<ClCompile Include="..\..\src\autopick.c" />\r
<ClCompile Include="..\..\src\avatar.c" />\r
<ClCompile Include="..\..\src\birth.c" />\r
+ <ClCompile Include="..\..\src\cmd\cmd-knowledge.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-process-screen.c" />\r
<ClCompile Include="..\..\src\cmd\dump-util.c" />\r
<ClCompile Include="..\..\src\knowledge\knowledge-autopick.c" />\r
<ClInclude Include="..\..\src\autopick.h" />\r
<ClInclude Include="..\..\src\avatar.h" />\r
<ClInclude Include="..\..\src\birth.h" />\r
+ <ClInclude Include="..\..\src\cmd\cmd-knowledge.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-process-screen.h" />\r
<ClInclude Include="..\..\src\cmd\dump-util.h" />\r
<ClInclude Include="..\..\src\knowledge\knowledge-autopick.h" />\r
<ClCompile Include="..\..\src\knowledge\knowledge-autopick.c">
<Filter>knowledge</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\cmd\cmd-knowledge.c">
+ <Filter>cmd</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\knowledge\knowledge-autopick.h">
<Filter>knowledge</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\cmd\cmd-knowledge.h">
+ <Filter>cmd</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
cmd/cmd-gameoption.c cmd/cmd-gameoption.h cmd/cmd-help.c cmd/cmd-help.h \
cmd/cmd-hissatsu.c cmd/cmd-hissatsu.h cmd/cmd-inn.c cmd/cmd-inn.h \
cmd/cmd-inventory.c cmd/cmd-inventory.h cmd/cmd-item.c cmd/cmd-item.h \
+ cmd/cmd-knowledge.c cmd/cmd-knowledge.h \
cmd/lighting-level-table.c cmd/lighting-level-table.h \
cmd/cmd-magiceat.c cmd/cmd-magiceat.h cmd/cmd-mane.c cmd/cmd-mane.h \
cmd/cmd-macro.c cmd/cmd-macro.h cmd/cmd-pet.c cmd/cmd-pet.h \
*/
#include "angband.h"
-#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
-#include "cmd/cmd-inventory.h"
-#include "cmd/cmd-visuals.h"
#include "cmd/dump-util.h"
#include "gameterm.h"
#include "core.h" // 暫定。後で消す.
#include "io/read-pref-file.h"
#include "io/interpret-pref-file.h"
-#include "knowledge/knowledge-autopick.h"
-#include "knowledge/knowledge-experiences.h"
-#include "knowledge/knowledge-features.h"
-#include "knowledge/knowledge-items.h"
-#include "knowledge/knowledge-monsters.h"
-#include "knowledge/knowledge-quests.h"
-#include "knowledge/knowledge-self.h"
-#include "knowledge/knowledge-uniques.h"
-
#include "world.h"
#include "view/display-player.h" // 暫定。後で消す.
#include "player-personality.h"
-#include "mutation.h"
#include "quest.h"
-#include "market/store.h"
#include "artifact.h"
#include "floor-town.h"
#include "cmd/feeling-table.h"
-#include "market/store-util.h"
#include "english.h"
#include "chuukei.h"
/*
- * Interact with "knowledge"
- */
-void do_cmd_knowledge(player_type *creature_ptr)
-{
- int i, p = 0;
- bool need_redraw = FALSE;
- FILE_TYPE(FILE_TYPE_TEXT);
- screen_save();
- while (TRUE)
- {
- Term_clear();
- prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
- prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
- if (p == 0)
- {
- prt(_("(1) 既知の伝説のアイテム の一覧", "(1) Display known artifacts"), 6, 5);
- prt(_("(2) 既知のアイテム の一覧", "(2) Display known objects"), 7, 5);
- prt(_("(3) 既知の生きているユニーク・モンスター の一覧", "(3) Display remaining uniques"), 8, 5);
- prt(_("(4) 既知のモンスター の一覧", "(4) Display known monster"), 9, 5);
- prt(_("(5) 倒した敵の数 の一覧", "(5) Display kill count"), 10, 5);
- if (!vanilla_town) prt(_("(6) 賞金首 の一覧", "(6) Display wanted monsters"), 11, 5);
- prt(_("(7) 現在のペット の一覧", "(7) Display current pets"), 12, 5);
- prt(_("(8) 我が家のアイテム の一覧", "(8) Display home inventory"), 13, 5);
- prt(_("(9) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 14, 5);
