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Fixed Magic Eater's super rapid recharging rod magic bug.
authoriks <iks@0568b783-4c39-0410-ac80-bf13821ea2a2>
Mon, 4 Feb 2013 09:33:04 +0000 (09:33 +0000)
committeriks <iks@0568b783-4c39-0410-ac80-bf13821ea2a2>
Mon, 4 Feb 2013 09:33:04 +0000 (09:33 +0000)
src/dungeon.c

index e93495b..da82f18 100644 (file)
@@ -990,7 +990,8 @@ static void regenmagic(int regen_amount)
                if (!p_ptr->magic_num2[i]) continue;
 
                /* Decrease remaining period for charging */
-               new_mana = (regen_amount * mult * ((long)p_ptr->magic_num2[i] + 10) * EATER_ROD_CHARGE) / (dev * 16); 
+               new_mana = (regen_amount * mult * ((s32b)p_ptr->magic_num2[i] + 10) * EATER_ROD_CHARGE)
+                                       / (dev * 16 * PY_REGEN_NORMAL);
                p_ptr->magic_num1[i] -= new_mana;
 
                /* Check minimum remaining period for charging */
@@ -1002,8 +1003,6 @@ static void regenmagic(int regen_amount)
 
 
 
-
-
 /*
  * Regenerate the monsters (once per 100 game turns)
  *