}
/* Special boundary walls -- South */
for (i = 0; i < MAX_WID; i++)
{
cave[MAX_HGT - 1][i].feat = FEAT_PERM_SOLID;
}
/* Special boundary walls -- South */
for (i = 0; i < MAX_WID; i++)
{
cave[MAX_HGT - 1][i].feat = FEAT_PERM_SOLID;
}
/* Special boundary walls -- West */
for (i = 0; i < MAX_HGT; i++)
{
cave[i][0].feat = FEAT_PERM_SOLID;
}
/* Special boundary walls -- West */
for (i = 0; i < MAX_HGT; i++)
{
cave[i][0].feat = FEAT_PERM_SOLID;
}
/* Special boundary walls -- East */
for (i = 0; i < MAX_HGT; i++)
{
cave[i][MAX_WID - 1].feat = FEAT_PERM_SOLID;
}
/* Special boundary walls -- East */
for (i = 0; i < MAX_HGT; i++)
{
cave[i][MAX_WID - 1].feat = FEAT_PERM_SOLID;