object_value_real()内のpval値段計算をまとめた分評価が高くなるのを相殺
する為、medとhighとの境界値を引き上げた。lowとmedは据え置き。
if (o_ptr->tval >= TV_BOOTS)
{
+ /* For armors */
if (a_cursed) power_level = 0;
else if (total_flags < 15000) power_level = 1;
- else if (total_flags < 25000) power_level = 2;
+ else if (total_flags < 35000) power_level = 2;
else power_level = 3;
}
else
{
+ /* For weapons */
if (a_cursed) power_level = 0;
else if (total_flags < 20000) power_level = 1;
- else if (total_flags < 35000) power_level = 2;
+ else if (total_flags < 45000) power_level = 2;
else power_level = 3;
}