handle_stuff(player_ptr);
move_cursor_relative(player_ptr->y, player_ptr->x);
- if (need_term_fresh(player_ptr))
+ if (fresh_after)
term_fresh();
if (!player_ptr->playing || player_ptr->is_dead)
handle_stuff(player_ptr);
move_cursor_relative(player_ptr->y, player_ptr->x);
- if (need_term_fresh(player_ptr))
+ if (fresh_after)
term_fresh();
if (!player_ptr->playing || player_ptr->is_dead)
handle_stuff(player_ptr);
move_cursor_relative(player_ptr->y, player_ptr->x);
- if (need_term_fresh(player_ptr)) {
+ if (fresh_after) {
term_fresh();
}