case GF_POIS:
case GF_NUKE:
case GF_DEATH_RAY:
-#ifdef JP
- message = "¸Ï¤ì¤¿";break;
-#else
- message = "was blasted.";break;
-#endif
+ message = _("¸Ï¤ì¤¿", "was blasted."); break;
case GF_TIME:
-#ifdef JP
- message = "½Ì¤ó¤À";break;
-#else
- message = "shrank.";break;
-#endif
+ message = _("½Ì¤ó¤À", "shrank."); break;
case GF_ACID:
-#ifdef JP
- message = "ÍϤ±¤¿";break;
-#else
- message = "melted.";break;
-#endif
+ message = _("ÍϤ±¤¿", "melted."); break;
case GF_COLD:
case GF_ICE:
-#ifdef JP
- message = "Åà¤ê¡¢ºÕ¤±»¶¤Ã¤¿";break;
-#else
- message = "was frozen and smashed.";break;
-#endif
+ message = _("Åà¤ê¡¢ºÕ¤±»¶¤Ã¤¿", "was frozen and smashed."); break;
case GF_FIRE:
case GF_ELEC:
case GF_PLASMA:
-#ifdef JP
- message = "dz¤¨¤¿";break;
-#else
- message = "burns up!";break;
-#endif
+ message = _("dz¤¨¤¿", "burns up!"); break;
case GF_METEOR:
case GF_CHAOS:
case GF_MANA:
case GF_DISENCHANT:
case GF_FORCE:
case GF_GRAVITY:
-#ifdef JP
- message = "Ê´ºÕ¤µ¤ì¤¿";break;
-#else
- message = "was crushed.";break;
-#endif
+ message = _("Ê´ºÕ¤µ¤ì¤¿", "was crushed."); break;
default:
message = NULL;break;
}
if (message)
{
-#ifdef JP
- msg_format("ÌÚ¤Ï%s¡£", message);
-#else
- msg_format("A tree %s", message);
-#endif
+ msg_format(_("ÌÚ¤Ï%s¡£", "A tree %s"), message);
cave_set_feat(y, x, one_in_(3) ? feat_brake : feat_grass);
/* Observe */
/* Check line of sight */
if (known)
{
-#ifdef JP
- msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
-#else
- msg_print("There is a bright flash of light!");
-#endif
-
+ msg_print(_("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª", "There is a bright flash of light!"));
obvious = TRUE;
}
/* Check line of sound */
if (known && (old_feat != c_ptr->feat))
{
-#ifdef JP
- msg_print("¥«¥Á¥Ã¤È²»¤¬¤·¤¿¡ª");
-#else
- msg_print("Click!");
-#endif
-
+ msg_print(_("¥«¥Á¥Ã¤È²»¤¬¤·¤¿¡ª", "Click!"));
obvious = TRUE;
}
}
if (known)
{
/* Message */
-#ifdef JP
- msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
-#else
- msg_print("There is a bright flash of light!");
-#endif
-
+ msg_print(_("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª", "There is a bright flash of light!"));
obvious = TRUE;
}
if (known && have_flag(mimic_f_ptr->flags, FF_OPEN))
{
/* Message */
-#ifdef JP
- msg_format("%s¤Ë²¿¤«¤¬¤Ä¤Ã¤«¤¨¤Æ³«¤«¤Ê¤¯¤Ê¤Ã¤¿¡£", f_name + mimic_f_ptr->name);
-#else
- msg_format("The %s seems stuck.", f_name + mimic_f_ptr->name);
-#endif
-
+ msg_format(_("%s¤Ë²¿¤«¤¬¤Ä¤Ã¤«¤¨¤Æ³«¤«¤Ê¤¯¤Ê¤Ã¤¿¡£", "The %s seems stuck."), f_name + mimic_f_ptr->name);
obvious = TRUE;
}
}
/* Message */
if (known && (c_ptr->info & (CAVE_MARK)))
{
-#ifdef JP
- msg_format("%s¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª", f_name + f_info[get_feat_mimic(c_ptr)].name);
-#else
- msg_format("The %s turns into mud!", f_name + f_info[get_feat_mimic(c_ptr)].name);
-#endif
-
+ msg_format(_("%s¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª", "The %s turns into mud!"), f_name + f_info[get_feat_mimic(c_ptr)].name);
obvious = TRUE;
}
{
if (is_mirror_grid(c_ptr))
{
-#ifdef JP
- msg_print("¶À¤¬³ä¤ì¤¿¡ª");
-#else
- msg_print("The mirror was crashed!");
-#endif
+ msg_print(_("¶À¤¬³ä¤ì¤¿¡ª", "The mirror was crashed!"));
sound(SOUND_GLASS);
remove_mirror(y, x);
project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
/* Message */
if (known && (c_ptr->info & CAVE_MARK))
{
-#ifdef JP
- msg_format("%s¤¬³ä¤ì¤¿¡ª", f_name + f_info[get_feat_mimic(c_ptr)].name);
-#else
- msg_format("The %s was crashed!", f_name + f_info[get_feat_mimic(c_ptr)].name);
-#endif
+ msg_format(_("%s¤¬³ä¤ì¤¿¡ª", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name);
sound(SOUND_GLASS);
}
case GF_SOUND:
{
if (is_mirror_grid(c_ptr) && p_ptr->lev < 40)
- {
-#ifdef JP
- msg_print("¶À¤¬³ä¤ì¤¿¡ª");
-#else
- msg_print("The mirror was crashed!");
-#endif
+ {
+ msg_print(_("¶À¤¬³ä¤ì¤¿¡ª", "The mirror was crashed!"));
sound(SOUND_GLASS);
remove_mirror(y, x);
project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
/* Message */
if (known && (c_ptr->info & CAVE_MARK))
{
-#ifdef JP
- msg_format("%s¤¬³ä¤ì¤¿¡ª", f_name + f_info[get_feat_mimic(c_ptr)].name);
-#else
- msg_format("The %s was crashed!", f_name + f_info[get_feat_mimic(c_ptr)].name);
-#endif
+ msg_format(_("%s¤¬³ä¤ì¤¿¡ª", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name);
sound(SOUND_GLASS);
}
if (hates_acid(o_ptr))
{
do_kill = TRUE;
-#ifdef JP
-note_kill = "Í»¤±¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " melt!" : " melts!");
-#endif
-
+ note_kill = _("Í»¤±¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " melt!" : " melts!"));
if (have_flag(flgs, TR_IGNORE_ACID)) ignore = TRUE;
}
break;
if (hates_elec(o_ptr))
{
do_kill = TRUE;
-#ifdef JP
-note_kill = "²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " are destroyed!" : " is destroyed!");
-#endif
-
+ note_kill = _("²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " are destroyed!" : " is destroyed!"));
if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE;
}
break;
{
if (hates_fire(o_ptr))
{
- do_kill = TRUE;
-#ifdef JP
-note_kill = "dz¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " burn up!" : " burns up!");
-#endif
-
+ do_kill = TRUE;
+ note_kill = _("dz¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " burn up!" : " burns up!"));
if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE;
}
break;
{
if (hates_cold(o_ptr))
{
-#ifdef JP
-note_kill = "ºÕ¤±»¶¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " shatter!" : " shatters!");
-#endif
-
+ note_kill = _("ºÕ¤±»¶¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " shatter!" : " shatters!"));
do_kill = TRUE;
if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE;
}
if (hates_fire(o_ptr))
{
do_kill = TRUE;
-#ifdef JP
-note_kill = "dz¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " burn up!" : " burns up!");
-#endif
-
+ note_kill = _("dz¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " burn up!" : " burns up!"));
if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE;
}
if (hates_elec(o_ptr))
{
ignore = FALSE;
do_kill = TRUE;
-#ifdef JP
-note_kill = "²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " are destroyed!" : " is destroyed!");
-#endif
-
+ note_kill = _("²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " are destroyed!" : " is destroyed!"));
if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE;
}
break;
{
if (hates_fire(o_ptr))
{
- do_kill = TRUE;
-#ifdef JP
-note_kill = "dz¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " burn up!" : " burns up!");
-#endif
-
+ do_kill = TRUE;
+ note_kill = _("dz¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " burn up!" : " burns up!"));
if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE;
}
if (hates_cold(o_ptr))
{
ignore = FALSE;
do_kill = TRUE;
-#ifdef JP
-note_kill = "ºÕ¤±»¶¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " shatter!" : " shatters!");
-#endif
-
+ note_kill = _("ºÕ¤±»¶¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " shatter!" : " shatters!"));
if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE;
}
break;
case GF_SOUND:
{
if (hates_cold(o_ptr))
- {
-#ifdef JP
-note_kill = "ºÕ¤±»¶¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " shatter!" : " shatters!");
-#endif
-
+ {
+ note_kill = _("ºÕ¤±»¶¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " shatter!" : " shatters!"));
do_kill = TRUE;
}
break;
case GF_SUPER_RAY:
{
do_kill = TRUE;
-#ifdef JP
-note_kill = "²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " are destroyed!" : " is destroyed!");
-#endif
-
+ note_kill = _("²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " are destroyed!" : " is destroyed!"));
break;
}
case GF_DISINTEGRATE:
{
do_kill = TRUE;
-#ifdef JP
-note_kill = "¾øȯ¤·¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " evaporate!" : " evaporates!");
-#endif
-
+ note_kill = _("¾øȯ¤·¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " evaporate!" : " evaporates!"));
break;
}
case GF_CHAOS:
{
do_kill = TRUE;
-#ifdef JP
-note_kill = "²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " are destroyed!" : " is destroyed!");
-#endif
-
+ note_kill = _("²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " are destroyed!" : " is destroyed!"));
if (have_flag(flgs, TR_RES_CHAOS)) ignore = TRUE;
else if ((o_ptr->tval == TV_SCROLL) && (o_ptr->sval == SV_SCROLL_CHAOS)) ignore = TRUE;
break;
{
if (object_is_cursed(o_ptr))
{
- do_kill = TRUE;
-#ifdef JP
-note_kill = "²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- note_kill = (plural ? " are destroyed!" : " is destroyed!");
-#endif
-
+ do_kill = TRUE;
+ note_kill = _("²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", (plural ? " are destroyed!" : " is destroyed!"));
}
break;
}
/* Notice */
if (known && (o_ptr->marked & OM_FOUND))
{
-#ifdef JP
-msg_print("¥«¥Á¥Ã¤È²»¤¬¤·¤¿¡ª");
-#else
- msg_print("Click!");
-#endif
-
+ msg_print(_("¥«¥Á¥Ã¤È²»¤¬¤·¤¿¡ª", "Click!"));
obvious = TRUE;
}
}
{
if (!note_kill)
{
-#ifdef JP
-note_kill = "³¥¤Ë¤Ê¤Ã¤¿¡£";
-#else
- note_kill = (plural ? " become dust." : " becomes dust.");
-#endif
+ note_kill = _("³¥¤Ë¤Ê¤Ã¤¿¡£", (plural ? " become dust." : " becomes dust."));
}
continue;
}
else if (summon_named_creature(who, y, x, o_ptr->pval, mode))
{
-#ifdef JP
-note_kill = "À¸¤Ê֤ä¿¡£";
-#else
- note_kill = " revived.";
-#endif
+ note_kill = _("À¸¤Ê֤ä¿¡£", " revived.");
}
else if (!note_kill)
{
-#ifdef JP
-note_kill = "³¥¤Ë¤Ê¤Ã¤¿¡£";
-#else
- note_kill = (plural ? " become dust." : " becomes dust.");
-#endif
+ note_kill = _("³¥¤Ë¤Ê¤Ã¤¿¡£", (plural ? " become dust." : " becomes dust."));
}
}
do_kill = TRUE;
/* Observe the resist */
if (known && (o_ptr->marked & OM_FOUND))
{
-#ifdef JP
-msg_format("%s¤Ï±Æ¶Á¤ò¼õ¤±¤Ê¤¤¡ª",
- o_name);
-#else
- msg_format("The %s %s unaffected!",
- o_name, (plural ? "are" : "is"));
-#endif
-
+ msg_format(_("%s¤Ï±Æ¶Á¤ò¼õ¤±¤Ê¤¤¡ª",
+ (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name);
}
}
/* Describe if needed */
if (known && (o_ptr->marked & OM_FOUND) && note_kill)
{
-#ifdef JP
-msg_format("%s¤Ï%s", o_name, note_kill);
-#else
- msg_format("The %s%s", o_name, note_kill);
-#endif
-
+ msg_format(_("%s¤Ï%s", "The %s%s"), o_name, note_kill);
