* @brief アイテムを調査するコマンドのメインルーチン / Observe an item which has been *identify*-ed
* @return なし
*/
-void do_cmd_observe(void)
+void do_cmd_observe(player_type *creature_ptr)
{
OBJECT_IDX item;
object_type *o_ptr;
q = _("どのアイテムを調べますか? ", "Examine which item? ");
s = _("調べられるアイテムがない。", "You have nothing to examine.");
- o_ptr = choose_object(p_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
+ o_ptr = choose_object(creature_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
if (!o_ptr) return;
/* Require full knowledge */
extern void do_cmd_takeoff(player_type *creature_ptr);
extern void do_cmd_drop(player_type *creature_ptr);
extern void do_cmd_destroy(player_type *creature_ptr);
-extern void do_cmd_observe(void);
+extern void do_cmd_observe(player_type *creature_ptr);
extern void do_cmd_uninscribe(void);
extern void do_cmd_inscribe(void);
extern void do_cmd_refill(void);