if (cont)
{
project_hack(GF_PSI, damroll(dice, sides));
- energy_use += 10;
}
}
if (cont)
{
confuse_monsters(power);
- energy_use += 10;
}
}
if (cont)
{
project_hack(GF_SOUND, damroll(dice, sides));
- energy_use += 10;
}
}
{
dispel_monsters(randint1(m_sides));
dispel_evil(randint1(e_sides));
- energy_use += 10;
}
}
break;
{
slow_monsters(plev);
sleep_monsters(plev);
- energy_use += 10;
}
}
if (cont)
{
stasis_monsters(power);
- energy_use += 10;
}
}
if (cont)
{
dispel_monsters(damroll(dice, sides));
- energy_use += 10;
}
}
break;
if (cast || cont)
{
project_hack(GF_POIS, randint1(power));
- if(cont)
- {
- energy_use += 10;
- }
}
break;
if (cast || cont)
{
project_hack(GF_OLD_DRAIN, randint1(power));
- if(cont)
- {
- energy_use += 10;
- }
}
break;
if (cast || cont)
{
stun_monsters(power);
- if(cont)
- {
- energy_use += 10;
- }
}
break;