}
k_idx = o_ptr->k_idx;
/* Hold the monster name */
char m_name[80];
-
-#ifndef JP
char m_poss[10];
-#endif
int photo = 0;
/* Get the monster name (BEFORE polymorphing) */
monster_desc(m_name, m_ptr, 0);
-#ifndef JP
/* Get the monster possessive ("his"/"her"/"its") */
monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
-#endif
-
if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 1);
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_IM_ACID)
{
-#ifdef JP
-note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists a lot.";
-#endif
-
+ note = _("¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª", " resists a lot.");
dam /= 9;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_IM_ELEC)
{
-#ifdef JP
-note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists a lot.";
-#endif
-
- dam /= 9;
+ note = _("¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª", " resists a lot.");
+ dam /= 9;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
}
break;
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_IM_FIRE)
{
-#ifdef JP
-note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists a lot.";
-#endif
-
+ note = _("¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª", " resists a lot.");
dam /= 9;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
}
else if (r_ptr->flags3 & (RF3_HURT_FIRE))
{
-#ifdef JP
-note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
-#else
- note = " is hit hard.";
-#endif
-
+ note = _("¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£", " is hit hard.");
dam *= 2;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_IM_COLD)
{
-#ifdef JP
-note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists a lot.";
-#endif
-
+ note = _("¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª", " resists a lot.");
dam /= 9;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
}
else if (r_ptr->flags3 & (RF3_HURT_COLD))
- {
-#ifdef JP
-note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
-#else
- note = " is hit hard.";
-#endif
-
+ {
+ note = _("¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£", " is hit hard.");
dam *= 2;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_IM_POIS)
{
-#ifdef JP
-note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists a lot.";
-#endif
-
+ note = _("¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª", " resists a lot.");
dam /= 9;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_IM_POIS)
{
-#ifdef JP
-note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flags3 & RF3_GOOD)
- {
+ {
+ note = _("¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£", " is hit hard.");
dam *= 2;
-#ifdef JP
-note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¼õ¤±¤¿¡£";
-#else
- note = " is hit hard.";
-#endif
-
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
}
break;
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flags3 & RF3_GOOD)
- {
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
-#ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " is immune.";
-#endif
-
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_GOOD;
}
else if (r_ptr->flags3 & RF3_EVIL)
{
- dam *= 2;
-#ifdef JP
-note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¼õ¤±¤¿¡£";
-#else
- note = " is hit hard.";
-#endif
-
+ dam *= 2;
+ note = _("¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£", " is hit hard.");
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
}
else
- {
-#ifdef JP
-note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
}
break;
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_PLAS)
- {
-#ifdef JP
-note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flagsr & RFR_RES_NETH)
{
if (r_ptr->flags3 & RF3_UNDEAD)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " is immune.";
-#endif
-
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
}
else
{
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
}
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
}
else if (r_ptr->flags3 & RF3_EVIL)
- {
+ {
+ note = _("¤Ï¤¤¤¯¤é¤«ÂÑÀ¤ò¼¨¤·¤¿¡£", " resists somewhat.");
dam /= 2;
-#ifdef JP
- note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ¤ò¼¨¤·¤¿¡£";
-#else
- note = " resists somewhat.";
-#endif
-
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
}
break;
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flagsr & RFR_RES_WATE)
{
if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " is immune.";
-#endif
-
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
}
else
- {
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
}
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_CHAO)
- {
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
}
else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
- {
-#ifdef JP
- note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ¤ò¼¨¤·¤¿¡£";
-#else
- note = " resists somewhat.";
-#endif
-
+ {
+ note = _("¤Ï¤¤¤¯¤é¤«ÂÑÀ¤ò¼¨¤·¤¿¡£", " resists somewhat.");
dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_SHAR)
{
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
- dam *= 3; dam /= randint1(6) + 6;
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
}
break;
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_SHAR)
- {
-#ifdef JP
- note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ¤ò¼¨¤·¤¿¡£";
-#else
- note = " resists somewhat.";
-#endif
-
+ {
+ note = _("¤Ï¤¤¤¯¤é¤«ÂÑÀ¤ò¼¨¤·¤¿¡£", " resists somewhat.");
dam /= 2;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_SOUN)
{
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
- dam *= 2; dam /= randint1(6) + 6;
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
+ dam *= 2; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
}
else do_stun = (10 + randint1(15) + r) / (r + 1);
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flags3 & RF3_NO_CONF)
{
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
- dam *= 3; dam /= randint1(6) + 6;
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
}
else do_conf = (10 + randint1(15) + r) / (r + 1);
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_DISE)
{
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
- dam *= 3; dam /= randint1(6) + 6;
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
}
break;
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_NEXU)
- {
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_WALL)
- {
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_INER)
- {
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
}
{
if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
-#ifdef JP
- note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
-#else
- note = " starts moving slower.";
-#endif
+ note = _("¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", " starts moving slower.");
}
}
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_TIME)
{
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam *= 3; dam /= randint1(6) + 6;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flags1 & (RF1_UNIQUE))
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected!");
resist_tele = TRUE;
}
else if (r_ptr->level > randint1(100))
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists!";
-#endif
-
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
resist_tele = TRUE;
}
}
if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0;
if (r_ptr->flagsr & RFR_RES_GRAV)
- {
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
dam *= 3; dam /= randint1(6) + 6;
do_dist = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
{
if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
-#ifdef JP
- note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
-#else
- note = " starts moving slower.";
-#endif
+ note = _("¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", " starts moving slower.");
}
}
/* Resist */
do_stun = 0;
/* No obvious effect */
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected!");
obvious = FALSE;
}
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flags3 & RF3_HURT_ROCK)
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-#ifdef JP
-note = "¤ÎÈéÉ椬¤¿¤À¤ì¤¿¡ª";
-note_dies = "¤Ï¾øȯ¤·¤¿¡ª";
-#else
- note = " loses some skin!";
- note_dies = " evaporates!";
-#endif
-
+ note = _("¤ÎÈéÉ椬¤¿¤À¤ì¤¿¡ª", " loses some skin!");
+ note_dies = _("¤Ï¾øȯ¤·¤¿¡ª", " evaporates!");
dam *= 2;
}
break;
/* PSI only works if the monster can see you! -- RG */
if (!(los(m_ptr->fy, m_ptr->fx, py, px)))
{
-#ifdef JP
- if (seen_msg) msg_format("%s¤Ï¤¢¤Ê¤¿¤¬¸«¤¨¤Ê¤¤¤Î¤Ç±Æ¶Á¤µ¤ì¤Ê¤¤¡ª", m_name);
-#else
- if (seen_msg) msg_format("%^s can't see you, and isn't affected!", m_name);
-#endif
+ if (seen_msg)
+ msg_format(_("%s¤Ï¤¢¤Ê¤¿¤¬¸«¤¨¤Ê¤¤¤Î¤Ç±Æ¶Á¤µ¤ì¤Ê¤¤¡ª", "%^s can't see you, and isn't affected!"), m_name);
skipped = TRUE;
break;
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flags2 & RF2_EMPTY_MIND)
{
dam = 0;
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune!";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
}
else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
(r_ptr->flags3 & RF3_ANIMAL) ||
(r_ptr->level > randint1(3 * dam)))
- {
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
dam /= 3;
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
/*
* Powerful demons & undead can turn a mindcrafter's
one_in_(2))
{
note = NULL;
-#ifdef JP
- msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s%s corrupted mind backlashes your attack!",
- m_name, (seen ? "'s" : "s"));
-#endif
+ msg_format(_("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
+ (seen ? "%^s's corrupted mind backlashes your attack!" :
+ "%^ss corrupted mind backlashes your attack!")), m_name);
/* Saving throw */
if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
-#ifdef JP
- msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_print("You resist the effects!");
-#endif
-
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
}
else
{
case 3:
{
if (r_ptr->flags3 & RF3_NO_FEAR)
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = " is unaffected.";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
else
set_afraid(p_ptr->afraid + 3 + randint1(dam));
break;
do_fear = 3 + randint1(dam);
break;
default:
-#ifdef JP
