耐性がある!", " resists!");
+                               resist_tele = TRUE;
+                       }
+               }
+
+               if (!resist_tele) em_ptr->do_dist = 10;
+               else em_ptr->do_dist = 0;
+
+               if (caster_ptr->riding && (em_ptr->g_ptr->m_idx == caster_ptr->riding)) em_ptr->do_dist = 0;
+
+               if (em_ptr->r_ptr->flagsr & RFR_RES_GRAV)
+               {
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+                       em_ptr->do_dist = 0;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_GRAV);
+               }
+               else
+               {
+                       /* 1. slowness */
+                       /* Powerful monsters can resist */
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+                       {
+                               em_ptr->obvious = FALSE;
+                       }
+                       /* Normal monsters slow down */
+                       else
+                       {
+                               if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
+                               {
+                                       em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
+                               }
+                       }
+
+                       /* 2. stun */
+                       em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
+
+                       /* Attempt a saving throw */
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+                       {
+                               /* Resist */
+                               em_ptr->do_stun = 0;
+                               /* No em_ptr->obvious effect */
+                               em_ptr->note = _("には効果がなかった。", " is unaffected!");
+                               em_ptr->obvious = FALSE;
+                       }
+               }
+
+               break;
+       }
+       case GF_MANA:
+       case GF_SEEKER:
+       case GF_SUPER_RAY:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               break;
+       }
+       case GF_DISINTEGRATE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags3 & RF3_HURT_ROCK)
+               {
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                       em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
+                       em_ptr->note_dies = _("は蒸発した!", " evaporates!");
+                       em_ptr->dam *= 2;
+               }
+
+               break;
+       }
+       case GF_PSI:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!(los(caster_ptr, em_ptr->m_ptr->fy, em_ptr->m_ptr->fx, caster_ptr->y, caster_ptr->x)))
+               {
+                       if (em_ptr->seen_msg)
+                               msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), em_ptr->m_name);
+                       em_ptr->skipped = TRUE;
+                       break;
+               }
+
+               if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               {
+                       em_ptr->dam = 0;
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+
+               }
+               else if ((em_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                       (em_ptr->r_ptr->flags3 & RF3_ANIMAL) ||
+                       (em_ptr->r_ptr->level > randint1(3 * em_ptr->dam)))
+               {
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam /= 3;
+
+                       /*
+                        * Powerful demons & undead can turn a mindcrafter's
+                        * attacks back on them
+                        */
+                       if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                               (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
+                               one_in_(2))
+                       {
+                               em_ptr->note = NULL;
+                               msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+                                       (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
+                                               "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
+
+                               if ((randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
+                               {
+                                       msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+                               }
+                               else
+                               {
+                                       /* Injure +/- confusion */
+                                       monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_ptr, MD_WRONGDOER_NAME);
+                                       take_hit(caster_ptr, DAMAGE_ATTACK, em_ptr->dam, em_ptr->killer, -1);  /* has already been /3 */
+                                       if (one_in_(4) && !CHECK_MULTISHADOW(caster_ptr))
+                                       {
+                                               switch (randint1(4))
+                                               {
+                                               case 1:
+                                                       set_confused(caster_ptr, caster_ptr->confused + 3 + randint1(em_ptr->dam));
+                                                       break;
+                                               case 2:
+                                                       set_stun(caster_ptr, caster_ptr->stun + randint1(em_ptr->dam));
+                                                       break;
+                                               case 3:
+                                               {
+                                                       if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
+                                                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                                                       else
+                                                               set_afraid(caster_ptr, caster_ptr->afraid + 3 + randint1(em_ptr->dam));
+                                                       break;
+                                               }
+                                               default:
+                                                       if (!caster_ptr->free_act)
+                                                               (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(em_ptr->dam));
+                                                       break;
+                                               }
+                                       }
+                               }
+
+                               em_ptr->dam = 0;
+                       }
+               }
+
+               if ((em_ptr->dam > 0) && one_in_(4))
+               {
+                       switch (randint1(4))
+                       {
+                       case 1:
+                               em_ptr->do_conf = 3 + randint1(em_ptr->dam);
+                               break;
+                       case 2:
+                               em_ptr->do_stun = 3 + randint1(em_ptr->dam);
+                               break;
+                       case 3:
+                               em_ptr->do_fear = 3 + randint1(em_ptr->dam);
+                               break;
+                       default:
+                               em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
+                               em_ptr->do_sleep = 3 + randint1(em_ptr->dam);
+                               break;
+                       }
+               }
+
+               em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+               break;
+       }
+       case GF_PSI_DRAIN:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               {
+                       em_ptr->dam = 0;
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+               }
+               else if ((em_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                       (em_ptr->r_ptr->flags3 & RF3_ANIMAL) ||
+                       (em_ptr->r_ptr->level > randint1(3 * em_ptr->dam)))
+               {
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam /= 3;
+
+                       /*
+                        * Powerful demons & undead can turn a mindcrafter's
+                        * attacks back on them
+                        */
+                       if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                               (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
+                               (one_in_(2)))
+                       {
+                               em_ptr->note = NULL;
+                               msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+                                       (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
+                                               "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
+                               if ((randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
+                               {
+                                       msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
+                               }
+                               else
+                               {
+                                       monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_ptr, MD_WRONGDOER_NAME);
+                                       if (!CHECK_MULTISHADOW(caster_ptr))
+                                       {
+                                               msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
+                                               caster_ptr->csp -= damroll(5, em_ptr->dam) / 2;
+                                               if (caster_ptr->csp < 0) caster_ptr->csp = 0;
+                                               caster_ptr->redraw |= PR_MANA;
+                                               caster_ptr->window |= (PW_SPELL);
+                                       }
+                                       take_hit(caster_ptr, DAMAGE_ATTACK, em_ptr->dam, em_ptr->killer, -1);  /* has already been /3 */
+                               }
+
+                               em_ptr->dam = 0;
+                       }
+               }
+               else if (em_ptr->dam > 0)
+               {
+                       int b = damroll(5, em_ptr->dam) / 4;
+                       concptr str = (caster_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
+                       concptr msg = _("あなたは%sの苦痛を%sに変換した!",
+                               (em_ptr->seen ? "You convert %s's pain into %s!" :
+                                       "You convert %ss pain into %s!"));
+                       msg_format(msg, em_ptr->m_name, str);
+
+                       b = MIN(caster_ptr->msp, caster_ptr->csp + b);
+                       caster_ptr->csp = b;
+                       caster_ptr->redraw |= PR_MANA;
+                       caster_ptr->window |= (PW_SPELL);
+               }
+
+               em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+               break;
+       }
+       case GF_TELEKINESIS:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (one_in_(4))
+               {
+                       if (caster_ptr->riding && (em_ptr->g_ptr->m_idx == caster_ptr->riding)) em_ptr->do_dist = 0;
+                       else em_ptr->do_dist = 7;
+               }
+
+               em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, em_ptr->dam) + 1;
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->level > 5 + randint1(em_ptr->dam)))
+               {
+                       em_ptr->do_stun = 0;
+                       em_ptr->obvious = FALSE;
+               }
+
+               break;
+       }
+       case GF_PSY_SPEAR:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               break;
+       }
+       case GF_METEOR:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               break;
+       }
+       case GF_DOMINATION:
+       {
+               if (!is_hostile(em_ptr->m_ptr)) break;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
+                       (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+               {
+                       if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+                       }
+
+                       em_ptr->do_conf = 0;
+
+                       /*
+                        * Powerful demons & undead can turn a mindcrafter's
+                        * attacks back on them
+                        */
+                       if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                               (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
+                               (one_in_(2)))
+                       {
+                               em_ptr->note = NULL;
+                               msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+                                       (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
+                                               "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
+
+                               /* Saving throw */
+                               if (randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav)
+                               {
+                                       msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+                               }
+                               else
+                               {
+                                       /* Confuse, stun, terrify */
+                                       switch (randint1(4))
+                                       {
+                                       case 1:
+                                               set_stun(caster_ptr, caster_ptr->stun + em_ptr->dam / 2);
+                                               break;
+                                       case 2:
+                                               set_confused(caster_ptr, caster_ptr->confused + em_ptr->dam / 2);
+                                               break;
+                                       default:
+                                       {
+                                               if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
+                                                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                                               else
+                                                       set_afraid(caster_ptr, caster_ptr->afraid + em_ptr->dam);
+                                       }
