<ClCompile Include="..\..\src\player-info\class-ability-info.c" />\r
<ClCompile Include="..\..\src\player-info\mutation-info.c" />\r
<ClCompile Include="..\..\src\player-info\race-ability-info.c" />\r
+ <ClCompile Include="..\..\src\player-info\resistance-info.c" />\r
<ClCompile Include="..\..\src\player-info\self-info-util.c" />\r
<ClCompile Include="..\..\src\room\vault-builder.c" />\r
<ClCompile Include="..\..\src\specific-object\blade-turner.c" />\r
<ClInclude Include="..\..\src\player-info\class-ability-info.h" />\r
<ClInclude Include="..\..\src\player-info\mutation-info.h" />\r
<ClInclude Include="..\..\src\player-info\race-ability-info.h" />\r
+ <ClInclude Include="..\..\src\player-info\resistance-info.h" />\r
<ClInclude Include="..\..\src\player-info\self-info-util.h" />\r
<ClInclude Include="..\..\src\room\vault-builder.h" />\r
<ClInclude Include="..\..\src\specific-object\blade-turner.h" />\r
<ClCompile Include="..\..\src\player-info\body-improvement-info.c">
<Filter>player-info</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\player-info\resistance-info.c">
+ <Filter>player-info</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\shoot.h">
<ClInclude Include="..\..\src\player-info\body-improvement-info.h">
<Filter>player-info</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\player-info\resistance-info.h">
+ <Filter>player-info</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
player-info/class-ability-info.c player-info/class-ability-info.h \
player-info/mutation-info.c player-info/mutation-info.h \
player-info/race-ability-info.c player-info/race-ability-info.h \
+ player-info/resistance-info.c player-info/resistance-info.h \
player-info/self-info.c player-info/self-info.h \
player-info/self-info-util.c player-info/self-info-util.h \
\
--- /dev/null
+#include "player-info/resistance-info.h"
+#include "player-info/self-info-util.h"
+#include "player/player-race.h"
+#include "status/element-resistance.h"
+
+void set_element_resistance_info(player_type* creature_ptr, self_info_type* si_ptr)
+{
+ if (creature_ptr->immune_acid) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\8e_\82É\91Î\82·\82é\8a®\91S\82È\82é\96Æ\89u\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are completely immune to acid.");
+ } else if (creature_ptr->resist_acid && is_oppose_acid(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\8e_\82Ö\82Ì\8b\97Í\82È\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You resist acid exceptionally well.");
+ } else if (creature_ptr->resist_acid || is_oppose_acid(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\8e_\82Ö\82Ì\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are resistant to acid.");
+ }
+
+ if (creature_ptr->immune_elec) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\93d\8c\82\82É\91Î\82·\82é\8a®\91S\82È\82é\96Æ\89u\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are completely immune to lightning.");
+ } else if (creature_ptr->resist_elec && is_oppose_elec(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\93d\8c\82\82Ö\82Ì\8b\97Í\82È\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You resist lightning exceptionally well.");
+ } else if (creature_ptr->resist_elec || is_oppose_elec(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\93d\8c\82\82Ö\82Ì\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are resistant to lightning.");
+ }
+
+ if (is_specific_player_race(creature_ptr, RACE_ANDROID) && !creature_ptr->immune_elec) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\93d\8c\82\82É\8eã\82¢\81B", "You are susceptible to damage from lightning.");
+ }
+
+ if (creature_ptr->immune_fire) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\89Î\82É\91Î\82·\82é\8a®\91S\82È\82é\96Æ\89u\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are completely immune to fire.");
+ } else if (creature_ptr->resist_fire && is_oppose_fire(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\89Î\82Ö\82Ì\8b\97Í\82È\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You resist fire exceptionally well.");
+ } else if (creature_ptr->resist_fire || is_oppose_fire(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\89Î\82Ö\82Ì\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are resistant to fire.");
+ }
+
+ if (is_specific_player_race(creature_ptr, RACE_ENT) && !creature_ptr->immune_fire) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\89Î\82É\8eã\82¢\81B", "You are susceptible to damage from fire.");
+ }
+
