<ClCompile Include="..\..\src\z-term.c" />\r
<ClCompile Include="..\..\src\z-util.c" />\r
<ClCompile Include="..\..\src\z-virt.c" />\r
+ <ClInclude Include="japanese.h" />\r
</ItemGroup>\r
<ItemGroup>\r
<ClInclude Include="..\..\src\angband.h" />\r
<ClInclude Include="..\..\src\history.h" />\r
<ClInclude Include="..\..\src\inet.h" />\r
<ClInclude Include="..\..\src\init.h" />\r
- <ClInclude Include="..\..\src\kajitips.h" />\r
<ClInclude Include="..\..\src\load.h" />\r
<ClInclude Include="..\..\src\melee.h" />\r
<ClInclude Include="..\..\src\mind.h" />\r
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <ClCompile Include="..\..\src\japanese.c" />
<ClCompile Include="..\..\src\main-win.c" />
<ClCompile Include="..\..\src\readdib.c" />
<ClCompile Include="..\..\src\tables.c" />
<ClCompile Include="..\..\src\inet.c">
<Filter>io</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\japanese.c">
+ <Filter>locale</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\defines.h" />
<ClInclude Include="..\..\src\h-system.h" />
<ClInclude Include="..\..\src\h-type.h" />
<ClInclude Include="..\..\src\init.h" />
- <ClInclude Include="..\..\src\kajitips.h" />
<ClInclude Include="..\..\src\readdib.h" />
<ClInclude Include="..\..\src\z-config.h" />
<ClInclude Include="..\..\src\z-form.h" />
<ClInclude Include="..\..\src\inet.h">
<Filter>io</Filter>
</ClInclude>
+ <ClInclude Include="japanese.h">
+ <Filter>locale</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
<Filter Include="creature">
<UniqueIdentifier>{60e19cec-2b2f-46e7-9de6-e441c26fb1b3}</UniqueIdentifier>
</Filter>
+ <Filter Include="locale">
+ <UniqueIdentifier>{4bdec353-0cac-4e25-98f9-bcc55f2c0ec3}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\angband.rc" />
gameoption.c gameoption.h gamevalue.h \
grid.c grid.h h-basic.h h-config.h h-define.h \
history.h history.c \
- h-system.h h-type.h inet.c inet.h init.c init.h japanese.c load.c load.h \
+ h-system.h h-type.h inet.c inet.h init.c init.h japanese.c japanese.h load.c load.h \
dungeon-file.c dungeon-file.h \
main.c main-x11.c main-gcu.c \
melee.h melee1.c mind.c mind.h \
#include "autopick.h"
#include "save.h"
#include "realm.h"
+#include "japanese.h"
/*
* The last character rolled,
#include "util.h"
#include "cmd-dump.h"
#include "inet.h"
+#include "japanese.h"
#include <stdio.h>
#include <stdarg.h>
#include "view-mainwindow.h"
#include "floor.h"
#include "autopick.h"
+#include "japanese.h"
/*!
* 魔法領域フラグ管理テーブル /
#include "angband.h"
#include "util.h"
+#include "japanese.h"
#ifdef JP
--- /dev/null
+#pragma once
+
+#ifdef JP
+/* japanese.c */
+extern void sindarin_to_kana(char *kana, concptr sindarin);
+extern void jverb(concptr in, char *out, int flag);
+extern void sjis2euc(char *str);
+extern void euc2sjis(char *str);
+extern byte codeconv(char *str);
+extern bool iskanji2(concptr s, int x);
+extern void guess_convert_to_system_encoding(char* strbuf, int buflen);
+#endif
#include "objectkind.h"
#include "object-ego.h"
#include "save.h"
+#include "japanese.h"
/*
* Maximum number of tries for selection of a proper quest monster
#include "dungeon.h"
#include "world.h"
#include "melee.h"
+#include "japanese.h"
/*
#include "world.h"
#include "monsterrace.h"
#include "object-ego.h"
+#include "japanese.h"
/*!
* @brief アイテムの価値記述テーブル /
#include "world.h"
#include "cmd-dump.h"
#include "report.h"
+#include "japanese.h"
/*!
* @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
#include "floor.h"
#include "world.h"
#include "cmd-dump.h"
+#include "japanese.h"
/*!
* 10進数から16進数への変換テーブル /