+                                       }
+                               }
+                       }
+                       else
+                       {
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
+                       }
+               }
+               else
+               {
+                       if (!common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
+                       {
+                               em_ptr->note = _("があなたに隷属した。", " is in your thrall!");
+                               set_pet(caster_ptr, em_ptr->m_ptr);
+                       }
+                       else
+                       {
+                               switch (randint1(4))
+                               {
+                               case 1:
+                                       em_ptr->do_stun = em_ptr->dam / 2;
+                                       break;
+                               case 2:
+                                       em_ptr->do_conf = em_ptr->dam / 2;
+                                       break;
+                               default:
+                                       em_ptr->do_fear = em_ptr->dam;
+                               }
+                       }
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_ICE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               em_ptr->do_stun = (randint1(15) + 1) / (em_ptr->r + 1);
+               if (em_ptr->r_ptr->flagsr & RFR_IM_COLD)
+               {
+                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
+                       em_ptr->dam /= 9;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_COLD);
+               }
+               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_COLD))
+               {
+                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
+                       em_ptr->dam *= 2;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_COLD);
+               }
+
+               break;
+       }
+       case GF_HYPODYNAMIA:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!monster_living(em_ptr->m_ptr->r_idx))
+               {
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+                       {
+                               if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+                               if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
+                       }
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       em_ptr->dam = 0;
+               }
+               else
+                       em_ptr->do_time = (em_ptr->dam + 7) / 8;
+
+               break;
+       }
+       case GF_DEATH_RAY:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!monster_living(em_ptr->m_ptr->r_idx))
+               {
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+                       {
+                               if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+                               if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
+                       }
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       em_ptr->obvious = FALSE;
+                       em_ptr->dam = 0;
+               }
+               else if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
+                       (randint1(888) != 666)) ||
+                       (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
+                               randint1(100) != 66))
+               {
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->obvious = FALSE;
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_OLD_POLY:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               em_ptr->do_polymorph = TRUE;
+
+               /* Powerful monsters can resist */
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->flags1 & RF1_QUESTOR) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->do_polymorph = FALSE;
+                       em_ptr->obvious = FALSE;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_OLD_CLONE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if ((floor_ptr->inside_arena) || is_pet(em_ptr->m_ptr) || (em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+               }
+               else
+               {
+                       em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
+                       if (multiply_monster(caster_ptr, em_ptr->g_ptr->m_idx, TRUE, 0L))
+                       {
+                               em_ptr->note = _("が分裂した!", " spawns!");
+                       }
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_STAR_HEAL:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
+
+               if (em_ptr->m_ptr->maxhp < em_ptr->m_ptr->max_maxhp)
+               {
+                       if (em_ptr->seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), em_ptr->m_name, em_ptr->m_poss);
+                       em_ptr->m_ptr->maxhp = em_ptr->m_ptr->max_maxhp;
+               }
+
+               if (!em_ptr->dam)
+               {
+                       if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+                       if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+                       break;
+               }
+       }
+       /* Fall through */
+       case GF_OLD_HEAL:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               /* Wake up */
+               (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
+               if (MON_STUNNED(em_ptr->m_ptr))
+               {
+                       if (em_ptr->seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), em_ptr->m_name);
+                       (void)set_monster_stunned(caster_ptr, em_ptr->g_ptr->m_idx, 0);
+               }
+               if (MON_CONFUSED(em_ptr->m_ptr))
+               {
+                       if (em_ptr->seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), em_ptr->m_name);
+                       (void)set_monster_confused(caster_ptr, em_ptr->g_ptr->m_idx, 0);
+               }
+               if (MON_MONFEAR(em_ptr->m_ptr))
+               {
+                       if (em_ptr->seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), em_ptr->m_name, em_ptr->m_poss);
+                       (void)set_monster_monfear(caster_ptr, em_ptr->g_ptr->m_idx, 0);
+               }
+
+               if (em_ptr->m_ptr->hp < 30000) em_ptr->m_ptr->hp += em_ptr->dam;
+               if (em_ptr->m_ptr->hp > em_ptr->m_ptr->maxhp) em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
+
+               if (!em_ptr->who)
+               {
+                       chg_virtue(caster_ptr, V_VITALITY, 1);
+
+                       if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
+                               chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
+
+                       if (is_friendly(em_ptr->m_ptr))
+                               chg_virtue(caster_ptr, V_HONOUR, 1);
+                       else if (!(em_ptr->r_ptr->flags3 & RF3_EVIL))
+                       {
+                               if (em_ptr->r_ptr->flags3 & RF3_GOOD)
+                                       chg_virtue(caster_ptr, V_COMPASSION, 2);
+                               else
+                                       chg_virtue(caster_ptr, V_COMPASSION, 1);
+                       }
+
+                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
+                               chg_virtue(caster_ptr, V_NATURE, 1);
+               }
+
+               if (em_ptr->m_ptr->r_idx == MON_LEPER)
+               {
+                       em_ptr->heal_leper = TRUE;
+                       if (!em_ptr->who) chg_virtue(caster_ptr, V_COMPASSION, 5);
+               }
+
+               if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+               if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+
+               em_ptr->note = _("は体力を回復したようだ。", " looks healthier.");
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_OLD_SPEED:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if (set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100))
+               {
+                       em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
+               }
+
+               if (!em_ptr->who)
+               {
+                       if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
+                               chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
+                       if (is_friendly(em_ptr->m_ptr))
+                               chg_virtue(caster_ptr, V_HONOUR, 1);
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_OLD_SLOW:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               /* Powerful monsters can resist */
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+               }
+               else
+               {
+                       if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
+                       {
+                               em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
+                       }
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_OLD_SLEEP:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+               {
+                       if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                       }
+
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+               }
+               else
+               {
+                       em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
+                       em_ptr->do_sleep = 500;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_STASIS_EVIL:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       !(em_ptr->r_ptr->flags3 & RF3_EVIL) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+               }
+               else
+               {
+                       em_ptr->note = _("は動けなくなった!", " is suspended!");
+                       em_ptr->do_sleep = 500;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_STASIS:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+               }
+               else
+               {
+                       em_ptr->note = _("は動けなくなった!", " is suspended!");
+                       em_ptr->do_sleep = 500;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_CHARM:
+       {
+               int vir;
+               vir = virtue_number(caster_ptr, V_HARMONY);
+               if (vir)
+               {
+                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+               }
+
+               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+               if (vir)
+               {
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+               }
+
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else if (caster_ptr->cursed & TRC_AGGRAVATE)
+               {
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else
+               {
+                       em_ptr->note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
+
+                       chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
+                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
+                               chg_virtue(caster_ptr, V_NATURE, 1);
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_CONTROL_UNDEAD:
+       {
+               int vir;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               vir = virtue_number(caster_ptr, V_UNLIFE);
+               if (vir)
+               {
+                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+               }
+
+               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+               if (vir)
+               {
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+               }
+
+               if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
+                       !(em_ptr->r_ptr->flags3 & RF3_UNDEAD))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else if (caster_ptr->cursed & TRC_AGGRAVATE)
+               {
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else
+               {
+                       em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_CONTROL_DEMON:
+       {
+               int vir;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               vir = virtue_number(caster_ptr, V_UNLIFE);
+               if (vir)
+               {
+                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+               }
+
+               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+               if (vir)
+               {
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+               }
+
+               if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
+                       !(em_ptr->r_ptr->flags3 & RF3_DEMON))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else if (caster_ptr->cursed & TRC_AGGRAVATE)
+               {
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else
+               {
+                       em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_CONTROL_ANIMAL:
+       {
+               int vir;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               vir = virtue_number(caster_ptr, V_NATURE);
+               if (vir)
+               {
+                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+               }
+
+               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+               if (vir)
+               {
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+               }
+
+               if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
+                       !(em_ptr->r_ptr->flags3 & RF3_ANIMAL))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else if (caster_ptr->cursed & TRC_AGGRAVATE)
+               {
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else
+               {
+                       em_ptr->note = _("はなついた。", " is tamed!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
+                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
+                               chg_virtue(caster_ptr, V_NATURE, 1);
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_CHARM_LIVING:
+       {
+               int vir;
+
+               vir = virtue_number(caster_ptr, V_UNLIFE);
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               vir = virtue_number(caster_ptr, V_UNLIFE);
+               if (vir)
+               {
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 10;
+               }
+
+               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+               if (vir)
+               {
+                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+               }
+