- note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
-#else
- note = " falls asleep!";
-#endif
-
+ note = _("¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª", " falls asleep!");
do_sleep = 3 + randint1(dam);
break;
}
}
-#ifdef JP
- note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
-#else
- note_dies = " collapses, a mindless husk.";
-#endif
-
+ note_dies = _("¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", " collapses, a mindless husk.");
break;
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flags2 & RF2_EMPTY_MIND)
{
- dam = 0;
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune!";
-#endif
-
+ dam = 0;
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
}
else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
(r_ptr->flags3 & RF3_ANIMAL) ||
(r_ptr->level > randint1(3 * dam)))
- {
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
dam /= 3;
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
-
/*
* Powerful demons & undead can turn a mindcrafter's
(one_in_(2)))
{
note = NULL;
-#ifdef JP
- msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s%s corrupted mind backlashes your attack!",
- m_name, (seen ? "'s" : "s"));
-#endif
-
+ msg_format(_("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
+ (seen ? "%^s's corrupted mind backlashes your attack!" :
+ "%^ss corrupted mind backlashes your attack!")), m_name);
/* Saving throw */
if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
-#ifdef JP
- msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_print("You resist the effects!");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
}
else
{
monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
if (!CHECK_MULTISHADOW())
{
-#ifdef JP
- msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
-#else
- msg_print("Your psychic energy is drained!");
-#endif
-
+ msg_print(_("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª", "Your psychic energy is drained!"));
p_ptr->csp -= damroll(5, dam) / 2;
if (p_ptr->csp < 0) p_ptr->csp = 0;
p_ptr->redraw |= PR_MANA;
else if (dam > 0)
{
int b = damroll(5, dam) / 4;
-#ifdef JP
- cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? "ĶǽÎϥѥ" : "ËâÎÏ";
- msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤò%s¤ËÊÑ´¹¤·¤¿¡ª", m_name, str);
-#else
- cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? "psychic energy" : "mana";
- msg_format("You convert %s%s pain into %s!",
- m_name, (seen ? "'s" : "s"), str);
-#endif
+ cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("ĶǽÎϥѥ", "psychic energy") : _("ËâÎÏ", "mana");
+ cptr msg = _("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤò%s¤ËÊÑ´¹¤·¤¿¡ª",
+ (seen ? "You convert %s's pain into %s!" :
+ "You convert %ss pain into %s!"));
+ msg_format(msg, m_name, str);
b = MIN(p_ptr->msp, p_ptr->csp + b);
p_ptr->csp = b;
p_ptr->redraw |= PR_MANA;
p_ptr->window |= (PW_SPELL);
}
-
-#ifdef JP
- note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
-#else
- note_dies = " collapses, a mindless husk.";
-#endif
-
+ note_dies = _("¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", " collapses, a mindless husk.");
break;
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
(r_ptr->level > p_ptr->lev / 2) &&
(one_in_(2)))
{
- note = NULL;
-#ifdef JP
- msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s%s corrupted mind backlashes your attack!",
- m_name, (seen ? "'s" : "s"));
-#endif
+ note = NULL;
+ msg_format(_("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
+ (seen ? "%^s's corrupted mind backlashes your attack!" :
+ "%^ss corrupted mind backlashes your attack!")), m_name);
/* Saving throw */
if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
{
-#ifdef JP
- msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_print("You resist the effects!");
-#endif
-
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
}
else
{
default:
{
if (r_ptr->flags3 & RF3_NO_FEAR)
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = " is unaffected.";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
else
set_afraid(p_ptr->afraid + dam);
}
else
{
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
}
{
if ((dam > 29) && (randint1(100) < dam))
{
-#ifdef JP
-note = "¤¬¤¢¤Ê¤¿¤ËÎì°¤·¤¿¡£";
-#else
- note = " is in your thrall!";
-#endif
-
+ note = _("¤¬¤¢¤Ê¤¿¤ËÎì°¤·¤¿¡£", " is in your thrall!");
set_pet(m_ptr);
}
else
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
do_stun = (randint1(15) + 1) / (r + 1);
if (r_ptr->flagsr & RFR_IM_COLD)
- {
-#ifdef JP
- note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists a lot.";
-#endif
-
+ {
+ note = _("¤Ë¤Ï¤«¤Ê¤êÂÑÀ¤¬¤¢¤ë¡ª", " resists a lot.");
dam /= 9;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
}
else if (r_ptr->flags3 & (RF3_HURT_COLD))
{
-#ifdef JP
- note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
-#else
- note = " is hit hard.";
-#endif
-
+ note = _("¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£", " is hit hard.");
dam *= 2;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
}
-
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
dam = 0;
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
}
-
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " is immune.";
-#endif
-
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
obvious = FALSE;
dam = 0;
}
(randint1(888) != 666)) ||
(((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) &&
randint1(100) != 66))
- {
-#ifdef JP
-note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists!";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
obvious = FALSE;
dam = 0;
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if ((r_ptr->flags1 & RF1_UNIQUE) ||
(r_ptr->flags1 & RF1_QUESTOR) ||
(r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = " is unaffected!";
-#endif
-
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
do_poly = FALSE;
obvious = FALSE;
}
if (seen) obvious = TRUE;
if ((p_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
- {
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = " is unaffected!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
}
else
{
/* Attempt to clone. */
if (multiply_monster(c_ptr->m_idx, TRUE, 0L))
{
-#ifdef JP
-note = "¤¬Ê¬Îö¤·¤¿¡ª";
-#else
- note = " spawns!";
-#endif
-
+ note = _("¤¬Ê¬Îö¤·¤¿¡ª", " spawns!");
}
}
if (m_ptr->maxhp < m_ptr->max_maxhp)
{
-#ifdef JP
- if (seen_msg) msg_format("%^s¤Î¶¯¤µ¤¬Ìá¤Ã¤¿¡£", m_name);
-#else
- if (seen_msg) msg_format("%^s recovers %s vitality.", m_name, m_poss);
-#endif
+ if (seen_msg) msg_format(_("%^s¤Î¶¯¤µ¤¬Ìá¤Ã¤¿¡£", "%^s recovers %s vitality."), m_name, m_poss);
m_ptr->maxhp = m_ptr->max_maxhp;
}
(void)set_monster_csleep(c_ptr->m_idx, 0);
if (MON_STUNNED(m_ptr))
{
-#ifdef JP
- if (seen_msg) msg_format("%^s¤ÏÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤Ã¤¿¡£", m_name);
-#else
- if (seen_msg) msg_format("%^s is no longer stunned.", m_name);
-#endif
+ if (seen_msg) msg_format(_("%^s¤ÏÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤Ã¤¿¡£", "%^s is no longer stunned."), m_name);
(void)set_monster_stunned(c_ptr->m_idx, 0);
}
if (MON_CONFUSED(m_ptr))
{
-#ifdef JP
- if (seen_msg) msg_format("%^s¤Ïº®Í𤫤éΩ¤Áľ¤Ã¤¿¡£", m_name);
-#else
- if (seen_msg) msg_format("%^s is no longer confused.", m_name);
-#endif
+ if (seen_msg) msg_format(_("%^s¤Ïº®Í𤫤éΩ¤Áľ¤Ã¤¿¡£", "%^s is no longer confused."), m_name);
(void)set_monster_confused(c_ptr->m_idx, 0);
}
if (MON_MONFEAR(m_ptr))
{
-#ifdef JP
- if (seen_msg) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
-#else
- if (seen_msg) msg_format("%^s recovers %s courage.", m_name, m_poss);
-#endif
+ if (seen_msg) msg_format(_("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", "%^s recovers %s courage."), m_name);
(void)set_monster_monfear(c_ptr->m_idx, 0);
}
if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
/* Message */
-#ifdef JP
- note = "¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£";
-#else
- note = " looks healthier.";
-#endif
+ note = _("¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", " looks healthier.");
/* No "real" damage */
dam = 0;
/* Speed up */
if (set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100))
{
-#ifdef JP
- note = "¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£";
-#else
- note = " starts moving faster.";
-#endif
+ note = _("¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", " starts moving faster.");
}
if (!who)
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* Powerful monsters can resist */
if ((r_ptr->flags1 & RF1_UNIQUE) ||
(r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
{
if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
-#ifdef JP
- note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
-#else
- note = " starts moving slower.";
-#endif
+ note = _("¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", " starts moving slower.");
}
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
}
-
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
else
{
/* Go to sleep (much) later */
-#ifdef JP
-note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
-#else
- note = " falls asleep!";
-#endif
-
+ note = _("¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª", " falls asleep!");
do_sleep = 500;
}
if (r_ptr->flagsr & RFR_RES_ALL)
{
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if ((r_ptr->flags1 & RF1_UNIQUE) ||
!(r_ptr->flags3 & RF3_EVIL) ||
(r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
else
{
/* Go to sleep (much) later */
-#ifdef JP
-note = "¤ÏÆ°¤±¤Ê¤¯¤Ê¤Ã¤¿¡ª";
-#else
- note = " is suspended!";
-#endif
-
+ note = _("¤ÏÆ°¤±¤Ê¤¯¤Ê¤Ã¤¿¡ª", " is suspended!");
do_sleep = 500;
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* Attempt a saving throw */
if ((r_ptr->flags1 & RF1_UNIQUE) ||
(r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
else
{
/* Go to sleep (much) later */
-#ifdef JP
-note = "¤ÏÆ°¤±¤Ê¤¯¤Ê¤Ã¤¿¡ª";
-#else
- note = " is suspended!";
-#endif
-
+ note = _("¤ÏÆ°¤±¤Ê¤¯¤Ê¤Ã¤¿¡ª", " is suspended!");
do_sleep = 500;
}
if (seen) obvious = TRUE;
if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* Resist */
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else if (p_ptr->cursed & TRC_AGGRAVATE)
