store_type *st_ptr;
char o_name[MAX_NLEN];
char buf[1024];
-
+ int total;
#ifdef JP
fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
if (pet) fprintf(fff, "\n");
}
+#ifdef JP
+ fprintf(fff, "\n [¥¯¥¨¥¹¥È¾ðÊó] \n");
+#else
+ fprintf(fff, "\n [Quest information] \n");
+#endif
+
+#ifdef JP
+ fprintf(fff, "\n¡ÔãÀ®¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
+#else
+ fprintf(fff, "\n< Completed Quest >\n");
+#endif
+ total = 0;
+ for (i = 1; i < max_quests; i++)
+ {
+ /* No info from "silent" quests */
+ if (quest[i].flags & QUEST_FLAG_SILENT) continue;
+
+ if (quest[i].status == QUEST_STATUS_FINISHED)
+ {
+ int old_quest;
+
+ total++;
+
+ if (i < MIN_RANDOM_QUEST)
+ {
+ /* Set the quest number temporary */
+ old_quest = p_ptr->inside_quest;
+ p_ptr->inside_quest = i;
+
+ /* Get the quest */
+ init_flags = INIT_ASSIGN;
+
+ process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
+
+ /* Reset the old quest number */
+ p_ptr->inside_quest = old_quest;
+ }
+
+ if ((i >= MIN_RANDOM_QUEST) && quest[i].r_idx)
+ {
+ /* Print the quest info */
+
+ if (quest[i].complev == 0)
+ {
+ fprintf(fff,
+#ifdef JP
+ " %s (%d³¬) - ÉÔÀᄀ\n",
+#else
+ " %s (Dungeon level: %d) - (Cancelled)\n",
+#endif
+ r_name+r_info[quest[i].r_idx].name,
+ quest[i].level);
+ }
+ else
+ {
+ fprintf(fff,
+#ifdef JP
+ " %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
+#else
+ " %s (Dungeon level: %d) - level %d\n",
+#endif
+ r_name+r_info[quest[i].r_idx].name,
+ quest[i].level,
+ quest[i].complev);
+ }
+ }
+ else
+ {
+ /* Print the quest info */
+#ifdef JP
+ fprintf(fff, " %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
+#else
+ fprintf(fff, " %s (Danger level: %d) - level %d\n",
+#endif
+
+ quest[i].name, quest[i].level, quest[i].complev);
+ }
+ }
+ }
+#ifdef JP
+ if (!total) fprintf(fff, " ¤Ê¤·\n");
+#else
+ if (!total) fprintf(fff, " Nothing.\n");
+#endif
+
+#ifdef JP
+ fprintf(fff, "\n¡Ô¼ºÇÔ¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
+#else
+ fprintf(fff, "\n< Failed Quest >\n");
+#endif
+ total = 0;
+ for (i = 1; i < max_quests; i++)
+ {
+ /* No info from "silent" quests */
+ if (quest[i].flags & QUEST_FLAG_SILENT) continue;
+
+ if ((quest[i].status == QUEST_STATUS_FAILED_DONE) || (quest[i].status == QUEST_STATUS_FAILED))
+ {
+ int old_quest;
+
+ total++;
+
+ if (i < MIN_RANDOM_QUEST)
+ {
+ /* Set the quest number temporary */
+ old_quest = p_ptr->inside_quest;
+ p_ptr->inside_quest = i;
+
+ /* Get the quest text */
+ init_flags = INIT_ASSIGN;
+
+ process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
+
+ /* Reset the old quest number */
+ p_ptr->inside_quest = old_quest;
+ }
+
+ if ((i >= MIN_RANDOM_QUEST) && quest[i].r_idx)
+ {
+ /* Print the quest info */
+#ifdef JP
+ fprintf(fff, " %s (%d³¬) - ¥ì¥Ù¥ë%d\n",
+#else
+ fprintf(fff, " %s (Dungeon level: %d) - level %d\n",
+#endif
+
+ r_name+r_info[quest[i].r_idx].name, quest[i].level, quest[i].complev);
+ }
+ else
+ {
+ /* Print the quest info */
+#ifdef JP
+ fprintf(fff, " %s (´í¸±ÅÙ:%d³¬ÁêÅö) - ¥ì¥Ù¥ë%d\n",
+#else
+ fprintf(fff, " %s (Danger level: %d) - level %d\n",
+#endif
+
+ quest[i].name, quest[i].level, quest[i].complev);
+ }
+ }
+ }
+#ifdef JP
+ if (!total) fprintf(fff, " ¤Ê¤·\n");
+#else
+ if (!total) fprintf(fff, " Nothing.\n");
+#endif
+
if (p_ptr->is_dead && !p_ptr->total_winner)
{
#ifdef JP