+               msg_format(_("%sを見つめた。", "You stare into %s."), em_ptr->m_name);
+
+               if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
+                       !monster_living(em_ptr->m_ptr->r_idx))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else if (caster_ptr->cursed & TRC_AGGRAVATE)
+               {
+                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+               }
+               else
+               {
+                       em_ptr->note = _("を支配した。", " is tamed!");
+                       set_pet(caster_ptr, em_ptr->m_ptr);
+                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
+                               chg_virtue(caster_ptr, V_NATURE, 1);
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_OLD_CONF:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               em_ptr->do_conf = damroll(3, (em_ptr->dam / 2)) + 1;
+               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                       (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+               {
+                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+                       }
+
+                       em_ptr->do_conf = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_STUN:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
+               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+               {
+                       em_ptr->do_stun = 0;
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_LITE_WEAK:
+       {
+               if (!em_ptr->dam)
+               {
+                       em_ptr->skipped = TRUE;
+                       break;
+               }
+
+               if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
+
+                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
+                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+               }
+               else
+               {
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_LITE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if (em_ptr->r_ptr->flagsr & RFR_RES_LITE)
+               {
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
+               }
+               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
+               {
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
+                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                       em_ptr->dam *= 2;
+               }
+               break;
+       }
+       case GF_DARK:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if (em_ptr->r_ptr->flagsr & RFR_RES_DARK)
+               {
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
+               }
+
+               break;
+       }
+       case GF_KILL_WALL:
+       {
+               if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+
+                       em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+               }
+               else
+               {
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_AWAY_UNDEAD:
+       {
+               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+               {
+                       bool resists_tele = FALSE;
+
+                       if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
+                       {
+                               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                                       resists_tele = TRUE;
+                               }
+                               else if (em_ptr->r_ptr->level > randint1(100))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       em_ptr->note = _("には耐性がある!", " resists!");
+                                       resists_tele = TRUE;
+                               }
+                       }
+
+                       if (!resists_tele)
+                       {
+                               if (em_ptr->seen) em_ptr->obvious = TRUE;
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               em_ptr->do_dist = em_ptr->dam;
+                       }
+               }
+               else
+               {
+                       em_ptr->skipped = TRUE;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_AWAY_EVIL:
+       {
+               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
+               {
+                       bool resists_tele = FALSE;
+
+                       if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
+                       {
+                               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                                       resists_tele = TRUE;
+                               }
+                               else if (em_ptr->r_ptr->level > randint1(100))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       em_ptr->note = _("には耐性がある!", " resists!");
+                                       resists_tele = TRUE;
+                               }
+                       }
+
+                       if (!resists_tele)
+                       {
+                               if (em_ptr->seen) em_ptr->obvious = TRUE;
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+                               em_ptr->do_dist = em_ptr->dam;
+                       }
+               }
+               else
+               {
+                       em_ptr->skipped = TRUE;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_AWAY_ALL:
+       {
+               bool resists_tele = FALSE;
+               if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
+               {
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               resists_tele = TRUE;
+                       }
+                       else if (em_ptr->r_ptr->level > randint1(100))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+                               em_ptr->note = _("には耐性がある!", " resists!");
+                               resists_tele = TRUE;
+                       }
+               }
+
+               if (!resists_tele)
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       em_ptr->do_dist = em_ptr->dam;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_TURN_UNDEAD:
+       {
+               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+                       em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+                       if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
+                       {
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
+                               em_ptr->do_fear = 0;
+                       }
+               }
+               else
+               {
+                       em_ptr->skipped = TRUE;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_TURN_EVIL:
+       {
+               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+                       em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+                       if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
+                       {
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
+                               em_ptr->do_fear = 0;
+                       }
+               }
+               else
+               {
+                       em_ptr->skipped = TRUE;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_TURN_ALL:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                       (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->obvious = FALSE;
+                       em_ptr->do_fear = 0;
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_DISP_UNDEAD:
+       {
+               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       /* Learn about em_ptr->effect_type */
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+               }
+               else
+               {
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_DISP_EVIL:
+       {
+               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+               }
+               else
+               {
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_DISP_GOOD:
+       {
+               if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+               }
+               else
+               {
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_DISP_LIVING:
+       {
+               if (monster_living(em_ptr->m_ptr->r_idx))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+               }
+               else
+               {
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_DISP_DEMON:
+       {
+               if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+
+                       em_ptr->note = _("は身震いした。", " shudders.");
+                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+               }
+               else
+               {
+                       em_ptr->skipped = TRUE;
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_DISP_ALL:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               em_ptr->note = _("は身震いした。", " shudders.");
+               em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+               break;
+       }
+       case GF_DRAIN_MANA:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
+               {
+                       if (em_ptr->who > 0)
+                       {
+                               if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
+                               {
+                                       em_ptr->m_caster_ptr->hp += em_ptr->dam;
+                                       if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
+                                       if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
+                                       if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
+
+                                       if (em_ptr->see_s_msg)
+                                       {
+                                               monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
+                                               msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
+                                       }
+                               }
+                       }
+                       else
+                       {
+                               msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
+                               (void)hp_player(caster_ptr, em_ptr->dam);
+                       }
+               }
+               else
+               {
+                       if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_MIND_BLAST:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
+               {
+                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+                       }
+
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+               }
+               else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               {
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       em_ptr->dam = 0;
+               }
+               else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
+               {
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam /= 3;
+               }
+               else
+               {
+                       em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+                       em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+
+                       if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
+                       else em_ptr->do_conf = randint0(8) + 8;
+               }
+
+               break;
+       }
+       case GF_BRAIN_SMASH:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                       (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+                       (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
+               {
+                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+                       }
+
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+               }
+               else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               {
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       em_ptr->dam = 0;
+               }
+               else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
+               {
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+                       em_ptr->note = _("には耐性がある!", " resists!");
+                       em_ptr->dam /= 3;
+               }
+               else
+               {
+                       em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+                       em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+                       if (em_ptr->who > 0)
+                       {
+                               em_ptr->do_conf = randint0(4) + 4;
+                               em_ptr->do_stun = randint0(4) + 4;
+                       }
+                       else
+                       {
+                               em_ptr->do_conf = randint0(8) + 8;
+                               em_ptr->do_stun = randint0(8) + 8;
+                       }
+                       (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
+               }
+
+               break;
+       }
+       case GF_CAUSE_1:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
+               if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_CAUSE_2:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
+
+               if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_CAUSE_3:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
+
+               if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+               }
+
+               break;
+       }
+       case GF_CAUSE_4:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (!em_ptr->who)
+                       msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
+                               "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
+
+               if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+               }
+               break;
+       }
+       case GF_HAND_DOOM:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+               }
+               else
+               {
+                       if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
+                               (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
+                       {
+                               em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
+
+                               if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
+                       }
+                       else
+                       {
+                               /* todo 乱数で破滅のを弾いた結果が「耐性を持っている」ことになるのはおかしい */
