{ &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25, "fresh_message", _("メッセージの後に画面を再描画する", "Flush output after every message") },
- { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27, "hilite_player", _("プレイヤーにカーソルを合わせる", "Hilite the player with the cursor") },
+ { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27, "hilite_player", _("プレイヤーにカーソルを合わせる", "Highlight the player with the cursor") },
{ &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8, "display_path", _("魔法や矢の軌跡を表示する", "Display actual path before shooting") },
o_ptr = &creature_ptr->inventory_list[i_keep];
describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
- msg_format(_("%sがテレポートの能力を発動させようとしている。", "Your %s is activating teleportation."), o_name);
+ msg_format(_("%sがテレポートの能力を発動させようとしている。", "Your %s tries to teleport you."), o_name);
if (get_check_strict(creature_ptr, _("テレポートしますか?", "Teleport? "), CHECK_OKAY_CANCEL)) {
disturb(creature_ptr, FALSE, TRUE);
teleport_player(creature_ptr, 50, TELEPORT_SPONTANEOUS);
if (summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, floor_ptr->dun_level, SUMMON_DRAGON, call_type)) {
GAME_TEXT o_name[MAX_NLEN];
describe_flavor(creature_ptr, o_name, choose_cursed_obj_name(creature_ptr, TRC_CALL_DRAGON), obj_desc_type);
- msg_format(_("%sがドラゴンを引き寄せた!", "Your %s has attracted an dragon!"), o_name);
+ msg_format(_("%sがドラゴンを引き寄せた!", "Your %s has attracted a dragon!"), o_name);
disturb(creature_ptr, FALSE, TRUE);
}
}