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[Refactor] #38862 Moved room*.c/h to room/
authorHourier <hourier@users.sourceforge.jp>
Fri, 15 May 2020 09:42:01 +0000 (18:42 +0900)
committerHourier <hourier@users.sourceforge.jp>
Fri, 15 May 2020 09:42:01 +0000 (18:42 +0900)
25 files changed:
Hengband/Hengband/Hengband.vcxproj
Hengband/Hengband/Hengband.vcxproj.filters
src/Makefile.am
src/dungeon/dungeon-file.c
src/effect/effect-feature.c
src/floor/floor-generate.c
src/floor/floor-streams.c
src/floor/floor.c
src/grid.c
src/init.c
src/room/rooms-city.c [moved from src/rooms-city.c with 99% similarity]
src/room/rooms-city.h [moved from src/rooms-city.h with 100% similarity]
src/room/rooms-fractal.c [moved from src/rooms-fractal.c with 97% similarity]
src/room/rooms-fractal.h [moved from src/rooms-fractal.h with 100% similarity]
src/room/rooms-normal.c [moved from src/rooms-normal.c with 99% similarity]
src/room/rooms-normal.h [moved from src/rooms-normal.h with 100% similarity]
src/room/rooms-special.c [moved from src/rooms-special.c with 99% similarity]
src/room/rooms-special.h [moved from src/rooms-special.h with 100% similarity]
src/room/rooms-trap.c [moved from src/rooms-trap.c with 99% similarity]
src/room/rooms-trap.h [moved from src/rooms-trap.h with 100% similarity]
src/room/rooms-vault.c [moved from src/rooms-vault.c with 99% similarity]
src/room/rooms-vault.h [moved from src/rooms-vault.h with 100% similarity]
src/room/rooms.c [moved from src/rooms.c with 99% similarity]
src/room/rooms.h [moved from src/rooms.h with 100% similarity]
src/spells-diceroll.c

index 975168f..80052f4 100644 (file)
     <ClCompile Include="..\..\src\realm\realm-trump.c" />\r
     <ClCompile Include="..\..\src\realm\realm.c" />\r
     <ClCompile Include="..\..\src\report.c" />\r
-    <ClCompile Include="..\..\src\rooms-city.c" />\r
-    <ClCompile Include="..\..\src\rooms-fractal.c" />\r
-    <ClCompile Include="..\..\src\rooms-normal.c" />\r
+    <ClCompile Include="..\..\src\room\rooms-city.c" />\r
+    <ClCompile Include="..\..\src\room\rooms-fractal.c" />\r
+    <ClCompile Include="..\..\src\room\rooms-normal.c" />\r
     <ClCompile Include="..\..\src\room\rooms-pit-nest.c" />\r
-    <ClCompile Include="..\..\src\rooms-special.c" />\r
-    <ClCompile Include="..\..\src\rooms-trap.c" />\r
-    <ClCompile Include="..\..\src\rooms-vault.c" />\r
-    <ClCompile Include="..\..\src\rooms.c" />\r
+    <ClCompile Include="..\..\src\room\rooms-special.c" />\r
+    <ClCompile Include="..\..\src\room\rooms-trap.c" />\r
+    <ClCompile Include="..\..\src\room\rooms-vault.c" />\r
+    <ClCompile Include="..\..\src\room\rooms.c" />\r
     <ClCompile Include="..\..\src\room\pit-nest-kinds-table.c" />\r
     <ClCompile Include="..\..\src\rumor.c" />\r
     <ClCompile Include="..\..\src\save.c" />\r
     <ClInclude Include="..\..\src\realm\realm-trump.h" />\r
     <ClInclude Include="..\..\src\realm\realm.h" />\r
     <ClInclude Include="..\..\src\report.h" />\r
-    <ClInclude Include="..\..\src\rooms-city.h" />\r
-    <ClInclude Include="..\..\src\rooms-fractal.h" />\r
-    <ClInclude Include="..\..\src\rooms-normal.h" />\r
-    <ClInclude Include="..\..\src\room\rooms-pit-nest.h" />\r
-    <ClInclude Include="..\..\src\rooms-special.h" />\r
-    <ClInclude Include="..\..\src\rooms-trap.h" />\r
-    <ClInclude Include="..\..\src\rooms-vault.h" />\r
-    <ClInclude Include="..\..\src\rooms.h" />\r
+    <ClInclude Include="..\..\src\room\rooms-city.h" />\r
+    <ClInclude Include="..\..\src\room\rooms-fractal.h" />\r
+    <ClInclude Include="..\..\src\room\rooms-normal.h" />\r
+    <ClInclude Include="..\..\src\room\room\rooms-pit-nest.h" />\r
+    <ClInclude Include="..\..\src\room\rooms-special.h" />\r
+    <ClInclude Include="..\..\src\room\rooms-trap.h" />\r
+    <ClInclude Include="..\..\src\room\rooms-vault.h" />\r
+    <ClInclude Include="..\..\src\room\rooms.h" />\r
     <ClInclude Include="..\..\src\rumor.h" />\r
     <ClInclude Include="..\..\src\save.h" />\r
     <ClInclude Include="..\..\src\scores.h" />\r
index cfbdf43..7be87b7 100644 (file)
     <ClCompile Include="..\..\src\spells-world.c">
       <Filter>spell</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\rooms.c">
-      <Filter>floor</Filter>
-    </ClCompile>
-    <ClCompile Include="..\..\src\rooms-city.c">
-      <Filter>floor</Filter>
-    </ClCompile>
-    <ClCompile Include="..\..\src\rooms-fractal.c">
-      <Filter>floor</Filter>
-    </ClCompile>
-    <ClCompile Include="..\..\src\rooms-normal.c">
-      <Filter>floor</Filter>
-    </ClCompile>
-    <ClCompile Include="..\..\src\rooms-special.c">
-      <Filter>floor</Filter>
-    </ClCompile>
-    <ClCompile Include="..\..\src\rooms-trap.c">
-      <Filter>floor</Filter>
-    </ClCompile>
-    <ClCompile Include="..\..\src\rooms-vault.c">
-      <Filter>floor</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\src\patron.c">
       <Filter>player</Filter>
     </ClCompile>
     <ClCompile Include="..\..\src\room\pit-nest-kinds-table.c">
       <Filter>room</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\room\rooms-pit-nest.c">