+                               em_ptr->note = _("は耐性を持っている!", "resists!");
+                               em_ptr->dam = 0;
+                       }
+               }
+
+               break;
+       }
+       case GF_CAPTURE:
+       {
+               int nokori_hp;
+               if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
+                       (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
+               {
+                       msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
+                       em_ptr->skipped = TRUE;
+                       break;
+               }
+
+               if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
+               else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
+                       nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
+               else
+                       nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
+
+               if (em_ptr->m_ptr->hp >= nokori_hp)
+               {
+                       msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
+                       em_ptr->skipped = TRUE;
+               }
+               else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
+               {
+                       if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
+                       msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
+                       cap_mon = em_ptr->m_ptr->r_idx;
+                       cap_mspeed = em_ptr->m_ptr->mspeed;
+                       cap_hp = em_ptr->m_ptr->hp;
+                       cap_maxhp = em_ptr->m_ptr->max_maxhp;
+                       cap_nickname = em_ptr->m_ptr->nickname;
+                       if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
+                       {
+                               if (rakuba(caster_ptr, -1, FALSE))
+                               {
+                                       msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
+                               }
+                       }
+
+                       delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
+
+                       return GF_SWITCH_TRUE;
+               }
+               else
+               {
+                       msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
+                       em_ptr->skipped = TRUE;
+               }
+
+               break;
+       }
+       case GF_ATTACK:
+       {
+               return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
+       }
+       case GF_ENGETSU:
+       {
+               int effect = 0;
+               bool done = TRUE;
+
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+                       em_ptr->skipped = TRUE;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                       break;
+               }
+               if (MON_CSLEEP(em_ptr->m_ptr))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+                       em_ptr->skipped = TRUE;
+                       break;
+               }
+
+               if (one_in_(5)) effect = 1;
+               else if (one_in_(4)) effect = 2;
+               else if (one_in_(3)) effect = 3;
+               else done = FALSE;
+
+               if (effect == 1)
+               {
+                       if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+                       {
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
+                       }
+                       else
+                       {
+                               if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
+                               {
+                                       em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
+                               }
+                       }
+               }
+               else if (effect == 2)
+               {
+                       em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
+                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+                       {
+                               em_ptr->do_stun = 0;
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
+                       }
+               }
+               else if (effect == 3)
+               {
+                       if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+                               (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
+                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+                       {
+                               if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                               }
+
+                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                               em_ptr->obvious = FALSE;
+                       }
+                       else
+                       {
+                               /* Go to sleep (much) later */
+                               em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
+                               em_ptr->do_sleep = 500;
+                       }
+               }
+
+               if (!done)
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_GENOCIDE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
+               {
+                       if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
+                       chg_virtue(caster_ptr, V_VITALITY, -1);
+                       return GF_SWITCH_TRUE;
+               }
+
+               em_ptr->skipped = TRUE;
+               break;
+       }
+       case GF_PHOTO:
+       {
+               if (!em_ptr->who)
+                       msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
+
+               if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
+               {
+                       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
+
+                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
+                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+               }
+               else
+               {
+                       em_ptr->dam = 0;
+               }
+
+               em_ptr->photo = em_ptr->m_ptr->r_idx;
+               break;
+       }
+       case GF_BLOOD_CURSE:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+               break;
+       }
+       case GF_CRUSADE:
+       {
+               bool success = FALSE;
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
+               {
+                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
+                       if (em_ptr->dam < 1) em_ptr->dam = 1;
+
+                       if (is_pet(em_ptr->m_ptr))
+                       {
+                               em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
+                               (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
+                               success = TRUE;
+                       }
+                       else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
+                               (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
+                               (caster_ptr->cursed & TRC_AGGRAVATE) ||
+                               ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
+                       {
+                               if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else
+                       {
+                               em_ptr->note = _("を支配した。", " is tamed!");
+                               set_pet(caster_ptr, em_ptr->m_ptr);
+                               (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
+
+                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+                               success = TRUE;
+                       }
+               }
+
+               if (!success)
+               {
+                       if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
+                       {
+                               em_ptr->do_fear = randint1(90) + 10;
+                       }
+                       else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+                               em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
+               }
+
+               em_ptr->dam = 0;
+               break;
+       }
+       case GF_WOUNDS:
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
+               {
+                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
+                       em_ptr->dam = 0;
+               }
+               break;
+       }
+       default:
+       {
+               em_ptr->skipped = TRUE;
+               em_ptr->dam = 0;
+               break;
+       }
+       }
+
+       return GF_SWITCH_CONTINUE;
+}
diff --git a/src/effect/effect-monster-switcher.h b/src/effect/effect-monster-switcher.h
new file mode 100644 (file)
index 0000000..1154979
--- /dev/null
@@ -0,0 +1,10 @@
+#pragma once
+
+typedef enum
+{
+       GF_SWITCH_FALSE = 0,
+       GF_SWITCH_TRUE = 1,
+       GF_SWITCH_CONTINUE = 2,
+} gf_switch_result;
+
+gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr);
index 89dc867..397fdb4 100644 (file)
@@ -1,5 +1,4 @@
 /*!
- * todo 単体で2400行近い。要分割
  * @brief 魔法によるモンスターへの効果まとめ
  * @date 2020/04/29
  * @author Hourier
@@ -8,29 +7,14 @@
 #include "angband.h"
 #include "effect/effect-monster.h"
 #include "spells-effect-util.h"
-#include "player-damage.h"
-#include "world.h"
-#include "avatar.h"
-#include "monster-spell.h"
-#include "quest.h"
 #include "io/write-diary.h"
 #include "main/sound-definitions-table.h"
 #include "player-move.h"
-#include "monster-status.h"
-#include "player-effects.h"
-#include "spells-diceroll.h"
-#include "monsterrace-hook.h"
-#include "cmd/cmd-pet.h" // 暫定、後で消すかも.
-#include "combat/melee.h"
 #include "core.h" // 暫定、後で消す.
 #include "effect/effect-monster-util.h"
-
-typedef enum
-{
-       GF_SWITCH_FALSE = 0,
-       GF_SWITCH_TRUE = 1,
-       GF_SWITCH_CONTINUE = 2,
-} gf_switch_result;
+#include "effect/effect-monster-switcher.h"
+#include "monster-status.h"
+#include "avatar.h"
 
 /*!
  * @brief ビーム/ボルト/ボール系魔法によるモンスターへの効果があるかないかを判定する
@@ -56,2042 +40,6 @@ static bool is_never_effect(player_type *caster_ptr, effect_monster_type *em_ptr
 
 
 /*!
- * todo いずれ分離するが、時期尚早
- * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
- * @param em_ptr モンスター効果構造体への参照ポインタ
- * @return ここのスイッチングで終るならTRUEかFALSE、後続処理を実行するならCONTINUE
- */
-static gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
-       floor_type *floor_ptr = caster_ptr->current_floor_ptr;
-       switch (em_ptr->effect_type)
-       {
-       case GF_MISSILE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               break;
-       }
-       case GF_ACID:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_IM_ACID)
-               {
-                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       em_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_ACID);
-               }
-               break;
-       }
-       case GF_ELEC:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_IM_ELEC)
-               {
-                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       em_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_ELEC);
-               }
-               break;
-       }
-       case GF_FIRE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_IM_FIRE)
-               {
-                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       em_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_FIRE);
-               }
-               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_FIRE))
-               {
-                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       em_ptr->dam *= 2;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_FIRE);
-               }
-               break;
-       }
-       case GF_COLD:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_IM_COLD)
-               {
-                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       em_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_COLD);
-               }
-               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_COLD))
-               {
-                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       em_ptr->dam *= 2;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_COLD);
-               }
-               break;
-       }
-       case GF_POIS:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_IM_POIS)
-               {
-                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       em_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_POIS);
-               }
-               break;
-       }
-       case GF_NUKE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_IM_POIS)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_POIS);
-               }
-               else if (one_in_(3)) em_ptr->do_polymorph = TRUE;
-               break;
-       }
-       case GF_HELL_FIRE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flags3 & RF3_GOOD)
-               {
-                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       em_ptr->dam *= 2;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
-               }
-               break;
-       }
-       case GF_HOLY_FIRE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flags3 & RF3_EVIL)
-               {
-                       em_ptr->dam *= 2;
-                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= RF3_EVIL;
-               }
-               else
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-               }
-               break;
-       }
-       case GF_ARROW:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               break;
-       }
-       case GF_PLASMA:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_PLAS)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_PLAS);
-               }
-
-               break;
-       }
-       case GF_NETHER:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_NETH)
-               {
-                       if (em_ptr->r_ptr->flags3 & RF3_UNDEAD)
-                       {
-                               em_ptr->note = _("には完全な耐性がある!", " is immune.");
-                               em_ptr->dam = 0;
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-                       }
-                       else
-                       {
-                               em_ptr->note = _("には耐性がある。", " resists.");
-                               em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       }
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_NETH);
-               }