+ if (creature_ptr->immune_cold) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\97â\8bC\82É\91Î\82·\82é\8a®\91S\82È\82é\96Æ\89u\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are completely immune to cold.");
+ } else if (creature_ptr->resist_cold && is_oppose_cold(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\97â\8bC\82Ö\82Ì\8b\97Í\82È\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You resist cold exceptionally well.");
+ } else if (creature_ptr->resist_cold || is_oppose_cold(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\97â\8bC\82Ö\82Ì\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are resistant to cold.");
+ }
+
+ if (creature_ptr->resist_pois && is_oppose_pois(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\93Å\82Ö\82Ì\8b\97Í\82È\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You resist poison exceptionally well.");
+ } else if (creature_ptr->resist_pois || is_oppose_pois(creature_ptr)) {
+ si_ptr->info[si_ptr->line++] = _("\82 \82È\82½\82Í\93Å\82Ö\82Ì\91Ï\90«\82ð\8e\9d\82Á\82Ä\82¢\82é\81B", "You are resistant to poison.");
+ }
+}
--- /dev/null
+#pragma once
+
+#include "system/angband.h"
+
+typedef struct self_info_type self_info_type;
+void set_element_resistance_info(player_type *creature_ptr, self_info_type *si_ptr);
#include "player-info/class-ability-info.h"
#include "player-info/mutation-info.h"
#include "player-info/race-ability-info.h"
+#include "player-info/resistance-info.h"
#include "player-info/self-info-util.h"
#include "player/attack-defense-types.h"
#include "player/player-class.h"
set_body_improvement_info_2(creature_ptr, si_ptr);
set_esp_info(creature_ptr, si_ptr);
set_body_improvement_info_3(creature_ptr, si_ptr);
- if (creature_ptr->immune_acid) {
- si_ptr->info[si_ptr->line++] = _("あなたは酸に対する完全なる免疫を持っている。", "You are completely immune to acid.");
- } else if (creature_ptr->resist_acid && is_oppose_acid(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは酸への強力な耐性を持っている。", "You resist acid exceptionally well.");
- } else if (creature_ptr->resist_acid || is_oppose_acid(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは酸への耐性を持っている。", "You are resistant to acid.");
- }
-
- if (creature_ptr->immune_elec) {
- si_ptr->info[si_ptr->line++] = _("あなたは電撃に対する完全なる免疫を持っている。", "You are completely immune to lightning.");
- } else if (creature_ptr->resist_elec && is_oppose_elec(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは電撃への強力な耐性を持っている。", "You resist lightning exceptionally well.");
- } else if (creature_ptr->resist_elec || is_oppose_elec(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは電撃への耐性を持っている。", "You are resistant to lightning.");
- }
-
- if (is_specific_player_race(creature_ptr, RACE_ANDROID) && !creature_ptr->immune_elec) {
- si_ptr->info[si_ptr->line++] = _("あなたは電撃に弱い。", "You are susceptible to damage from lightning.");
- }
-
- if (creature_ptr->immune_fire) {
- si_ptr->info[si_ptr->line++] = _("あなたは火に対する完全なる免疫を持っている。", "You are completely immune to fire.");
- } else if (creature_ptr->resist_fire && is_oppose_fire(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは火への強力な耐性を持っている。", "You resist fire exceptionally well.");
- } else if (creature_ptr->resist_fire || is_oppose_fire(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは火への耐性を持っている。", "You are resistant to fire.");
- }
-
- if (is_specific_player_race(creature_ptr, RACE_ENT) && !creature_ptr->immune_fire) {
- si_ptr->info[si_ptr->line++] = _("あなたは火に弱い。", "You are susceptible to damage from fire.");
- }
-
- if (creature_ptr->immune_cold) {
- si_ptr->info[si_ptr->line++] = _("あなたは冷気に対する完全なる免疫を持っている。", "You are completely immune to cold.");
- } else if (creature_ptr->resist_cold && is_oppose_cold(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは冷気への強力な耐性を持っている。", "You resist cold exceptionally well.");
- } else if (creature_ptr->resist_cold || is_oppose_cold(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは冷気への耐性を持っている。", "You are resistant to cold.");
- }
-
- if (creature_ptr->resist_pois && is_oppose_pois(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは毒への強力な耐性を持っている。", "You resist poison exceptionally well.");
- } else if (creature_ptr->resist_pois || is_oppose_pois(creature_ptr)) {
- si_ptr->info[si_ptr->line++] = _("あなたは毒への耐性を持っている。", "You are resistant to poison.");
- }
-
+ set_element_resistance_info(creature_ptr, si_ptr);
if (creature_ptr->resist_lite) {
si_ptr->info[si_ptr->line++] = _("あなたは閃光への耐性を持っている。", "You are resistant to bright light.");
}