{
-#ifdef JP
-note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
-#else
- note = " hates you too much!";
-#endif
-
+ note = _("¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª", " hates you too much!");
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else
{
-#ifdef JP
-note = "¤ÏÆÍÁ³Í§¹¥Åª¤Ë¤Ê¤Ã¤¿¤è¤¦¤À¡ª";
-#else
- note = " suddenly seems friendly!";
-#endif
-
+ note = _("¤ÏÆÍÁ³Í§¹¥Åª¤Ë¤Ê¤Ã¤¿¤è¤¦¤À¡ª", " suddenly seems friendly!");
set_pet(m_ptr);
chg_virtue(V_INDIVIDUALISM, -1);
}
if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
(r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
{
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else if (p_ptr->cursed & TRC_AGGRAVATE)
{
-#ifdef JP
-note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
-#else
- note = " hates you too much!";
-#endif
-
+ note = _("¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª", " hates you too much!");
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else
{
-#ifdef JP
-note = "¤Ï´û¤Ë¤¢¤Ê¤¿¤ÎÅÛÎì¤À¡ª";
-#else
- note = " is in your thrall!";
-#endif
-
+ note = _("¤Ï´û¤Ë¤¢¤Ê¤¿¤ÎÅÛÎì¤À¡ª", " is in your thrall!");
set_pet(m_ptr);
}
}
if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
(r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
{
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else if (p_ptr->cursed & TRC_AGGRAVATE)
{
-#ifdef JP
-note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
-#else
- note = " hates you too much!";
-#endif
-
+ note = _("¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª", " hates you too much!");
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else
{
-#ifdef JP
-note = "¤Ï´û¤Ë¤¢¤Ê¤¿¤ÎÅÛÎì¤À¡ª";
-#else
- note = " is in your thrall!";
-#endif
-
+ note = _("¤Ï´û¤Ë¤¢¤Ê¤¿¤ÎÅÛÎì¤À¡ª", " is in your thrall!");
set_pet(m_ptr);
}
}
if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* Resist */
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else if (p_ptr->cursed & TRC_AGGRAVATE)
{
-#ifdef JP
-note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
-#else
- note = " hates you too much!";
-#endif
-
+ note = _("¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª", " hates you too much!");
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else
{
-#ifdef JP
-note = "¤Ï¤Ê¤Ä¤¤¤¿¡£";
-#else
- note = " is tamed!";
-#endif
-
+ note = _("¤Ï¤Ê¤Ä¤¤¤¿¡£", " is tamed!");
set_pet(m_ptr);
if (r_ptr->flags3 & RF3_ANIMAL)
if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 30;
if (dam < 1) dam = 1;
-#ifdef JP
-msg_format("%s¤ò¸«¤Ä¤á¤¿¡£",m_name);
-#else
- msg_format("You stare into %s.", m_name);
-#endif
+ msg_format(_("%s¤ò¸«¤Ä¤á¤¿¡£", "You stare into %s."), m_name);
if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
{
/* Resist */
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else if (p_ptr->cursed & TRC_AGGRAVATE)
{
-#ifdef JP
-note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
-#else
- note = " hates you too much!";
-#endif
-
+ note = _("¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª", " hates you too much!");
if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
}
else
{
-#ifdef JP
-note = "¤ò»ÙÇÛ¤·¤¿¡£";
-#else
- note = " is tamed!";
-#endif
-
+ note = _("¤ò»ÙÇÛ¤·¤¿¡£", " is tamed!");
set_pet(m_ptr);
if (r_ptr->flags3 & RF3_ANIMAL)
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
do_conf = 0;
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
do_stun = 0;
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
/* Special effect */
-#ifdef JP
-note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
-note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
-#else
- note = " cringes from the light!";
- note_dies = " shrivels away in the light!";
-#endif
-
+ note = _("¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª", " cringes from the light!");
+ note_dies = _("¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª", " shrivels away in the light!");
}
/* Normally no damage */
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_LITE)
- {
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
dam *= 2; dam /= (randint1(6)+6);
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
}
else if (r_ptr->flags3 & (RF3_HURT_LITE))
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
-#ifdef JP
- note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
- note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
-#else
- note = " cringes from the light!";
- note_dies = " shrivels away in the light!";
-#endif
-
+ note = _("¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª", " cringes from the light!");
+ note_dies = _("¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª", " shrivels away in the light!");
dam *= 2;
}
break;
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flagsr & RFR_RES_DARK)
- {
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists.";
-#endif
-
+ {
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
dam *= 2; dam /= (randint1(6)+6);
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
}
/* Memorize the effects */
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
- /* Cute little message */
-#ifdef JP
-note = "¤ÎÈéÉ椬¤¿¤À¤ì¤¿¡ª";
-note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
-#else
- note = " loses some skin!";
- note_dies = " dissolves!";
-#endif
-
+ /* Cute little message */
+ note = _("¤ÎÈéÉ椬¤¿¤À¤ì¤¿¡ª", " loses some skin!");
+ note_dies = _("¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª", " dissolves!");
}
/* Usually, ignore the effects */
{
if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
{
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
resists_tele = TRUE;
}
else if (r_ptr->level > randint1(100))
{
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists!";
-#endif
-
+ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
resists_tele = TRUE;
}
}
{
if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
{
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
resists_tele = TRUE;
}
else if (r_ptr->level > randint1(100))
{
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists!";
-#endif
-
+ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
resists_tele = TRUE;
}
}
{
if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
{
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
resists_tele = TRUE;
}
else if (r_ptr->level > randint1(100))
{
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " resists!";
-#endif
-
+ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
resists_tele = TRUE;
}
}
if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
{
/* No obvious effect */
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
do_fear = 0;
}
if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
{
/* No obvious effect */
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
do_fear = 0;
}
(r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
{
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
do_fear = 0;
}
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
/* Message */
-#ifdef JP
- note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
- note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
-#else
- note = " shudders.";
- note_dies = " dissolves!";
-#endif
+ note = _("¤Ï¿È¿Ì¤¤¤·¤¿¡£", " shudders.");
+ note_dies = _("¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª", " dissolves!");
}
/* Others ignore */
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
/* Message */
-#ifdef JP
- note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
- note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
-#else
- note = " shudders.";
- note_dies = " dissolves!";
-#endif
+ note = _("¤Ï¿È¿Ì¤¤¤·¤¿¡£", " shudders.");
+ note_dies = _("¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª", " dissolves!");
}
/* Others ignore */
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
/* Message */
-#ifdef JP
- note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
- note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
-#else
- note = " shudders.";
- note_dies = " dissolves!";
-#endif
+ note = _("¤Ï¿È¿Ì¤¤¤·¤¿¡£", " shudders.");
+ note_dies = _("¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª", " dissolves!");
}
/* Others ignore */
if (seen) obvious = TRUE;
/* Message */
-#ifdef JP
-note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
-note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
-#else
- note = " shudders.";
- note_dies = " dissolves!";
-#endif
-
+ note = _("¤Ï¿È¿Ì¤¤¤·¤¿¡£", " shudders.");
+ note_dies = _("¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª", " dissolves!");
}
/* Others ignore */
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
/* Message */
-#ifdef JP
- note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
- note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
-#else
- note = " shudders.";
- note_dies = " dissolves!";
-#endif
+ note = _("¤Ï¿È¿Ì¤¤¤·¤¿¡£", " shudders.");
+ note_dies = _("¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª", " dissolves!");
}
/* Others ignore */
if (seen) obvious = TRUE;
/* Message */
-#ifdef JP
-note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
-note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
-#else
- note = " shudders.";
- note_dies = " dissolves!";
-#endif
-
-
+ note = _("¤Ï¿È¿Ì¤¤¤·¤¿¡£", " shudders.");
+ note_dies = _("¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª", " dissolves!");
break;
}
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
{
/* Get the monster name */
monster_desc(killer, caster_ptr, 0);
-#ifdef JP
- msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", killer);
-#else
- msg_format("%^s appears healthier.", killer);
-#endif
+ msg_format(_("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", "%^s appears healthier."), killer);
}
}
}
else
{
/* Message */
-#ifdef JP
- msg_format("%s¤«¤éÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¤È¤Ã¤¿¡£", m_name);
-#else
- msg_format("You draw psychic energy from %s.", m_name);
-#endif
-
+ msg_format(_("%s¤«¤éÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¤È¤Ã¤¿¡£", "You draw psychic energy from %s."), m_name);