-               else if (em_ptr->r_ptr->flags3 & RF3_EVIL)
-               {
-                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
-                       em_ptr->dam /= 2;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-               }
-
-               break;
-       }
-       case GF_WATER:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_WATE)
-               {
-                       if ((em_ptr->m_ptr->r_idx == MON_WATER_ELEM) || (em_ptr->m_ptr->r_idx == MON_UNMAKER))
-                       {
-                               em_ptr->note = _("には完全な耐性がある!", " is immune.");
-                               em_ptr->dam = 0;
-                       }
-                       else
-                       {
-                               em_ptr->note = _("には耐性がある。", " resists.");
-                               em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       }
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_WATE);
-               }
-
-               break;
-       }
-       case GF_CHAOS:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_CHAO)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_CHAO);
-               }
-               else if ((em_ptr->r_ptr->flags3 & RF3_DEMON) && one_in_(3))
-               {
-                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-               }
-               else
-               {
-                       em_ptr->do_polymorph = TRUE;
-                       em_ptr->do_conf = (5 + randint1(11) + em_ptr->r) / (em_ptr->r + 1);
-               }
-
-               break;
-       }
-       case GF_SHARDS:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_SHAR)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SHAR);
-               }
-
-               break;
-       }
-       case GF_ROCKET:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_SHAR)
-               {
-                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
-                       em_ptr->dam /= 2;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SHAR);
-               }
-
-               break;
-       }
-       case GF_SOUND:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_SOUN)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 2; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SOUN);
-               }
-               else
-                       em_ptr->do_stun = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
-
-               break;
-       }
-       case GF_CONFUSION:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
-               }
-               else
-                       em_ptr->do_conf = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
-
-               break;
-       }
-       case GF_DISENCHANT:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_DISE)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DISE);
-               }
-
-               break;
-       }
-       case GF_NEXUS:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_NEXU)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_NEXU);
-               }
-
-               break;
-       }
-       case GF_FORCE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_WALL)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_WALL);
-               }
-               else
-                       em_ptr->do_stun = (randint1(15) + em_ptr->r) / (em_ptr->r + 1);
-
-               break;
-       }
-       case GF_INERTIAL:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_INER)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_INER);
-               }
-               else
-               {
-                       /* Powerful monsters can resist */
-                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-                       {
-                               em_ptr->obvious = FALSE;
-                       }
-                       /* Normal monsters slow down */
-                       else
-                       {
-                               if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
-                               {
-                                       em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
-                               }
-                       }
-               }
-
-               break;
-       }
-       case GF_TIME:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_TIME)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_TIME);
-               }
-               else
-                       em_ptr->do_time = (em_ptr->dam + 1) / 2;
-
-               break;
-       }
-       case GF_GRAVITY:
-       {
-               bool resist_tele = FALSE;
-
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
-               {
-                       if (em_ptr->r_ptr->flags1 & (RF1_UNIQUE))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                               em_ptr->note = _("には効果がなかった。", " is unaffected!");
-                               resist_tele = TRUE;
-                       }
-                       else if (em_ptr->r_ptr->level > randint1(100))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                               em_ptr->note = _("には耐性がある!", " resists!");
-                               resist_tele = TRUE;
-                       }
-               }
-
-               if (!resist_tele) em_ptr->do_dist = 10;
-               else em_ptr->do_dist = 0;
-
-               if (caster_ptr->riding && (em_ptr->g_ptr->m_idx == caster_ptr->riding)) em_ptr->do_dist = 0;
-
-               if (em_ptr->r_ptr->flagsr & RFR_RES_GRAV)
-               {
-                       em_ptr->note = _("には耐性がある!", " resists!");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       em_ptr->do_dist = 0;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_GRAV);
-               }
-               else
-               {
-                       /* 1. slowness */
-                       /* Powerful monsters can resist */
-                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-                       {
-                               em_ptr->obvious = FALSE;
-                       }
-                       /* Normal monsters slow down */
-                       else
-                       {
-                               if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
-                               {
-                                       em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
-                               }
-                       }
-
-                       /* 2. stun */
-                       em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
-
-                       /* Attempt a saving throw */
-                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-                       {
-                               /* Resist */
-                               em_ptr->do_stun = 0;
-                               /* No em_ptr->obvious effect */
-                               em_ptr->note = _("には効果がなかった。", " is unaffected!");
-                               em_ptr->obvious = FALSE;
-                       }
-               }
-
-               break;
-       }
-       case GF_MANA:
-       case GF_SEEKER:
-       case GF_SUPER_RAY:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               break;
-       }
-       case GF_DISINTEGRATE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flags3 & RF3_HURT_ROCK)
-               {
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-                       em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
-                       em_ptr->note_dies = _("は蒸発した!", " evaporates!");
-                       em_ptr->dam *= 2;
-               }
-
-               break;
-       }
-       case GF_PSI:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (!(los(caster_ptr, em_ptr->m_ptr->fy, em_ptr->m_ptr->fx, caster_ptr->y, caster_ptr->x)))
-               {
-                       if (em_ptr->seen_msg)
-                               msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), em_ptr->m_name);
-                       em_ptr->skipped = TRUE;
-                       break;
-               }
-
-               if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
-               {
-                       em_ptr->dam = 0;
-                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-
-               }
-               else if ((em_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
-                       (em_ptr->r_ptr->flags3 & RF3_ANIMAL) ||
-                       (em_ptr->r_ptr->level > randint1(3 * em_ptr->dam)))
-               {
-                       em_ptr->note = _("には耐性がある!", " resists!");
-                       em_ptr->dam /= 3;
-
-                       /*
-                        * Powerful demons & undead can turn a mindcrafter's
-                        * attacks back on them
-                        */
-                       if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                               (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
-                               one_in_(2))
-                       {
-                               em_ptr->note = NULL;
-                               msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                       (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
-                                               "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
-
-                               if ((randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
-                               {
-                                       msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
-                               }
-                               else
-                               {
-                                       /* Injure +/- confusion */
-                                       monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_ptr, MD_WRONGDOER_NAME);
-                                       take_hit(caster_ptr, DAMAGE_ATTACK, em_ptr->dam, em_ptr->killer, -1);  /* has already been /3 */
-                                       if (one_in_(4) && !CHECK_MULTISHADOW(caster_ptr))
-                                       {
-                                               switch (randint1(4))
-                                               {
-                                               case 1:
-                                                       set_confused(caster_ptr, caster_ptr->confused + 3 + randint1(em_ptr->dam));
-                                                       break;
-                                               case 2:
-                                                       set_stun(caster_ptr, caster_ptr->stun + randint1(em_ptr->dam));
-                                                       break;
-                                               case 3:
-                                               {
-                                                       if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
-                                                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                                                       else
-                                                               set_afraid(caster_ptr, caster_ptr->afraid + 3 + randint1(em_ptr->dam));
-                                                       break;
-                                               }
-                                               default:
-                                                       if (!caster_ptr->free_act)
-                                                               (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(em_ptr->dam));
-                                                       break;
-                                               }
-                                       }
-                               }
-
-                               em_ptr->dam = 0;
-                       }
-               }
-
-               if ((em_ptr->dam > 0) && one_in_(4))
-               {
-                       switch (randint1(4))
-                       {
-                       case 1:
-                               em_ptr->do_conf = 3 + randint1(em_ptr->dam);
-                               break;
-                       case 2:
-                               em_ptr->do_stun = 3 + randint1(em_ptr->dam);
-                               break;
-                       case 3:
-                               em_ptr->do_fear = 3 + randint1(em_ptr->dam);
-                               break;
-                       default:
-                               em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
-                               em_ptr->do_sleep = 3 + randint1(em_ptr->dam);
-                               break;
-                       }
-               }
-
-               em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-               break;
-       }
-       case GF_PSI_DRAIN:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
-               {
-                       em_ptr->dam = 0;
-                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
-               }
-               else if ((em_ptr->r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
-                       (em_ptr->r_ptr->flags3 & RF3_ANIMAL) ||
-                       (em_ptr->r_ptr->level > randint1(3 * em_ptr->dam)))
-               {
-                       em_ptr->note = _("には耐性がある!", " resists!");
-                       em_ptr->dam /= 3;
-
-                       /*
-                        * Powerful demons & undead can turn a mindcrafter's
-                        * attacks back on them
-                        */
-                       if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                               (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
-                               (one_in_(2)))
-                       {
-                               em_ptr->note = NULL;
-                               msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                       (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
-                                               "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
-                               if ((randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
-                               {
-                                       msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
-                               }
-                               else
