/* Build some rooms */
else
{
+ int tunnel_fail_count = 0;
+
/*
* Build each type of room in turn until we cannot build any more.
*/
if (randint1(dun_level) > d_info[dungeon_type].tunnel_percent)
{
/* make cave-like tunnel */
- build_tunnel2(dun->cent[i].x, dun->cent[i].y, x, y, 2, 2);
+ (void)build_tunnel2(dun->cent[i].x, dun->cent[i].y, x, y, 2, 2);
}
else
{
/* make normal tunnel */
- build_tunnel(dun->cent[i].y, dun->cent[i].x, y, x);
+ if (!build_tunnel(dun->cent[i].y, dun->cent[i].x, y, x)) tunnel_fail_count++;
}
+ if (tunnel_fail_count >= 2) return FALSE;
+
/* Turn the tunnel into corridor */
for (j = 0; j < dun->tunn_n; j++)
{
* outer -- outer room walls
* solid -- solid room walls
*/
-void build_tunnel(int row1, int col1, int row2, int col2)
+bool build_tunnel(int row1, int col1, int row2, int col2)
{
int y, x;
int tmp_row, tmp_col;
while ((row1 != row2) || (col1 != col2))
{
/* Mega-Hack -- Paranoia -- prevent infinite loops */
- if (main_loop_count++ > 2000) break;
+ if (main_loop_count++ > 2000) return FALSE;
/* Allow bends in the tunnel */
if (randint0(100) < dun_tun_chg)
dun->wall[dun->wall_n].x = col1;
dun->wall_n++;
}
+ else return FALSE;
/* Forbid re-entry near this piercing */
for (y = row1 - 1; y <= row1 + 1; y++)
dun->tunn[dun->tunn_n].x = col1;
dun->tunn_n++;
}
+ else return FALSE;
/* Allow door in next grid */
door_flag = FALSE;
dun->door[dun->door_n].x = col1;
dun->door_n++;
}
+ else return FALSE;
/* No door in next grid */
door_flag = TRUE;
}
}
}
+
+ return TRUE;
}
dun->tunn[dun->tunn_n].y = *y;
dun->tunn[dun->tunn_n].x = *x;
dun->tunn_n++;
- }
- return TRUE;
+ return TRUE;
+ }
+ else return FALSE;
}
if (is_floor_bold(*y, *x))
dun->wall[dun->wall_n].x = *x;
dun->wall_n++;
}
+ else return FALSE;
/* Forbid re-entry near this piercing */
for (j = *y - 1; j <= *y + 1; j++)
dun->door[dun->door_n].x = x3;
dun->door_n++;
}
+ else return FALSE;
}
firstsuccede = TRUE;
}
extern bool get_is_floor(int x, int y);
extern void set_floor(int x, int y);
-extern void build_tunnel(int row1, int col1, int row2, int col2);
+extern bool build_tunnel(int row1, int col1, int row2, int col2);
extern bool build_tunnel2(int x1, int y1, int x2, int y2, int type, int cutoff);