msg_print(NULL);
}
-/*
- * Display known objects
+/**
+ * @brief Display known objects
*/
-void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
+void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, KIND_OBJECT_IDX direct_k_idx)
{
- IDX object_old, object_top;
- IDX grp_idx[100];
+ KIND_OBJECT_IDX object_old, object_top;
+ KIND_OBJECT_IDX grp_idx[100];
int object_cnt;
OBJECT_IDX *object_idx;
#include "system/angband.h"
void do_cmd_knowledge_artifacts(player_type *player_ptr);
-void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx);
+void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, KIND_OBJECT_IDX direct_k_idx);