-                               {
-                                       monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_ptr, MD_WRONGDOER_NAME);
-                                       if (!CHECK_MULTISHADOW(caster_ptr))
-                                       {
-                                               msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
-                                               caster_ptr->csp -= damroll(5, em_ptr->dam) / 2;
-                                               if (caster_ptr->csp < 0) caster_ptr->csp = 0;
-                                               caster_ptr->redraw |= PR_MANA;
-                                               caster_ptr->window |= (PW_SPELL);
-                                       }
-                                       take_hit(caster_ptr, DAMAGE_ATTACK, em_ptr->dam, em_ptr->killer, -1);  /* has already been /3 */
-                               }
-
-                               em_ptr->dam = 0;
-                       }
-               }
-               else if (em_ptr->dam > 0)
-               {
-                       int b = damroll(5, em_ptr->dam) / 4;
-                       concptr str = (caster_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
-                       concptr msg = _("あなたは%sの苦痛を%sに変換した!",
-                               (em_ptr->seen ? "You convert %s's pain into %s!" :
-                                       "You convert %ss pain into %s!"));
-                       msg_format(msg, em_ptr->m_name, str);
-
-                       b = MIN(caster_ptr->msp, caster_ptr->csp + b);
-                       caster_ptr->csp = b;
-                       caster_ptr->redraw |= PR_MANA;
-                       caster_ptr->window |= (PW_SPELL);
-               }
-
-               em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-               break;
-       }
-       case GF_TELEKINESIS:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (one_in_(4))
-               {
-                       if (caster_ptr->riding && (em_ptr->g_ptr->m_idx == caster_ptr->riding)) em_ptr->do_dist = 0;
-                       else em_ptr->do_dist = 7;
-               }
-
-               em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, em_ptr->dam) + 1;
-               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (em_ptr->r_ptr->level > 5 + randint1(em_ptr->dam)))
-               {
-                       em_ptr->do_stun = 0;
-                       em_ptr->obvious = FALSE;
-               }
-
-               break;
-       }
-       case GF_PSY_SPEAR:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               break;
-       }
-       case GF_METEOR:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               break;
-       }
-       case GF_DOMINATION:
-       {
-               if (!is_hostile(em_ptr->m_ptr)) break;
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
-                       (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-               {
-                       if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
-                       }
-
-                       em_ptr->do_conf = 0;
-
-                       /*
-                        * Powerful demons & undead can turn a mindcrafter's
-                        * attacks back on them
-                        */
-                       if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                               (em_ptr->r_ptr->level > caster_ptr->lev / 2) &&
-                               (one_in_(2)))
-                       {
-                               em_ptr->note = NULL;
-                               msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                       (em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" :
-                                               "%^ss corrupted mind backlashes your attack!")), em_ptr->m_name);
-
-                               /* Saving throw */
-                               if (randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav)
-                               {
-                                       msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
-                               }
-                               else
-                               {
-                                       /* Confuse, stun, terrify */
-                                       switch (randint1(4))
-                                       {
-                                       case 1:
-                                               set_stun(caster_ptr, caster_ptr->stun + em_ptr->dam / 2);
-                                               break;
-                                       case 2:
-                                               set_confused(caster_ptr, caster_ptr->confused + em_ptr->dam / 2);
-                                               break;
-                                       default:
-                                       {
-                                               if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
-                                                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                                               else
-                                                       set_afraid(caster_ptr, caster_ptr->afraid + em_ptr->dam);
-                                       }
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               em_ptr->obvious = FALSE;
-                       }
-               }
-               else
-               {
-                       if (!common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
-                       {
-                               em_ptr->note = _("があなたに隷属した。", " is in your thrall!");
-                               set_pet(caster_ptr, em_ptr->m_ptr);
-                       }
-                       else
-                       {
-                               switch (randint1(4))
-                               {
-                               case 1:
-                                       em_ptr->do_stun = em_ptr->dam / 2;
-                                       break;
-                               case 2:
-                                       em_ptr->do_conf = em_ptr->dam / 2;
-                                       break;
-                               default:
-                                       em_ptr->do_fear = em_ptr->dam;
-                               }
-                       }
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_ICE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               em_ptr->do_stun = (randint1(15) + 1) / (em_ptr->r + 1);
-               if (em_ptr->r_ptr->flagsr & RFR_IM_COLD)
-               {
-                       em_ptr->note = _("にはかなり耐性がある!", " resists a lot.");
-                       em_ptr->dam /= 9;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_IM_COLD);
-               }
-               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_COLD))
-               {
-                       em_ptr->note = _("はひどい痛手をうけた。", " is hit hard.");
-                       em_ptr->dam *= 2;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_COLD);
-               }
-
-               break;
-       }
-       case GF_HYPODYNAMIA:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (!monster_living(em_ptr->m_ptr->r_idx))
-               {
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
-                       {
-                               if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-                               if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
-                       }
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-                       em_ptr->dam = 0;
-               }
-               else
-                       em_ptr->do_time = (em_ptr->dam + 7) / 8;
-
-               break;
-       }
-       case GF_DEATH_RAY:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (!monster_living(em_ptr->m_ptr->r_idx))
-               {
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
-                       {
-                               if (em_ptr->r_ptr->flags3 & RF3_DEMON) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-                               if (em_ptr->r_ptr->flags3 & RF3_UNDEAD) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               if (em_ptr->r_ptr->flags3 & RF3_NONLIVING) em_ptr->r_ptr->r_flags3 |= (RF3_NONLIVING);
-                       }
-                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
-                       em_ptr->obvious = FALSE;
-                       em_ptr->dam = 0;
-               }
-               else if (((em_ptr->r_ptr->flags1 & RF1_UNIQUE) &&
-                       (randint1(888) != 666)) ||
-                       (((em_ptr->r_ptr->level + randint1(20)) > randint1((em_ptr->caster_lev / 2) + randint1(10))) &&
-                               randint1(100) != 66))
-               {
-                       em_ptr->note = _("には耐性がある!", " resists!");
-                       em_ptr->obvious = FALSE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_OLD_POLY:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               em_ptr->do_polymorph = TRUE;
-
-               /* Powerful monsters can resist */
-               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (em_ptr->r_ptr->flags1 & RF1_QUESTOR) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->do_polymorph = FALSE;
-                       em_ptr->obvious = FALSE;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_OLD_CLONE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if ((floor_ptr->inside_arena) || is_pet(em_ptr->m_ptr) || (em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-               }
-               else
-               {
-                       em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
-                       if (multiply_monster(caster_ptr, em_ptr->g_ptr->m_idx, TRUE, 0L))
-                       {
-                               em_ptr->note = _("が分裂した!", " spawns!");
-                       }
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_STAR_HEAL:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
-
-               if (em_ptr->m_ptr->maxhp < em_ptr->m_ptr->max_maxhp)
-               {
-                       if (em_ptr->seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), em_ptr->m_name, em_ptr->m_poss);
-                       em_ptr->m_ptr->maxhp = em_ptr->m_ptr->max_maxhp;
-               }
-
-               if (!em_ptr->dam)
-               {
-                       if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
-                       if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
-                       break;
-               }
-       }
-       /* Fall through */
-       case GF_OLD_HEAL:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               /* Wake up */
-               (void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
-               if (MON_STUNNED(em_ptr->m_ptr))
-               {
-                       if (em_ptr->seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), em_ptr->m_name);
-                       (void)set_monster_stunned(caster_ptr, em_ptr->g_ptr->m_idx, 0);
-               }
-               if (MON_CONFUSED(em_ptr->m_ptr))
-               {
-                       if (em_ptr->seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), em_ptr->m_name);
-                       (void)set_monster_confused(caster_ptr, em_ptr->g_ptr->m_idx, 0);
-               }
-               if (MON_MONFEAR(em_ptr->m_ptr))
-               {
-                       if (em_ptr->seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), em_ptr->m_name, em_ptr->m_poss);
-                       (void)set_monster_monfear(caster_ptr, em_ptr->g_ptr->m_idx, 0);
-               }
-
-               if (em_ptr->m_ptr->hp < 30000) em_ptr->m_ptr->hp += em_ptr->dam;
-               if (em_ptr->m_ptr->hp > em_ptr->m_ptr->maxhp) em_ptr->m_ptr->hp = em_ptr->m_ptr->maxhp;
-
-               if (!em_ptr->who)
-               {
-                       chg_virtue(caster_ptr, V_VITALITY, 1);
-
-                       if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
-                               chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
-
-                       if (is_friendly(em_ptr->m_ptr))
-                               chg_virtue(caster_ptr, V_HONOUR, 1);
-                       else if (!(em_ptr->r_ptr->flags3 & RF3_EVIL))
-                       {
-                               if (em_ptr->r_ptr->flags3 & RF3_GOOD)
-                                       chg_virtue(caster_ptr, V_COMPASSION, 2);
-                               else
-                                       chg_virtue(caster_ptr, V_COMPASSION, 1);
-                       }
-
-                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
-                               chg_virtue(caster_ptr, V_NATURE, 1);
-               }
-
-               if (em_ptr->m_ptr->r_idx == MON_LEPER)
-               {
-                       em_ptr->heal_leper = TRUE;
-                       if (!em_ptr->who) chg_virtue(caster_ptr, V_COMPASSION, 5);
-               }
-
-               if (caster_ptr->health_who == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
-               if (caster_ptr->riding == em_ptr->g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
-
-               em_ptr->note = _("は体力を回復したようだ。", " looks healthier.");
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_OLD_SPEED:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if (set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100))
-               {
-                       em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
-               }
-
-               if (!em_ptr->who)
-               {
-                       if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
-                               chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
-                       if (is_friendly(em_ptr->m_ptr))
-                               chg_virtue(caster_ptr, V_HONOUR, 1);
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_OLD_SLOW:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               /* Powerful monsters can resist */
-               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-               }
-               else
-               {
-                       if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
-                       {
-                               em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
