+++ /dev/null
-#pragma once
-
-/*!
- * @file types.h
- * @brief グローバルな構造体の定義 / global type declarations
- * @date 2014/08/10
- * @author
- * <pre>
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
- * </pre>
- * @details
- * <pre>
- * このファイルはangband.hでのみインクルードすること。
- * This file should ONLY be included by "angband.h"
- *
- * Note that "char" may or may not be signed, and that "signed char"
- * may or may not work on all machines. So always use "s16b" or "s32b"
- * for signed values. Also, note that unsigned values cause math problems
- * in many cases, so try to only use "u16b" and "u32b" for "bit flags",
- * unless you really need the extra bit of information, or you really
- * need to restrict yourself to a single byte for storage reasons.
- *
- * Also, if possible, attempt to restrict yourself to sub-fields of
- * known size (use "s16b" or "s32b" instead of "int", and "byte" instead
- * of "bool"), and attempt to align all fields along four-byte words, to
- * optimize storage issues on 32-bit machines. Also, avoid "bit flags"
- * since these increase the code size and slow down execution. When
- * you need to store bit flags, use one byte per flag, or, where space
- * is an issue, use a "byte" or "u16b" or "u32b", and add special code
- * to access the various bit flags.
- *
- * Many of these structures were developed to reduce the number of global
- * variables, facilitate structured program design, allow the use of ascii
- * template files, simplify access to indexed data, or facilitate efficient
- * clearing of many variables at once.
- *
- * Certain data is saved in multiple places for efficient access, currently,
- * this includes the tval/sval/weight fields in "object_type", various fields
- * in "header_type", and the "m_idx" and "o_idx" fields in "grid_type". All
- * of these could be removed, but this would, in general, slow down the game
- * and increase the complexity of the code.
- * </pre>
- */
-
-#include "h-type.h"
-#include "defines.h"
-#include "object.h"
-
-//#include "player-skill.h"
-