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[Refactor] #39321 do_cmd_read_aux() を exe_read() に改名.
authordeskull <deskull@users.sourceforge.jp>
Sat, 15 Jun 2019 09:01:35 +0000 (18:01 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sat, 15 Jun 2019 09:01:35 +0000 (18:01 +0900)
src/cmd-item.c
src/cmd-read.c
src/cmd-read.h

index 9cd19e8..28dd51e 100644 (file)
@@ -1594,7 +1594,7 @@ void do_cmd_use(void)
                        if (cmd_limit_blind(p_ptr)) return;
                        if (cmd_limit_confused(p_ptr)) return;
 
-                       do_cmd_read_scroll_aux(item, TRUE);
+                       exe_read(item, TRUE);
                        break;
                }
 
index f350adf..fc1be77 100644 (file)
@@ -46,7 +46,7 @@
  * cancelled before use.  XXX Reading them still takes a current_world_ptr->game_turn, though.
  * </pre>
  */
-void do_cmd_read_scroll_aux(INVENTORY_IDX item, bool known)
+void exe_read(INVENTORY_IDX item, bool known)
 {
        int         k, used_up, ident, lev;
        object_type *o_ptr;
@@ -650,5 +650,5 @@ void do_cmd_read_scroll(void)
        if (!o_ptr) return;
 
        /* Read the scroll */
-       do_cmd_read_scroll_aux(item, object_is_aware(o_ptr));
+       exe_read(item, object_is_aware(o_ptr));
 }
index 9f4eae6..3733f5d 100644 (file)
@@ -1,4 +1,4 @@
 
 
-extern void do_cmd_read_scroll_aux(INVENTORY_IDX item, bool known);
+extern void exe_read(INVENTORY_IDX item, bool known);
 extern void do_cmd_read_scroll(void);