#define MAX_MIND_POWERS 21 /*!< 超能力の数 / Mindcraft */
/*!
- * @brief 視界処理配列サイズ / Maximum size of the "view" array (see "current_floor_ptr->grid_array.c")
- * @details Note that the "view radius" will NEVER exceed 20, and even if the "view"
- * was octagonal, we would never require more than 1520 entries in the array.
- */
-#define VIEW_MAX 1536
-
-/*!
* @brief 視界及び光源の過渡処理配列サイズ / Maximum size of the "temp" array (see "current_floor_ptr->grid_array.c")
* @details We must be as large as "VIEW_MAX" and "LITE_MAX" for proper functioning
* of "update_view()" and "update_lite()". We must also be as large as the
*/
#define MON_LITE_MAX 1536
+/*!
+ * @brief 視界処理配列サイズ / Maximum size of the "view" array (see "current_floor_ptr->grid_array.c")
+ * @details Note that the "view radius" will NEVER exceed 20, and even if the "view"
+ * was octagonal, we would never require more than 1520 entries in the array.
+ */
+#define VIEW_MAX 1536
+
typedef struct {
grid_type *grid_array[MAX_HGT];
DEPTH dun_level; /*!< 現在の実ダンジョン階層base_levelの参照元となる / Current dungeon level */