-                       }
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_OLD_SLEEP:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-               {
-                       if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
-                       }
-
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-               }
-               else
-               {
-                       em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
-                       em_ptr->do_sleep = 500;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_STASIS_EVIL:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       !(em_ptr->r_ptr->flags3 & RF3_EVIL) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-               }
-               else
-               {
-                       em_ptr->note = _("は動けなくなった!", " is suspended!");
-                       em_ptr->do_sleep = 500;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_STASIS:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-               }
-               else
-               {
-                       em_ptr->note = _("は動けなくなった!", " is suspended!");
-                       em_ptr->do_sleep = 500;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_CHARM:
-       {
-               int vir;
-               vir = virtue_number(caster_ptr, V_HARMONY);
-               if (vir)
-               {
-                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
-               }
-
-               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-               if (vir)
-               {
-                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
-               }
-
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else if (caster_ptr->cursed & TRC_AGGRAVATE)
-               {
-                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else
-               {
-                       em_ptr->note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
-                       set_pet(caster_ptr, em_ptr->m_ptr);
-
-                       chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
-                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
-                               chg_virtue(caster_ptr, V_NATURE, 1);
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_CONTROL_UNDEAD:
-       {
-               int vir;
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               vir = virtue_number(caster_ptr, V_UNLIFE);
-               if (vir)
-               {
-                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
-               }
-
-               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-               if (vir)
-               {
-                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
-               }
-
-               if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
-                       !(em_ptr->r_ptr->flags3 & RF3_UNDEAD))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else if (caster_ptr->cursed & TRC_AGGRAVATE)
-               {
-                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else
-               {
-                       em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
-                       set_pet(caster_ptr, em_ptr->m_ptr);
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_CONTROL_DEMON:
-       {
-               int vir;
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               vir = virtue_number(caster_ptr, V_UNLIFE);
-               if (vir)
-               {
-                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
-               }
-
-               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-               if (vir)
-               {
-                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
-               }
-
-               if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
-                       !(em_ptr->r_ptr->flags3 & RF3_DEMON))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else if (caster_ptr->cursed & TRC_AGGRAVATE)
-               {
-                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else
-               {
-                       em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
-                       set_pet(caster_ptr, em_ptr->m_ptr);
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_CONTROL_ANIMAL:
-       {
-               int vir;
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               vir = virtue_number(caster_ptr, V_NATURE);
-               if (vir)
-               {
-                       em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
-               }
-
-               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-               if (vir)
-               {
-                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
-               }
-
-               if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
-                       !(em_ptr->r_ptr->flags3 & RF3_ANIMAL))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else if (caster_ptr->cursed & TRC_AGGRAVATE)
-               {
-                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else
-               {
-                       em_ptr->note = _("はなついた。", " is tamed!");
-                       set_pet(caster_ptr, em_ptr->m_ptr);
-                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
-                               chg_virtue(caster_ptr, V_NATURE, 1);
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_CHARM_LIVING:
-       {
-               int vir;
-
-               vir = virtue_number(caster_ptr, V_UNLIFE);
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               vir = virtue_number(caster_ptr, V_UNLIFE);
-               if (vir)
-               {
-                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 10;
-               }
-
-               vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-               if (vir)
-               {
-                       em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
-               }
-
-               msg_format(_("%sを見つめた。", "You stare into %s."), em_ptr->m_name);
-
-               if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr) ||
-                       !monster_living(em_ptr->m_ptr->r_idx))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else if (caster_ptr->cursed & TRC_AGGRAVATE)
-               {
-                       em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                       if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-               }
-               else
-               {
-                       em_ptr->note = _("を支配した。", " is tamed!");
-                       set_pet(caster_ptr, em_ptr->m_ptr);
-                       if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
-                               chg_virtue(caster_ptr, V_NATURE, 1);
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_OLD_CONF:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               em_ptr->do_conf = damroll(3, (em_ptr->dam / 2)) + 1;
-               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                       (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-               {
-                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
-                       }
-
-                       em_ptr->do_conf = 0;
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_STUN:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
-               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-               {
-                       em_ptr->do_stun = 0;
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_LITE_WEAK:
-       {
-               if (!em_ptr->dam)
-               {
-                       em_ptr->skipped = TRUE;
-                       break;
-               }
-
-               if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
-
-                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
-                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-               }
-               else
-               {
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_LITE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if (em_ptr->r_ptr->flagsr & RFR_RES_LITE)
-               {
-                       em_ptr->note = _("には耐性がある!", " resists!");
-                       em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_LITE);
-               }
-               else if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
-               {
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
-                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
-                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-                       em_ptr->dam *= 2;
-               }
-               break;
-       }
-       case GF_DARK:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if (em_ptr->r_ptr->flagsr & RFR_RES_DARK)
-               {
-                       em_ptr->note = _("には耐性がある!", " resists!");
-                       em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
-               }
-
-               break;
-       }
-       case GF_KILL_WALL:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-
-                       em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_AWAY_UNDEAD:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
-               {
-                       bool resists_tele = FALSE;
-
-                       if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
-                       {
-                               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                                       resists_tele = TRUE;
-                               }
-                               else if (em_ptr->r_ptr->level > randint1(100))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       em_ptr->note = _("には耐性がある!", " resists!");
-                                       resists_tele = TRUE;
-                               }
-                       }
-
-                       if (!resists_tele)
-                       {
-                               if (em_ptr->seen) em_ptr->obvious = TRUE;
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               em_ptr->do_dist = em_ptr->dam;
-                       }
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_AWAY_EVIL:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
-               {
-                       bool resists_tele = FALSE;
-
-                       if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
-                       {
-                               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                                       resists_tele = TRUE;
-                               }
-                               else if (em_ptr->r_ptr->level > randint1(100))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       em_ptr->note = _("には耐性がある!", " resists!");
-                                       resists_tele = TRUE;
-                               }
-                       }
-
-                       if (!resists_tele)
-                       {
-                               if (em_ptr->seen) em_ptr->obvious = TRUE;
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-                               em_ptr->do_dist = em_ptr->dam;
-                       }
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_AWAY_ALL:
-       {
-               bool resists_tele = FALSE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_TELE)
-               {
-                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               resists_tele = TRUE;
-                       }
-                       else if (em_ptr->r_ptr->level > randint1(100))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
-                               em_ptr->note = _("には耐性がある!", " resists!");
-                               resists_tele = TRUE;
-                       }
-               }
-
-               if (!resists_tele)
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       em_ptr->do_dist = em_ptr->dam;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_TURN_UNDEAD:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-
-                       em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
-                       if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
-                       {
-                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               em_ptr->obvious = FALSE;
-                               em_ptr->do_fear = 0;
-                       }
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_TURN_EVIL:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-
-                       em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
-                       if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
-                       {
-                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               em_ptr->obvious = FALSE;
-                               em_ptr->do_fear = 0;
-                       }
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_TURN_ALL:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
-               if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                       (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->obvious = FALSE;
-                       em_ptr->do_fear = 0;
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_DISP_UNDEAD:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       /* Learn about em_ptr->effect_type */
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_DISP_EVIL:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_DISP_GOOD:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_DISP_LIVING:
-       {
-               if (monster_living(em_ptr->m_ptr->r_idx))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_DISP_DEMON:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_DISP_ALL:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               em_ptr->note = _("は身震いした。", " shudders.");
-               em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               break;
-       }
-       case GF_DRAIN_MANA:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
-               {
-                       if (em_ptr->who > 0)
-                       {
-                               if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
-                               {
-                                       em_ptr->m_caster_ptr->hp += em_ptr->dam;