(void)hp_player(dam);
}
}
else
{
-#ifdef JP
- if (see_s_msg) msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", m_name);
-#else
- if (see_s_msg) msg_format("%s is unaffected.", m_name);
-#endif
+ if (see_s_msg) msg_format(_("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", "%s is unaffected."), m_name);
}
dam = 0;
break;
{
if (seen) obvious = TRUE;
/* Message */
-#ifdef JP
- if (!who) msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name);
-#else
- if (!who) msg_format("You gaze intently at %s.", m_name);
-#endif
+ if (!who) msg_format(_("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", "You gaze intently at %s."), m_name);
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flags3 & (RF3_NO_CONF))
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = "is unaffected!";
-#endif
+ }
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
}
else if (r_ptr->flags2 & RF2_EMPTY_MIND)
{
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune!";
-#endif
+ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
}
else if (r_ptr->flags2 & RF2_WEIRD_MIND)
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£", " resists.");
dam /= 3;
}
else
{
-#ifdef JP
- note = "¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£";
- note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
-#else
- note = " is blasted by psionic energy.";
- note_dies = " collapses, a mindless husk.";
-#endif
+ note = _("¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", " is blasted by psionic energy.");
+ note_dies = _("¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", " collapses, a mindless husk.");
if (who > 0) do_conf = randint0(4) + 4;
else do_conf = randint0(8) + 8;
{
if (seen) obvious = TRUE;
/* Message */
-#ifdef JP
- if (!who) msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name);
-#else
- if (!who) msg_format("You gaze intently at %s.", m_name);
-#endif
+ if (!who) msg_format(_("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", "You gaze intently at %s."), m_name);
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
if (r_ptr->flags3 & (RF3_NO_CONF))
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = "is unaffected!";
-#endif
+ }
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
}
else if (r_ptr->flags2 & RF2_EMPTY_MIND)
{
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune!";
-#endif
+ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
}
else if (r_ptr->flags2 & RF2_WEIRD_MIND)
{
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-#ifdef JP
- note = "¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡£";
-#else
- note = " resists.";
-#endif
+ if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+ note = _("¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", " resists!");
dam /= 3;
}
else
{
-#ifdef JP
- note = "¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£";
- note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
-#else
- note = " is blasted by psionic energy.";
- note_dies = " collapses, a mindless husk.";
-#endif
+ note = _("¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", " is blasted by psionic energy.");
+ note_dies = _("¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", " collapses, a mindless husk.");
if (who > 0)
{
{
if (seen) obvious = TRUE;
/* Message */
-#ifdef JP
- if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
-#else
- if (!who) msg_format("You point at %s and curse.", m_name);
-#endif
+ if (!who) msg_format(_("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", "You point at %s and curse."), m_name);
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* Attempt a saving throw */
if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = "is unaffected!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
}
break;
{
if (seen) obvious = TRUE;
/* Message */
-#ifdef JP
- if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
-#else
- if (!who) msg_format("You point at %s and curse horribly.", m_name);
-#endif
+ if (!who) msg_format(_("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", "You point at %s and curse horribly."), m_name);
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* Attempt a saving throw */
if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = "is unaffected!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
}
break;
{
if (seen) obvious = TRUE;
/* Message */
-#ifdef JP
- if (!who) msg_format("%s¤ò»Øº¹¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name);
-#else
- if (!who) msg_format("You point at %s, incanting terribly!", m_name);
-#endif
+ if (!who) msg_format(_("%s¤ò»Øº¹¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", "You point at %s, incanting terribly!"), m_name);
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* Attempt a saving throw */
if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = "is unaffected!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
}
break;
{
if (seen) obvious = TRUE;
/* Message */
-#ifdef JP
- if (!who) msg_format("%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name);
-#else
- if (!who) msg_format("You point at %s, screaming the word, 'DIE!'.", m_name);
-#endif
+ if (!who)
+ msg_format(_("%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£",
+ "You point at %s, screaming the word, 'DIE!'."), m_name);
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* Attempt a saving throw */
if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (caster_ptr->r_idx != MON_KENSHIROU)))
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = "is unaffected!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
}
break;
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flags1 & RF1_UNIQUE)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = "is unaffected!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
}
else
}
else
{
-#ifdef JP
- note = "¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª";
-#else
- note = "resists!";
-#endif
+ note = _("¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", "resists!");
dam = 0;
}
}
int nokori_hp;
if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
(r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
- {
-#ifdef JP
- msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
-#else
- msg_format("%^s is unaffected.", m_name);
-#endif
+ {
+ msg_format(_("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", "%s is unaffected."), m_name);
skipped = TRUE;
break;
}
if (m_ptr->hp >= nokori_hp)
{
-#ifdef JP
- msg_format("¤â¤Ã¤È¼å¤é¤»¤Ê¤¤¤È¡£");
-#else
- msg_format("You need to weaken %s more.", m_name);
-#endif
+ msg_format(_("¤â¤Ã¤È¼å¤é¤»¤Ê¤¤¤È¡£", "You need to weaken %s more."), m_name);
skipped = TRUE;
}
else if (m_ptr->hp < randint0(nokori_hp))
{
if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON);
-#ifdef JP
- msg_format("%s¤òÊᤨ¤¿¡ª",m_name);
-#else
- msg_format("You capture %^s!", m_name);
-#endif
+ msg_format(_("%s¤òÊᤨ¤¿¡ª", "You capture %^s!"), m_name);
cap_mon = m_ptr->r_idx;
cap_mspeed = m_ptr->mspeed;
cap_hp = m_ptr->hp;
{
if (rakuba(-1, FALSE))
{
-#ifdef JP
- msg_print("ÃÏÌ̤ËÍî¤È¤µ¤ì¤¿¡£");
-#else
- msg_format("You have fallen from %s.", m_name);
-#endif
+ msg_format(_("ÃÏÌ̤ËÍî¤È¤µ¤ì¤¿¡£", "You have fallen from %s."), m_name);
}
}
}
else
{
-#ifdef JP
-msg_format("¤¦¤Þ¤¯Êá¤Þ¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡£");
-#else
- msg_format("You failed to capture %s.", m_name);
-#endif
+ msg_format(_("¤¦¤Þ¤¯Êá¤Þ¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡£", "You failed to capture %s."), m_name);
skipped = TRUE;
}
break;
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
if (r_ptr->flags2 & RF2_EMPTY_MIND)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
break;
}
if (MON_CSLEEP(m_ptr))
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
skipped = TRUE;
break;
/* Powerful monsters can resist */
if ((r_ptr->flags1 & RF1_UNIQUE) ||
(r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
{
if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
-#ifdef JP
- note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
-#else
- note = " starts moving slower.";
-#endif
+ note = _("¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", " starts moving slower.");
}
}
}
do_stun = 0;
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
}
}
/* No obvious effect */
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
-
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
obvious = FALSE;
}
else
{
/* Go to sleep (much) later */
-#ifdef JP
-note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
-#else
- note = " falls asleep!";
-#endif
-
+ note = _("¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª", " falls asleep!");
do_sleep = 500;
}
}
if (!done)
- {
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
}
/* No "real" damage */
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
-#ifdef JP
- if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, "¥â¥ó¥¹¥¿¡¼¾ÃÌÇ"))
-#else
- if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, "Genocide One"))
-#endif
+ if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("¥â¥ó¥¹¥¿¡¼¾ÃÌÇ", "Genocide One")))
{
-#ifdef JP
- if (seen_msg) msg_format("%s¤Ï¾ÃÌǤ·¤¿¡ª", m_name);
-#else
- if (seen_msg) msg_format("%^s disappered!", m_name);
-#endif
+ if (seen_msg) msg_format(_("%s¤Ï¾ÃÌǤ·¤¿¡ª", "%^s disappered!"), m_name);
chg_virtue(V_VITALITY, -1);
return TRUE;
}
case GF_PHOTO:
{
-#ifdef JP
- if (!who) msg_format("%s¤ò¼Ì¿¿¤Ë»£¤Ã¤¿¡£", m_name);
-#else
- if (!who) msg_format("You take a photograph of %s.", m_name);
-#endif
+ if (!who) msg_format(_("%s¤ò¼Ì¿¿¤Ë»£¤Ã¤¿¡£", "You take a photograph of %s."), m_name);
/* Hurt by light */
if (r_ptr->flags3 & (RF3_HURT_LITE))
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
/* Special effect */
-#ifdef JP
- note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
- note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
-#else
- note = " cringes from the light!";
- note_dies = " shrivels away in the light!";
-#endif
+ note = _("¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª", " cringes from the light!");
+ note_dies = _("¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª", " shrivels away in the light!");