- prt(_("(0) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 15, 5);
- }
- else
- {
- prt(_("(a) 自分に関する情報 の一覧", "(a) Display about yourself"), 6, 5);
- prt(_("(b) 突然変異 の一覧", "(b) Display mutations"), 7, 5);
- prt(_("(c) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 8, 5);
- prt(_("(d) 魔法の経験値 の一覧", "(d) Display spell proficiency"), 9, 5);
- prt(_("(e) 技能の経験値 の一覧", "(e) Display misc. proficiency"), 10, 5);
- prt(_("(f) プレイヤーの徳 の一覧", "(f) Display virtues"), 11, 5);
- prt(_("(g) 入ったダンジョン の一覧", "(g) Display dungeons"), 12, 5);
- prt(_("(h) 実行中のクエスト の一覧", "(h) Display current quests"), 13, 5);
- prt(_("(i) 現在の自動拾い/破壊設定 の一覧", "(i) Display auto pick/destroy"), 14, 5);
- }
-
- prt(_("-続く-", "-more-"), 17, 8);
- prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
- prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
- prt(_("コマンド:", "Command: "), 20, 0);
- i = inkey();
-
- if (i == ESCAPE) break;
- switch (i)
- {
- case ' ': /* Page change */
- case '-':
- p = 1 - p;
- break;
- case '1': /* Artifacts */
- do_cmd_knowledge_artifacts(creature_ptr);
- break;
- case '2': /* Objects */
- do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
- break;
- case '3': /* Uniques */
- do_cmd_knowledge_uniques(creature_ptr);
- break;
- case '4': /* Monsters */
- do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
- break;
- case '5': /* Kill count */
- do_cmd_knowledge_kill_count(creature_ptr);
- break;
- case '6': /* wanted */
- if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
- break;
- case '7': /* Pets */
- do_cmd_knowledge_pets(creature_ptr);
- break;
- case '8': /* Home */
- do_cmd_knowledge_home(creature_ptr);
- break;
- case '9': /* Resist list */
- do_cmd_knowledge_inventory(creature_ptr);
- break;
- case '0': /* Feature list */
- {
- IDX lighting_level = F_LIT_STANDARD;
- do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
- }
- break;
- /* Next page */
- case 'a': /* Max stat */
- do_cmd_knowledge_stat(creature_ptr);
- break;
- case 'b': /* Mutations */
- do_cmd_knowledge_mutations(creature_ptr);
- break;
- case 'c': /* weapon-exp */
- do_cmd_knowledge_weapon_exp(creature_ptr);
- break;
- case 'd': /* spell-exp */
- do_cmd_knowledge_spell_exp(creature_ptr);
- break;
- case 'e': /* skill-exp */
- do_cmd_knowledge_skill_exp(creature_ptr);
- break;
- case 'f': /* Virtues */
- do_cmd_knowledge_virtues(creature_ptr);
- break;
- case 'g': /* Dungeon */
- do_cmd_knowledge_dungeon(creature_ptr);
- break;
- case 'h': /* Quests */
- do_cmd_knowledge_quests(creature_ptr);
- break;
- case 'i': /* Autopick */
- do_cmd_knowledge_autopick(creature_ptr);
- break;
- default: /* Unknown option */
- bell();
- }
-
- msg_erase();
- }
-
- screen_load();
- if (need_redraw) do_cmd_redraw(creature_ptr);
-}
-
-
-/*
* Display the time and date
* @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
extern void do_cmd_note(void);
extern void do_cmd_version(void);
extern void do_cmd_feeling(player_type *creature_ptr);
-extern void do_cmd_knowledge(player_type *creature_ptr);
extern void do_cmd_time(player_type *creature_ptr);
/*
--- /dev/null
+#include "angband.h"
+#include "cmd/cmd-knowledge.h"
+#include "knowledge/knowledge-autopick.h"
+#include "knowledge/knowledge-experiences.h"
+#include "knowledge/knowledge-features.h"
+#include "knowledge/knowledge-items.h"
+#include "knowledge/knowledge-monsters.h"
+#include "knowledge/knowledge-quests.h"
+#include "knowledge/knowledge-self.h"
+#include "knowledge/knowledge-uniques.h"
+#include "cmd/cmd-inventory.h" // 暫定、後で移す.
+#include "mutation.h" // 暫定、後で移す.