-                                       if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
-                                       if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
-                                       if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
-
-                                       if (em_ptr->see_s_msg)
-                                       {
-                                               monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
-                                               msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
-                               (void)hp_player(caster_ptr, em_ptr->dam);
-                       }
-               }
-               else
-               {
-                       if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_MIND_BLAST:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
-
-               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
-               {
-                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
-                       }
-
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-               }
-               else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
-               {
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
-                       em_ptr->dam = 0;
-               }
-               else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
-               {
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam /= 3;
-               }
-               else
-               {
-                       em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
-                       em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-
-                       if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
-                       else em_ptr->do_conf = randint0(8) + 8;
-               }
-
-               break;
-       }
-       case GF_BRAIN_SMASH:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
-
-               if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                       (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
-                       (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
-               {
-                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
-                       }
-
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-               }
-               else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
-               {
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
-                       em_ptr->dam = 0;
-               }
-               else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
-               {
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-                       em_ptr->note = _("には耐性がある!", " resists!");
-                       em_ptr->dam /= 3;
-               }
-               else
-               {
-                       em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
-                       em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-                       if (em_ptr->who > 0)
-                       {
-                               em_ptr->do_conf = randint0(4) + 4;
-                               em_ptr->do_stun = randint0(4) + 4;
-                       }
-                       else
-                       {
-                               em_ptr->do_conf = randint0(8) + 8;
-                               em_ptr->do_stun = randint0(8) + 8;
-                       }
-                       (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
-               }
-
-               break;
-       }
-       case GF_CAUSE_1:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
-               if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_CAUSE_2:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
-
-               if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_CAUSE_3:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
-
-               if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
-       case GF_CAUSE_4:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (!em_ptr->who)
-                       msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
-                               "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
-
-               if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-               }
-               break;
-       }
-       case GF_HAND_DOOM:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flags1 & RF1_UNIQUE)
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-               }
-               else
-               {
-                       if ((em_ptr->who > 0) ? ((em_ptr->caster_lev + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + 10 + randint1(20))) :
-                               (((em_ptr->caster_lev / 2) + randint1(em_ptr->dam)) > (em_ptr->r_ptr->level + randint1(200))))
-                       {
-                               em_ptr->dam = ((40 + randint1(20)) * em_ptr->m_ptr->hp) / 100;
-
-                               if (em_ptr->m_ptr->hp < em_ptr->dam) em_ptr->dam = em_ptr->m_ptr->hp - 1;
-                       }
-                       else
-                       {
-                               /* todo 乱数で破滅のを弾いた結果が「耐性を持っている」ことになるのはおかしい */
-                               em_ptr->note = _("は耐性を持っている!", "resists!");
-                               em_ptr->dam = 0;
-                       }
-               }
-
-               break;
-       }
-       case GF_CAPTURE:
-       {
-               int nokori_hp;
-               if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
-                       (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
-               {
-                       msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
-                       em_ptr->skipped = TRUE;
-                       break;
-               }
-
-               if (is_pet(em_ptr->m_ptr)) nokori_hp = em_ptr->m_ptr->maxhp * 4L;
-               else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
-                       nokori_hp = em_ptr->m_ptr->maxhp * 3 / 10;
-               else
-                       nokori_hp = em_ptr->m_ptr->maxhp * 3 / 20;
-
-               if (em_ptr->m_ptr->hp >= nokori_hp)
-               {
-                       msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
-                       em_ptr->skipped = TRUE;
-               }
-               else if (em_ptr->m_ptr->hp < randint0(nokori_hp))
-               {
-                       if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
-                       msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
-                       cap_mon = em_ptr->m_ptr->r_idx;
-                       cap_mspeed = em_ptr->m_ptr->mspeed;
-                       cap_hp = em_ptr->m_ptr->hp;
-                       cap_maxhp = em_ptr->m_ptr->max_maxhp;
-                       cap_nickname = em_ptr->m_ptr->nickname;
-                       if (em_ptr->g_ptr->m_idx == caster_ptr->riding)
-                       {
-                               if (rakuba(caster_ptr, -1, FALSE))
-                               {
-                                       msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
-                               }
-                       }
-
-                       delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
-
-                       return GF_SWITCH_TRUE;
-               }
-               else
-               {
-                       msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
-                       em_ptr->skipped = TRUE;
-               }
-
-               break;
-       }
-       case GF_ATTACK:
-       {
-               return (gf_switch_result)py_attack(caster_ptr, em_ptr->y, em_ptr->x, em_ptr->dam);
-       }
-       case GF_ENGETSU:
-       {
-               int effect = 0;
-               bool done = TRUE;
-
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-                       em_ptr->skipped = TRUE;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                       break;
-               }
-               if (MON_CSLEEP(em_ptr->m_ptr))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-                       em_ptr->skipped = TRUE;
-                       break;
-               }
-
-               if (one_in_(5)) effect = 1;
-               else if (one_in_(4)) effect = 2;
-               else if (one_in_(3)) effect = 3;
-               else done = FALSE;
-
-               if (effect == 1)
-               {
-                       if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-                       {
-                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               em_ptr->obvious = FALSE;
-                       }
-                       else
-                       {
-                               if (set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 50))
-                               {
-                                       em_ptr->note = _("の動きが遅くなった。", " starts moving slower.");
-                               }
-                       }
-               }
-               else if (effect == 2)
-               {
-                       em_ptr->do_stun = damroll((caster_ptr->lev / 10) + 3, (em_ptr->dam)) + 1;
-                       if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-                       {
-                               em_ptr->do_stun = 0;
-                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               em_ptr->obvious = FALSE;
-                       }
-               }
-               else if (effect == 3)
-               {
-                       if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
-                               (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP) ||
-                               (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
-                       {
-                               if (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_SLEEP);
-                               }
-
-                               em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                               em_ptr->obvious = FALSE;
-                       }
-                       else
-                       {
-                               /* Go to sleep (much) later */
-                               em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
-                               em_ptr->do_sleep = 500;
-                       }
-               }
-
-               if (!done)
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_GENOCIDE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (genocide_aux(caster_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, !em_ptr->who, (em_ptr->r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
-               {
-                       if (em_ptr->seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), em_ptr->m_name);
-                       chg_virtue(caster_ptr, V_VITALITY, -1);
-                       return GF_SWITCH_TRUE;
-               }
-
-               em_ptr->skipped = TRUE;
-               break;
-       }
-       case GF_PHOTO:
-       {
-               if (!em_ptr->who)
-                       msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), em_ptr->m_name);
-
-               if (em_ptr->r_ptr->flags3 & (RF3_HURT_LITE))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_LITE);
-
-                       em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
-                       em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-               }
-               else
-               {
-                       em_ptr->dam = 0;
-               }
-
-               em_ptr->photo = em_ptr->m_ptr->r_idx;
-               break;
-       }
-       case GF_BLOOD_CURSE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               break;
-       }
-       case GF_CRUSADE:
-       {
-               bool success = FALSE;
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
-               {
-                       if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) em_ptr->dam -= 50;
-                       if (em_ptr->dam < 1) em_ptr->dam = 1;
-
-                       if (is_pet(em_ptr->m_ptr))
-                       {
-                               em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
-                               (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
-                               success = TRUE;
-                       }
-                       else if ((em_ptr->r_ptr->flags1 & (RF1_QUESTOR)) ||
-                               (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
-                               (caster_ptr->cursed & TRC_AGGRAVATE) ||
-                               ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
-                       {
-                               if (one_in_(4)) em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
-                       {
-                               em_ptr->note = _("を支配した。", " is tamed!");
-                               set_pet(caster_ptr, em_ptr->m_ptr);
-                               (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
-
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
-                               success = TRUE;
-                       }
-               }
-
-               if (!success)
-               {
-                       if (!(em_ptr->r_ptr->flags3 & RF3_NO_FEAR))
-                       {
-                               em_ptr->do_fear = randint1(90) + 10;
-                       }
-                       else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
-                               em_ptr->r_ptr->r_flags3 |= (RF3_NO_FEAR);
-               }
-
-               em_ptr->dam = 0;
-               break;
-       }
-       case GF_WOUNDS:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-               if (randint0(100 + em_ptr->dam) < (em_ptr->r_ptr->level + 50))
-               {
-                       em_ptr->note = _("には効果がなかった。", " is unaffected.");
-                       em_ptr->dam = 0;
-               }
-               break;
-       }
-       default:
-       {
-               em_ptr->skipped = TRUE;
-               em_ptr->dam = 0;
-               break;
-       }
-       }
-
-       return GF_SWITCH_CONTINUE;
-}
-
-
-/*!
  * @brief 魔法の効果やモンスター種別(MAKE/FEMALE/なし)に応じて表示するメッセージを変更する
  * @param caster_ptr プレーヤーへの参照ポインタ
  * @param em_ptr モンスター効果構造体への参照ポインタ