}
/* Normally no damage */
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
dam = 0;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* No need to tame your pet */
if (is_pet(m_ptr))
{
-#ifdef JP
- note = "¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£";
-#else
- note = " starts moving faster.";
-#endif
-
+ note = _("¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", " starts moving faster.");
(void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100);
success = TRUE;
}
}
else
{
-#ifdef JP
- note = "¤ò»ÙÇÛ¤·¤¿¡£";
-#else
- note = " is tamed!";
-#endif
-
+ note = _("¤ò»ÙÇÛ¤·¤¿¡£", " is tamed!");
set_pet(m_ptr);
(void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100);
if (seen) obvious = TRUE;
if (r_ptr->flagsr & RFR_RES_ALL)
- {
-#ifdef JP
- note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª";
-#else
- note = " is immune.";
-#endif
+ {
+ note = _("¤Ë¤Ï´°Á´¤ÊÂÑÀ¤¬¤¢¤ë¡ª", " is immune.");
skipped = TRUE;
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
/* Attempt a saving throw */
if (randint0(100 + dam) < (r_ptr->level + 50))
- {
-
-#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
-#else
- note = "is unaffected!";
-#endif
+ {
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
dam = 0;
}
break;
/* Modify the damage */
tmp = dam;
dam = mon_damage_mod(m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
-#ifdef JP
- if ((tmp > 0) && (dam == 0)) note = "¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤¡£";
-#else
- if ((tmp > 0) && (dam == 0)) note = " is unharmed.";
-#endif
+ if ((tmp > 0) && (dam == 0)) note = _("¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤¡£", " is unharmed.");
/* Check for death */
if (dam > m_ptr->hp)
/* Get stunned */
if (MON_STUNNED(m_ptr))
{
-#ifdef JP
- note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
-#else
- note = " is more dazed.";
-#endif
-
- tmp = MON_STUNNED(m_ptr) + (do_stun / 2);
+ note = _("¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£", " is more dazed.");
+ tmp = MON_STUNNED(m_ptr) + (do_stun / 2);
}
else
{
-#ifdef JP
- note = "¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£";
-#else
- note = " is dazed.";
-#endif
-
+ note = _("¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£", " is dazed.");
tmp = do_stun;
}
/* Already partially confused */
if (MON_CONFUSED(m_ptr))
{
-#ifdef JP
- note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
-#else
- note = " looks more confused.";
-#endif
-
+ note = _("¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£", " looks more confused.");
tmp = MON_CONFUSED(m_ptr) + (do_conf / 2);
}
/* Was not confused */
else
{
-#ifdef JP
- note = "¤Ïº®Í𤷤¿¤è¤¦¤À¡£";
-#else
- note = " looks confused.";
-#endif
-
+ note = _("¤Ïº®Í𤷤¿¤è¤¦¤À¡£", " looks confused.");
tmp = do_conf;
}
if (do_time)
{
-#ifdef JP
- note = "¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£";
-#else
- note = " seems weakened.";
-#endif
+ note = _("¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£", " seems weakened.");
m_ptr->maxhp -= do_time;
if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp;
}
if (seen) obvious = TRUE;
/* Monster polymorphs */
-#ifdef JP
- note = "¤¬ÊѿȤ·¤¿¡ª";
-#else
- note = " changes!";
-#endif
+ note = _("¤¬ÊѿȤ·¤¿¡ª", " changes!");
/* Turn off the damage */
dam = 0;
else
{
/* No polymorph */
-#ifdef JP
- note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
-#else
- note = " is unaffected!";
-#endif
+ note = _("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", " is unaffected.");
}
/* Hack -- Get new monster */
if (seen) obvious = TRUE;
/* Message */
-#ifdef JP
- note = "¤¬¾Ã¤¨µî¤Ã¤¿¡ª";
-#else
- note = " disappears!";
-#endif
+ note = _("¤¬¾Ã¤¨µî¤Ã¤¿¡ª", " disappears!");
if (!who) chg_virtue(V_VALOUR, -1);
if (sad)
{
-#ifdef JP
- msg_print("¾¯¤·Èᤷ¤¤µ¤Ê¬¤¬¤·¤¿¡£");
-#else
- msg_print("You feel sad for a moment.");
-#endif
+ msg_print(_("¾¯¤·Èᤷ¤¤µ¤Ê¬¤¬¤·¤¿¡£", "You feel sad for a moment."));
}
}
else if (heal_leper)
{
-#ifdef JP
- if (seen_msg) msg_print("ÉÔ·é¤ÊÉ¿ͤÏɵ¤¤¬¼£¤Ã¤¿¡ª");
-#else
- if (seen_msg) msg_print("The Mangy looking leper is healed!");
-#endif
+ if (seen_msg) msg_print(_("ÉÔ·é¤ÊÉ¿ͤÏɵ¤¤¬¼£¤Ã¤¿¡ª", "The Mangy looking leper is healed!"));
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
/* Give detailed messages if visible or destroyed */
if (note && seen_msg)
-#ifdef JP
- msg_format("%s%s", m_name, note);
-#else
- msg_format("%^s%s", m_name, note);
-#endif
-
+ msg_format(_("%s%s", "%^s%s"), m_name, note);
/* Hack -- Pain message */
else if (known && (dam || !do_fear))
sound(SOUND_FLEE);
/* Message */
-#ifdef JP
- msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s flees in terror!", m_name);
-#endif
+ msg_format(_("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", "%^s flees in terror!"), m_name);
}
/* Hack -- handle sleep */
case 1: case 2:
if (!count)
{
-#ifdef JP
-msg_print("ÃÏÌ̤¬Íɤ줿...");
-#else
- msg_print("The ground trembles...");
-#endif
-
+ msg_print(_("ÃÏÌ̤¬Íɤ줿...", "The ground trembles..."));
earthquake(ty, tx, 4 + randint0(4));
if (!one_in_(6)) break;
}
if (!count)
{
int dam = damroll(10, 10);
-#ifdef JP
-msg_print("½ã¿è¤ÊËâÎϤμ¡¸µ¤Ø¤ÎÈ⤬³«¤¤¤¿¡ª");
-#else
- msg_print("A portal opens to a plane of raw mana!");
-#endif
+ msg_print(_("½ã¿è¤ÊËâÎϤμ¡¸µ¤Ø¤ÎÈ⤬³«¤¤¤¿¡ª", "A portal opens to a plane of raw mana!"));
project(0, 8, ty,tx, dam, GF_MANA, curse_flg, -1);
if (!one_in_(6)) break;
case 7: case 8:
if (!count)
{
-#ifdef JP
-msg_print("¶õ´Ö¤¬ÏĤó¤À¡ª");
-#else
- msg_print("Space warps about you!");
-#endif
+ msg_print(_("¶õ´Ö¤¬ÏĤó¤À¡ª", "Space warps about you!"));
if (m_ptr->r_idx) teleport_away(c_ptr->m_idx, damroll(10, 10), TELEPORT_PASSIVE);
if (one_in_(13)) count += activate_hi_summon(ty, tx, TRUE);
if (!one_in_(6)) break;
}
case 9: case 10: case 11:
-#ifdef JP
-msg_print("¥¨¥Í¥ë¥®¡¼¤Î¤¦¤Í¤ê¤ò´¶¤¸¤¿¡ª");
-#else
- msg_print("You feel a surge of energy!");
-#endif
-
+ msg_print(_("¥¨¥Í¥ë¥®¡¼¤Î¤¦¤Í¤ê¤ò´¶¤¸¤¿¡ª", "You feel a surge of energy!"));
project(0, 7, ty, tx, 50, GF_DISINTEGRATE, curse_flg, -1);
if (!one_in_(6)) break;
case 12: case 13: case 14: case 15: case 16:
}
case 23: case 24: case 25:
if (p_ptr->hold_exp && (randint0(100) < 75)) break;
-#ifdef JP
-msg_print("·Ð¸³Ãͤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
- msg_print("You feel your experience draining away...");
-#endif
+ msg_print(_("·Ð¸³Ãͤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª", "You feel your experience draining away..."));
if (p_ptr->hold_exp) lose_exp(p_ptr->exp / 160);
else lose_exp(p_ptr->exp / 16);
byte t_y, t_x;
int max_attempts = 10;
-#ifdef JP
- if (blind) msg_print("²¿¤«¤¬Ä·¤ÍÊ֤ä¿¡ª");
- else if (p_ptr->special_defense & KATA_FUUJIN) msg_print("É÷¤ÎÇ¡¤¯Éð´ï¤ò¿¶¤ë¤Ã¤ÆÃƤÊÖ¤·¤¿¡ª");
- else msg_print("¹¶·â¤¬Ä·¤ÍÊ֤ä¿¡ª");
-#else
- if (blind) msg_print("Something bounces!");
- else msg_print("The attack bounces!");
-#endif
+ if (blind)
+ msg_print(_("²¿¤«¤¬Ä·¤ÍÊ֤ä¿¡ª", "Something bounces!"));
+ else if (p_ptr->special_defense & KATA_FUUJIN)
+ msg_print(_("É÷¤ÎÇ¡¤¯Éð´ï¤ò¿¶¤ë¤Ã¤ÆÃƤÊÖ¤·¤¿¡ª", "The attack bounces!"));
+ else
+ msg_print(_("¹¶·â¤¬Ä·¤ÍÊ֤ä¿¡ª", "The attack bounces!"));
/* Choose 'new' target */
switch (who)
{
case PROJECT_WHO_UNCTRL_POWER:
-#ifdef JP
- strcpy(killer, "À©¸æ¤Ç¤¤Ê¤¤ÎϤÎÈÅή");
-#else
- strcpy(killer, "uncontrollable power storm");
-#endif
+ strcpy(killer, _("À©¸æ¤Ç¤¤Ê¤¤ÎϤÎÈÅή", "uncontrollable power storm"));
break;
case PROJECT_WHO_GLASS_SHARDS:
-#ifdef JP
- strcpy(killer, "¥¬¥é¥¹¤ÎÇËÊÒ");
-#else
- strcpy(killer, "shards of glass");
-#endif
+ strcpy(killer, _("¥¬¥é¥¹¤ÎÇËÊÒ", "shards of glass"));
break;
default:
-#ifdef JP
- strcpy(killer, "æ«");
-#else
- strcpy(killer, "a trap");
-#endif
+ strcpy(killer, _("æ«", "a trap"));
break;
}
/* Standard damage -- hurts inventory too */
case GF_ACID:
{
-#ifdef JP
- if (fuzzy) msg_print("»À¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by acid!");
-#endif
-
+ if (fuzzy) msg_print(_("»À¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by acid!"));
get_damage = acid_dam(dam, killer, monspell, FALSE);
break;
}
/* Standard damage -- hurts inventory too */
case GF_FIRE:
{
-#ifdef JP
- if (fuzzy) msg_print("²Ð±ê¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by fire!");
-#endif
-
- get_damage = fire_dam(dam, killer, monspell, FALSE);
+ if (fuzzy) msg_print(_("²Ð±ê¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by fire!"));
+ get_damage = fire_dam(dam, killer, monspell, FALSE);
break;
}
/* Standard damage -- hurts inventory too */
case GF_COLD:
{
-#ifdef JP
- if (fuzzy) msg_print("Î䵤¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by cold!");
-#endif
-
+ if (fuzzy) msg_print(_("Î䵤¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by cold!"));
get_damage = cold_dam(dam, killer, monspell, FALSE);
break;
}
/* Standard damage -- hurts inventory too */
case GF_ELEC:
{
-#ifdef JP
- if (fuzzy) msg_print("ÅÅ·â¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by lightning!");
-#endif
-
+ if (fuzzy) msg_print(_("ÅÅ·â¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by lightning!"));
get_damage = elec_dam(dam, killer, monspell, FALSE);
break;
}
case GF_POIS:
{
bool double_resist = IS_OPPOSE_POIS();
-#ifdef JP
- if (fuzzy) msg_print("ÆǤǹ¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by poison!");
-#endif
+ if (fuzzy) msg_print(_("ÆǤǹ¶·â¤µ¤ì¤¿¡ª", "You are hit by poison!"));
if (p_ptr->resist_pois) dam = (dam + 2) / 3;
if (double_resist) dam = (dam + 2) / 3;
case GF_NUKE:
{
bool double_resist = IS_OPPOSE_POIS();
-#ifdef JP
- if (fuzzy) msg_print("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by radiation!");
-#endif
+ if (fuzzy) msg_print(_("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by radiation!"));
if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5;
if (double_resist) dam = (2 * dam + 2) / 5;
if (one_in_(5)) /* 6 */
{
-#ifdef JP
- msg_print("´ñ·ÁŪ¤ÊÊѿȤò¿ë¤²¤¿¡ª");
-#else
- msg_print("You undergo a freakish metamorphosis!");
-#endif
-
+ msg_print(_("´ñ·ÁŪ¤ÊÊѿȤò¿ë¤²¤¿¡ª", "You undergo a freakish metamorphosis!"));
if (one_in_(4)) /* 4 */
do_poly_self();
else
/* Standard damage */
