E:Haste Monster
G:-:d
I:65:1:6
-W:20:0:10:0
+W:20:0:10:1
A:20/1
P:0:1d1:0:0:0
D:$It hastes a monster when you use it.
***** <leave_special>
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- ¥¤¥Æ¥à¤ò¼«Æ°Ç˲õ¤ÎÂоݤˤ·¤Ê¤¤¤è¤¦¤Ë¤·¤Þ¤¹¡£¥¢¡¼¥Á¥ã¡¼¤Î¾ì¹ç¤Ï¹ü¡¢
- ¥Ð¥ë¥í¥°¤Î¾ì¹ç¤Ï¿Í´Ö¥¿¥¤¥×¤Î»àÂΡ¢Ç¦¼Ô¤Î¾ì¹ç¤Ï°Å°Ç¤Î¸÷¸»Åù¤¬¤¢¤Æ¤Ï
- ¤Þ¤ê¤Þ¤¹¡£
+ ¥¤¥Æ¥à¤ò¼«Æ°Ç˲õ¤ÎÂоݤˤ·¤Ê¤¤¤è¤¦¤Ë¤·¤Þ¤¹¡£¥¢¡¼¥Á¥ã¡¼¤Ï¹ü¡¢¥Ð¥ë¥í
+ ¥°¤Ï¿Í´Ö¥¿¥¤¥×¤Î»àÂΡ¢Ç¦¼Ô¤Ï°Å°Ç¤Î¸÷¸»¡¢Ëâ½Ã»È¤¤¤äµ³Ê¼¤Ï²óÉü¥â¥ó¥¹
+ ¥¿¡¼¤ÎËâË¡ËÀ¤¬¤¢¤Æ¤Ï¤Þ¤ê¤Þ¤¹¡£
***** <PlayRecord>
Auto-destroyer leaves items your race/class needs [leave_special]
This option protects specific items which are normally worthless,
but very important for specific classes or races. These include
- bones for Archers, ego light source of darkness for Ninja,
- humanoid corpses for Balrogs, etc...
+ bones for Archers, ego light sources of darkness for Ninja, Wands
+ of Heal Monster for BeastMaster and Cavalry, and humanoid corpses
+ for Balrogs, etc...
***** <PlayRecord>
if (leave_special)
{
-#if 0
- if (p_ptr->prace == RACE_SKELETON)
- {
- if (o_ptr->tval == TV_SKELETON ||
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
- return FALSE;
- }
- else
-#endif
if (p_ptr->prace == RACE_DEMON)
{
if (o_ptr->tval == TV_CORPSE &&
o_ptr->name2 == EGO_LITE_DARKNESS)
return FALSE;
}
+ else if (p_ptr->pclass == CLASS_BEASTMASTER ||
+ p_ptr->pclass == CLASS_CAVALRY)
+ {
+ if (o_ptr->tval == TV_WAND &&
+ o_ptr->sval == SV_WAND_HEAL_MONSTER)
+ return FALSE;
+ }
}
if (o_ptr->tval == TV_GOLD) return FALSE;