+#include "cmd/cmd-draw.h"
+
+/*
+ * Interact with "knowledge"
+ */
+void do_cmd_knowledge(player_type *creature_ptr)
+{
+ int i, p = 0;
+ bool need_redraw = FALSE;
+ FILE_TYPE(FILE_TYPE_TEXT);
+ screen_save();
+ while (TRUE)
+ {
+ Term_clear();
+ prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
+ prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
+ if (p == 0)
+ {
+ prt(_("(1) 既知の伝説のアイテム の一覧", "(1) Display known artifacts"), 6, 5);
+ prt(_("(2) 既知のアイテム の一覧", "(2) Display known objects"), 7, 5);
+ prt(_("(3) 既知の生きているユニーク・モンスター の一覧", "(3) Display remaining uniques"), 8, 5);
+ prt(_("(4) 既知のモンスター の一覧", "(4) Display known monster"), 9, 5);
+ prt(_("(5) 倒した敵の数 の一覧", "(5) Display kill count"), 10, 5);
+ if (!vanilla_town) prt(_("(6) 賞金首 の一覧", "(6) Display wanted monsters"), 11, 5);
+ prt(_("(7) 現在のペット の一覧", "(7) Display current pets"), 12, 5);
+ prt(_("(8) 我が家のアイテム の一覧", "(8) Display home inventory"), 13, 5);
+ prt(_("(9) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 14, 5);
+ prt(_("(0) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 15, 5);
+ }
+ else
+ {
+ prt(_("(a) 自分に関する情報 の一覧", "(a) Display about yourself"), 6, 5);
+ prt(_("(b) 突然変異 の一覧", "(b) Display mutations"), 7, 5);
+ prt(_("(c) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 8, 5);
+ prt(_("(d) 魔法の経験値 の一覧", "(d) Display spell proficiency"), 9, 5);
+ prt(_("(e) 技能の経験値 の一覧", "(e) Display misc. proficiency"), 10, 5);
+ prt(_("(f) プレイヤーの徳 の一覧", "(f) Display virtues"), 11, 5);
+ prt(_("(g) 入ったダンジョン の一覧", "(g) Display dungeons"), 12, 5);
+ prt(_("(h) 実行中のクエスト の一覧", "(h) Display current quests"), 13, 5);
+ prt(_("(i) 現在の自動拾い/破壊設定 の一覧", "(i) Display auto pick/destroy"), 14, 5);
+ }
+
+ prt(_("-続く-", "-more-"), 17, 8);
+ prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
+ prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
+ prt(_("コマンド:", "Command: "), 20, 0);
+ i = inkey();
+
+ if (i == ESCAPE) break;
+ switch (i)
+ {
+ case ' ': /* Page change */
+ case '-':
+ p = 1 - p;
+ break;
+ case '1': /* Artifacts */
+ do_cmd_knowledge_artifacts(creature_ptr);
+ break;
+ case '2': /* Objects */
+ do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
+ break;
+ case '3': /* Uniques */
+ do_cmd_knowledge_uniques(creature_ptr);
+ break;
+ case '4': /* Monsters */
+ do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
+ break;
+ case '5': /* Kill count */
+ do_cmd_knowledge_kill_count(creature_ptr);
+ break;
+ case '6': /* wanted */
+ if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
+ break;
+ case '7': /* Pets */
+ do_cmd_knowledge_pets(creature_ptr);
+ break;
+ case '8': /* Home */
+ do_cmd_knowledge_home(creature_ptr);
+ break;
+ case '9': /* Resist list */
+ do_cmd_knowledge_inventory(creature_ptr);
+ break;
+ case '0': /* Feature list */
+ {
+ IDX lighting_level = F_LIT_STANDARD;
+ do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
+ }
+ break;
+ /* Next page */
+ case 'a': /* Max stat */
+ do_cmd_knowledge_stat(creature_ptr);
+ break;
+ case 'b': /* Mutations */
+ do_cmd_knowledge_mutations(creature_ptr);
+ break;
+ case 'c': /* weapon-exp */
+ do_cmd_knowledge_weapon_exp(creature_ptr);
+ break;
+ case 'd': /* spell-exp */
+ do_cmd_knowledge_spell_exp(creature_ptr);
+ break;
+ case 'e': /* skill-exp */
+ do_cmd_knowledge_skill_exp(creature_ptr);
+ break;
+ case 'f': /* Virtues */
+ do_cmd_knowledge_virtues(creature_ptr);
+ break;
+ case 'g': /* Dungeon */
+ do_cmd_knowledge_dungeon(creature_ptr);
+ break;
+ case 'h': /* Quests */
+ do_cmd_knowledge_quests(creature_ptr);
+ break;
+ case 'i': /* Autopick */
+ do_cmd_knowledge_autopick(creature_ptr);
+ break;
+ default: /* Unknown option */
+ bell();
+ }
+
+ msg_erase();
+ }
+
+ screen_load();
+ if (need_redraw) do_cmd_redraw(creature_ptr);
+}
--- /dev/null
+#pragma once
+
+void do_cmd_knowledge(player_type *creature_ptr);
#include "cmd/cmd-help.h"
#include "cmd/cmd-hissatsu.h"
#include "cmd/cmd-item.h"
+#include "cmd/cmd-knowledge.h"
#include "cmd/cmd-magiceat.h"
#include "cmd/cmd-mane.h"
#include "cmd/cmd-macro.h"
#include "cmd/cmd-diary.h"
#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
+#include "cmd/cmd-knowledge.h"
#include "cmd/cmd-help.h"
#include "cmd/cmd-item.h"
#include "cmd/cmd-macro.h"