case GF_MISSILE:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something!"));
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
break;
}
/* Holy Orb -- Player only takes partial damage */
case GF_HOLY_FIRE:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something!"));
if (p_ptr->align > 10)
dam /= 2;
else if (p_ptr->align < -10)
case GF_HELL_FIRE:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something!"));
if (p_ptr->align > 10)
dam *= 2;
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
/* Arrow -- XXX no dodging */
case GF_ARROW:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something sharp!");
-#endif
-
+ if (fuzzy)
+ {
+ msg_print(_("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something sharp!"));
+ }
else if ((inventory[INVEN_RARM].name1 == ART_ZANTETSU) || (inventory[INVEN_LARM].name1 == ART_ZANTETSU))
{
-#ifdef JP
- msg_print("Ìð¤ò»Â¤ê¼Î¤Æ¤¿¡ª");
-#else
- msg_print("You cut down the arrow!");
-#endif
+ msg_print(_("Ìð¤ò»Â¤ê¼Î¤Æ¤¿¡ª", "You cut down the arrow!"));
break;
}
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
/* Plasma -- XXX No resist */
case GF_PLASMA:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¤È¤Æ¤âÇ®¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something *HOT*!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«¤È¤Æ¤âÇ®¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something *HOT*!"));
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
/* Nether -- drain experience */
case GF_NETHER:
{
-#ifdef JP
- if (fuzzy) msg_print("ÃϹö¤ÎÎϤǹ¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by nether forces!");
-#endif
-
+ if (fuzzy) msg_print(_("ÃϹö¤ÎÎϤǹ¶·â¤µ¤ì¤¿¡ª", "You are hit by nether forces!"));
if (p_ptr->resist_neth)
{
if (!prace_is_(RACE_SPECTRE))
if (prace_is_(RACE_SPECTRE) && !CHECK_MULTISHADOW())
{
-#ifdef JP
- msg_print("µ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("You feel invigorated!");
-#endif
-
+ msg_print(_("µ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£", "You feel invigorated!"));
hp_player(dam / 4);
learn_spell(monspell);
}
/* Water -- stun/confuse */
case GF_WATER:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¼¾¤Ã¤¿¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something wet!");
-#endif
-
- if (!CHECK_MULTISHADOW())
+ if (fuzzy) msg_print(_("²¿¤«¼¾¤Ã¤¿¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something wet!"));
+ if (!CHECK_MULTISHADOW())
{
if (!p_ptr->resist_sound)
{
/* Chaos -- many effects */
case GF_CHAOS:
{
-#ifdef JP
- if (fuzzy) msg_print("̵Ãá½ø¤ÎÇÈÆ°¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by a wave of anarchy!");
-#endif
-
+ if (fuzzy) msg_print(_("̵Ãá½ø¤ÎÇÈÆ°¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by a wave of anarchy!"));
if (p_ptr->resist_chaos)
{
dam *= 6; dam /= (randint1(4) + 7);
(void)set_image(p_ptr->image + randint1(10));
if (one_in_(3))
{
-#ifdef JP
- msg_print("¤¢¤Ê¤¿¤Î¿ÈÂΤϥ«¥ª¥¹¤ÎÎϤÇDZ¤¸¶Ê¤²¤é¤ì¤¿¡ª");
-#else
- msg_print("Your body is twisted by chaos!");
-#endif
-
+ msg_print(_("¤¢¤Ê¤¿¤Î¿ÈÂΤϥ«¥ª¥¹¤ÎÎϤÇDZ¤¸¶Ê¤²¤é¤ì¤¿¡ª", "Your body is twisted by chaos!"));
(void)gain_random_mutation(0);
}
}
/* Shards -- mostly cutting */
case GF_SHARDS:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something sharp!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something sharp!"));
if (p_ptr->resist_shard)
{
dam *= 6; dam /= (randint1(4) + 7);
/* Sound -- mostly stunning */
case GF_SOUND:
{
-#ifdef JP
- if (fuzzy) msg_print("¹ì²»¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by a loud noise!");
-#endif
-
+ if (fuzzy) msg_print(_("¹ì²»¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by a loud noise!"));
if (p_ptr->resist_sound)
{
dam *= 5; dam /= (randint1(4) + 7);
/* Pure confusion */
case GF_CONFUSION:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«º®Í𤹤ë¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something puzzling!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«º®Í𤹤ë¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something puzzling!"));
if (p_ptr->resist_conf)
{
dam *= 5; dam /= (randint1(4) + 7);
/* Disenchantment -- see above */
case GF_DISENCHANT:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¤µ¤¨¤Ê¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something static!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«¤µ¤¨¤Ê¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something static!"));
if (p_ptr->resist_disen)
{
dam *= 6; dam /= (randint1(4) + 7);
/* Nexus -- see above */
case GF_NEXUS:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«´ñ̯¤Ê¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something strange!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«´ñ̯¤Ê¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something strange!"));
if (p_ptr->resist_nexus)
{
dam *= 6; dam /= (randint1(4) + 7);
/* Force -- mostly stun */
case GF_FORCE:
{
-#ifdef JP
- if (fuzzy) msg_print("±¿Æ°¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by kinetic force!");
-#endif
-
+ if (fuzzy) msg_print(_("±¿Æ°¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by kinetic force!"));
if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
{
(void)set_stun(p_ptr->stun + randint1(20));
/* Rocket -- stun, cut */
case GF_ROCKET:
{
-#ifdef JP
- if (fuzzy) msg_print("Çúȯ¤¬¤¢¤Ã¤¿¡ª");
-#else
- if (fuzzy) msg_print("There is an explosion!");
-#endif
-
+ if (fuzzy) msg_print(_("Çúȯ¤¬¤¢¤Ã¤¿¡ª", "There is an explosion!"));
if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
{
(void)set_stun(p_ptr->stun + randint1(20));
/* Inertia -- slowness */
case GF_INERTIA:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something slow!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something slow!"));
if (!CHECK_MULTISHADOW()) (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
break;
/* Lite -- blinding */
case GF_LITE:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something!"));
if (p_ptr->resist_lite)
{
dam *= 4; dam /= (randint1(4) + 7);
if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
{
-#ifdef JP
- if (!CHECK_MULTISHADOW()) msg_print("¸÷¤ÇÆùÂΤ¬¾Ç¤¬¤µ¤ì¤¿¡ª");
-#else
- if (!CHECK_MULTISHADOW()) msg_print("The light scorches your flesh!");
-#endif
-
+ if (!CHECK_MULTISHADOW()) msg_print(_("¸÷¤ÇÆùÂΤ¬¾Ç¤¬¤µ¤ì¤¿¡ª", "The light scorches your flesh!"));
dam *= 2;
}
else if (prace_is_(RACE_S_FAIRY))
if (p_ptr->wraith_form && !CHECK_MULTISHADOW())
{
p_ptr->wraith_form = 0;
-#ifdef JP
- msg_print("Á®¸÷¤Î¤¿¤áÈóʪ¼ÁŪ¤Ê±Æ¤Î¸ºß¤Ç¤¤¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("The light forces you out of your incorporeal shadow form.");
-#endif
+ msg_print(_("Á®¸÷¤Î¤¿¤áÈóʪ¼ÁŪ¤Ê±Æ¤Î¸ºß¤Ç¤¤¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£",
+ "The light forces you out of your incorporeal shadow form."));
p_ptr->redraw |= PR_MAP;
/* Update monsters */
/* Dark -- blinding */
case GF_DARK:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something!"));
if (p_ptr->resist_dark)
{
dam *= 4; dam /= (randint1(4) + 7);
/* Time -- bolt fewer effects XXX */
case GF_TIME:
{
-#ifdef JP
- if (fuzzy) msg_print("²áµî¤«¤é¤Î¾×·â¤Ë¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by a blast from the past!");
-#endif
-
+ if (fuzzy) msg_print(_("²áµî¤«¤é¤Î¾×·â¤Ë¹¶·â¤µ¤ì¤¿¡ª", "You are hit by a blast from the past!"));
if (p_ptr->resist_time)
{
dam *= 4;
dam /= (randint1(4) + 7);
-#ifdef JP
- msg_print("»þ´Ö¤¬Ä̤ê²á¤®¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
-#else
- msg_print("You feel as if time is passing you by.");
-#endif
+ msg_print(_("»þ´Ö¤¬Ä̤ê²á¤®¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£", "You feel as if time is passing you by."));
}
else if (!CHECK_MULTISHADOW())
{
case 1: case 2: case 3: case 4: case 5:
{
if (p_ptr->prace == RACE_ANDROID) break;
-#ifdef JP
- msg_print("¿ÍÀ¸¤¬µÕÌá¤ê¤·¤¿µ¤¤¬¤¹¤ë¡£");
-#else
- msg_print("You feel life has clocked back.");
-#endif
-
+ msg_print(_("¿ÍÀ¸¤¬µÕÌá¤ê¤·¤¿µ¤¤¬¤¹¤ë¡£", "You feel life has clocked back."));
lose_exp(100 + (p_ptr->exp / 100) * MON_DRAIN_LIFE);
break;
}
{
switch (randint1(6))
{
-#ifdef JP
- case 1: k = A_STR; act = "¶¯¤¯"; break;
- case 2: k = A_INT; act = "ÁïÌÀ¤Ç"; break;
- case 3: k = A_WIS; act = "¸ÌÀ¤Ç"; break;
- case 4: k = A_DEX; act = "´ïÍѤÇ"; break;
- case 5: k = A_CON; act = "·ò¹¯¤Ç"; break;
- case 6: k = A_CHR; act = "Èþ¤·¤¯"; break;
-#else
- case 1: k = A_STR; act = "strong"; break;
- case 2: k = A_INT; act = "bright"; break;
- case 3: k = A_WIS; act = "wise"; break;
- case 4: k = A_DEX; act = "agile"; break;
- case 5: k = A_CON; act = "hale"; break;
- case 6: k = A_CHR; act = "beautiful"; break;
-#endif
+ case 1: k = A_STR; act = _("¶¯¤¯", "strong"); break;
+ case 2: k = A_INT; act = _("ÁïÌÀ¤Ç", "bright"); break;
+ case 3: k = A_WIS; act = _("¸ÌÀ¤Ç", "wise"); break;
+ case 4: k = A_DEX; act = _("´ïÍѤÇ", "agile"); break;
+ case 5: k = A_CON; act = _("·ò¹¯¤Ç", "hale"); break;
+ case 6: k = A_CHR; act = _("Èþ¤·¤¯", "beautiful"); break;
}
-#ifdef JP
- msg_format("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤É%s¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£", act);
-#else
- msg_format("You're not as %s as you used to be...", act);
-#endif
+ msg_format(_("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤É%s¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£",
+ "You're not as %s as you used to be..."), act);
p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 3) / 4;
if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3;
case 10:
{
-#ifdef JP
- msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
-#else
- msg_print("You're not as powerful as you used to be...");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£",
+ "You're not as powerful as you used to be..."));
for (k = 0; k < 6; k++)
{
/* Gravity -- stun plus slowness plus teleport */
case GF_GRAVITY:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«½Å¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
- msg_print("¼þÊդνÅÎϤ¬¤æ¤¬¤ó¤À¡£");
-#else
- if (fuzzy) msg_print("You are hit by something heavy!");
- msg_print("Gravity warps around you.");
-#endif
+ if (fuzzy) msg_print(_("²¿¤«½Å¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something heavy!"));
+ msg_print(_("¼þÊդνÅÎϤ¬¤æ¤¬¤ó¤À¡£", "Gravity warps around you."));
if (!CHECK_MULTISHADOW())
{
/* Standard damage */
case GF_DISINTEGRATE:
{
-#ifdef JP
- if (fuzzy) msg_print("½ã¿è¤Ê¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by pure energy!");
-#endif
+ if (fuzzy) msg_print(_("½ã¿è¤Ê¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by pure energy!"));
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
break;
case GF_OLD_HEAL:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤é¤«¤Î¹¶·â¤Ë¤è¤Ã¤Æµ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
-#else
- if (fuzzy) msg_print("You are hit by something invigorating!");
-#endif
+ if (fuzzy) msg_print(_("²¿¤é¤«¤Î¹¶·â¤Ë¤è¤Ã¤Æµ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£", "You are hit by something invigorating!"));
(void)hp_player(dam);
dam = 0;
case GF_OLD_SPEED:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something!"));
(void)set_fast(p_ptr->fast + randint1(5), FALSE);
dam = 0;
break;
case GF_OLD_SLOW:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something slow!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something slow!"));
(void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
break;
}
case GF_OLD_SLEEP:
{
if (p_ptr->free_act) break;
-#ifdef JP
- if (fuzzy) msg_print("̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- if (fuzzy) msg_print("You fall asleep!");
-#endif
-
+ if (fuzzy) msg_print(_("̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª", "You fall asleep!"));
if (ironman_nightmare)
{
-#ifdef JP
- msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
-#else
- msg_print("A horrible vision enters your mind.");
-#endif
+ msg_print(_("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£", "A horrible vision enters your mind."));
/* Pick a nightmare */
get_mon_num_prep(get_nightmare, NULL);
case GF_SEEKER:
case GF_SUPER_RAY:
{
-#ifdef JP
- if (fuzzy) msg_print("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by an aura of magic!");
-#endif
-
+ if (fuzzy) msg_print(_("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by an aura of magic!"));
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
break;
}
/* Pure damage */
case GF_PSY_SPEAR:
{
-#ifdef JP
- if (fuzzy) msg_print("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by an energy!");
-#endif
-
+ if (fuzzy) msg_print(_("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by an energy!"));
get_damage = take_hit(DAMAGE_FORCE, dam, killer, monspell);
break;
}
/* Pure damage */
case GF_METEOR:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤¤¿¡ª");
-#else
- if (fuzzy) msg_print("Something falls from the sky on you!");
-#endif
+ if (fuzzy) msg_print(_("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤¤¿¡ª", "Something falls from the sky on you!"));
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
if (!p_ptr->resist_shard || one_in_(13))
/* Ice -- cold plus stun plus cuts */
case GF_ICE:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something sharp and cold!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something sharp and cold!"));
get_damage = cold_dam(dam, killer, monspell, FALSE);
if (!CHECK_MULTISHADOW())
{
/* Death Ray */
case GF_DEATH_RAY:
{
-#ifdef JP
- if (fuzzy) msg_print("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-#else
- if (fuzzy) msg_print("You are hit by something extremely cold!");
-#endif
-
+ if (fuzzy) msg_print(_("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª", "You are hit by something extremely cold!"));
if (p_ptr->mimic_form)
{
{
if (CHECK_MULTISHADOW())
{
-#ifdef JP
- msg_print("¹¶·â¤Ï¸¸±Æ¤ËÌ¿Ã椷¡¢¤¢¤Ê¤¿¤Ë¤ÏÆϤ«¤Ê¤«¤Ã¤¿¡£");
-#else
- msg_print("The attack hits Shadow, you are unharmed!");
-#endif
+ msg_print(_("¹¶·â¤Ï¸¸±Æ¤ËÌ¿Ã椷¡¢¤¢¤Ê¤¿¤Ë¤ÏÆϤ«¤Ê¤«¤Ã¤¿¡£", "The attack hits Shadow, you are unharmed!"));
}
else if (p_ptr->csp)
{
/* Basic message */
-#ifdef JP
- if (who > 0) msg_format("%^s¤ËÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¼è¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", m_name);
- else msg_print("Àº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¼è¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- if (who > 0) msg_format("%^s draws psychic energy from you!", m_name);
- else msg_print("Your psychic energy is drawn!");
-#endif
+ if (who > 0)
+ msg_format(_("%^s¤ËÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¼è¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", "%^s draws psychic energy from you!"), m_name);
+ else
+ msg_print(_("Àº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¼è¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", "Your psychic energy is drawn!"));
/* Full drain */
if (dam >= p_ptr->csp)
/* Special message */
if (m_ptr->ml)
{
-#ifdef JP
- msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
-#else
- msg_format("%^s appears healthier.", m_name);
-#endif
+ msg_format(_("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", "%^s appears healthier."), m_name);
}
}
}
{
if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW())
{
-#ifdef JP
- msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_print("You resist the effects!");
-#endif
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
learn_spell(monspell);
}
else
{
if (!CHECK_MULTISHADOW())
{
-#ifdef JP
- msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
-#else
- msg_print("Your mind is blasted by psyonic energy.");
-#endif
+ msg_print(_("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£", "Your mind is blasted by psyonic energy."));
if (!p_ptr->resist_conf)
{
case GF_BRAIN_SMASH:
{
if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW())
- {
-#ifdef JP
- msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_print("You resist the effects!");
-#endif
+ {
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
learn_spell(monspell);
}
else
{
if (!CHECK_MULTISHADOW())
- {
-#ifdef JP
- msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
-#else
- msg_print("Your mind is blasted by psionic energy.");
-#endif
+ {
+ msg_print(_("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£", "Your mind is blasted by psyonic energy."));
p_ptr->csp -= 100;
if (p_ptr->csp < 0)
case GF_CAUSE_1:
{
if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
- {
-#ifdef JP
- msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_print("You resist the effects!");
-#endif
+ {
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
learn_spell(monspell);
}
else
case GF_CAUSE_2:
{
if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
- {
-#ifdef JP
- msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_print("You resist the effects!");
-#endif
+ {
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
learn_spell(monspell);
}
else
case GF_CAUSE_3:
{
if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
- {
-#ifdef JP
- msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_print("You resist the effects!");
-#endif
+ {
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
learn_spell(monspell);
}
else
{
if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU) && !CHECK_MULTISHADOW())
{
-#ifdef JP
- msg_print("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_print("You resist the effects!");
-#endif
+ msg_print(_("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
learn_spell(monspell);
}
else
case GF_HAND_DOOM:
{
if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
- {
-#ifdef JP
- msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
- msg_format("You resist the effects!");
-#endif
+ {
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
learn_spell(monspell);
}
else
{
if (!CHECK_MULTISHADOW())
{
-#ifdef JP
- msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
-#else
- msg_print("You feel your life fade away!");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª", "You feel your life fade away!"));
curse_equipment(40, 20);
}
if ((p_ptr->tim_eyeeye || hex_spelling(HEX_EYE_FOR_EYE))
&& (get_damage > 0) && !p_ptr->is_dead && (who > 0))
{
-#ifdef JP
- msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
-#else
char m_name_self[80];
/* hisself */
monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
- msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
-#endif
+ msg_format(_("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", "The attack of %s has wounded %s!"), m_name, m_name_self);
project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
if (p_ptr->tim_eyeeye) set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
}
if (is_seen(m_ptr))
{
-#ifdef JP
if ((m_ptr->r_idx == MON_KENSHIROU) || (m_ptr->r_idx == MON_RAOU))
- msg_print("¡ÖËÌÅÍ¿À·ý±üµÁ¡¦Æó»Ø¿¿¶õÇÄ¡ª¡×");
- else if (m_ptr->r_idx == MON_DIO) msg_print("¥Ç¥£¥ª¡¦¥Ö¥é¥ó¥É¡¼¤Ï»Ø°ìËܤǹ¶·â¤òÃƤÊÖ¤·¤¿¡ª");
- else msg_print("¹¶·â¤ÏÄ·¤ÍÊ֤ä¿¡ª");
-#else
- msg_print("The attack bounces!");
-#endif
+ msg_print(_("¡ÖËÌÅÍ¿À·ý±üµÁ¡¦Æó»Ø¿¿¶õÇÄ¡ª¡×", "The attack bounces!"));
+ else if (m_ptr->r_idx == MON_DIO)
+ msg_print(_("¥Ç¥£¥ª¡¦¥Ö¥é¥ó¥É¡¼¤Ï»Ø°ìËܤǹ¶·â¤òÃƤÊÖ¤·¤¿¡ª", "The attack bounces!"));
+ else
+ msg_print(_("¹¶·â¤ÏÄ·¤ÍÊ֤ä¿¡ª", "The attack bounces!"));
}
if (is_original_ap_and_seen(m_ptr)) ref_ptr->r_flags2 |= RF2_REFLECTING;
{
if (rakuba(rakubadam_m, FALSE))
{
-#ifdef JP
-msg_format("%^s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª", m_name);
-#else
- msg_format("%^s has thrown you off!", m_name);
-#endif
+ msg_format(_("%^s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª", "%^s has thrown you off!"), m_name);
}
}
if (p_ptr->riding && rakubadam_p > 0)
{
if(rakuba(rakubadam_p, FALSE))
{
-#ifdef JP
-msg_format("%^s¤«¤éÍî¤Á¤Æ¤·¤Þ¤Ã¤¿¡ª", m_name);
-#else
- msg_format("You have fallen from %s.", m_name);
-#endif
+ msg_format(_("%^s¤«¤éÍî¤Á¤Æ¤·¤Þ¤Ã¤¿¡ª", "You have fallen from %s."), m_name);
}
}
}
}
}
if( one_in_(7) ){
-#ifdef JP
- msg_print("¶À¤¬·ë³¦¤ËÂѤ¨¤¤ì¤º¡¢²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡£");
-#else
- msg_print("The field broke a mirror");
-#endif
+ msg_print(_("¶À¤¬·ë³¦¤ËÂѤ¨¤¤ì¤º¡¢²õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡£", "The field broke a mirror"));
remove_mirror(point_y[0],point_x[0]);
}