-      <Filter>room</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\src\io\signal-handlers.c">
       <Filter>io</Filter>
     </ClCompile>
     <ClCompile Include="..\..\src\object\object-hook.c">
       <Filter>object</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\room\rooms.c">
+      <Filter>room</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\room\rooms-city.c">
+      <Filter>room</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\room\rooms-fractal.c">
+      <Filter>room</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\room\rooms-normal.c">
+      <Filter>room</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\room\rooms-special.c">
+      <Filter>room</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\room\rooms-trap.c">
+      <Filter>room</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\room\rooms-vault.c">
+      <Filter>room</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\room\rooms-pit-nest.c">
+      <Filter>room</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\src\gamevalue.h" />
     <ClInclude Include="..\..\src\spells-world.h">
       <Filter>spell</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\rooms.h">
-      <Filter>floor</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\src\rooms-city.h">
-      <Filter>floor</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\src\rooms-fractal.h">
-      <Filter>floor</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\src\rooms-normal.h">
-      <Filter>floor</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\src\rooms-special.h">
-      <Filter>floor</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\src\rooms-trap.h">
-      <Filter>floor</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\src\rooms-vault.h">
-      <Filter>floor</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\patron.h">
       <Filter>player</Filter>
     </ClInclude>
     <ClInclude Include="..\..\src\room\pit-nest-kinds-table.h">
       <Filter>room</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\room\rooms-pit-nest.h">
-      <Filter>room</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\io\signal-handlers.h">
       <Filter>io</Filter>
     </ClInclude>
     <ClInclude Include="..\..\src\object\object-hook.h">
       <Filter>object</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\room\rooms.h">
+      <Filter>room</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\room\rooms-city.h">
+      <Filter>room</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\room\rooms-fractal.h">
+      <Filter>room</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\room\rooms-normal.h">
+      <Filter>room</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\room\room\rooms-pit-nest.h">
+      <Filter>room</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\room\rooms-special.h">
+      <Filter>room</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\room\rooms-trap.h">
+      <Filter>room</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\room\rooms-vault.h">
+      <Filter>room</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\..\src\wall.bmp" />
index a7f124c..fbf5072 100644 (file)
@@ -184,12 +184,16 @@ hengband_SOURCES = \
        realm/realm-sorcery.h realm/realm-trump.c realm/realm-trump.h \
        \
        report.c report.h \
-       rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
-       rooms.h rooms-normal.c rooms-normal.h \
-       rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h \
-       rooms-vault.c rooms-vault.h \
+       \
+       room/rooms.c room/rooms.h room/rooms-city.c room/rooms-city.h \
+       room/rooms-fractal.c room/rooms-fractal.h \
+       room/rooms-normal.c room/rooms-normal.h \
+       room/rooms-special.c room/rooms-special.h \
+       room/rooms-trap.c room/rooms-trap.h \
+       room/rooms-vault.c room/rooms-vault.h \
        room/rooms-pit-nest.c room/rooms-pit-nest.h \
        room/pit-nest-kinds-table.c room/pit-nest-kinds-table.h \
+       \
        save.c save.h scores.c scores.h selfinfo.c selfinfo.h \
        snipe.c snipe.h \
        \
index a2aaefe..bd35319 100644 (file)
@@ -38,7 +38,7 @@
 #include "io/tokenizer.h"
 #include "files.h"
 #include "dungeon/dungeon-file.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
 #include "feature.h"
 #include "grid.h"
 #include "quest.h"
@@ -50,7 +50,7 @@
 #include "floor/floor.h"
 #include "market/building.h"
 #include "world/world.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
 #include "object/object-kind.h"
 #include "object/object-ego.h"
 #include "monsterrace.h"
index 9f0b9d9..ff18646 100644 (file)
@@ -1,6 +1,6 @@
 #include "angband.h"
 #include "effect/effect-feature.h"
-#include "rooms.h"
+#include "room/rooms.h"
 #include "dungeon/dungeon.h"
 #include "main/sound-definitions-table.h"
 #include "trap.h"
index c79e999..b1df812 100644 (file)
 #include "cmd/cmd-dump.h"
 #include "grid.h"
 #include "market/arena-info-table.h"
-#include "rooms.h"
+#include "room/rooms.h"
 #include "dungeon/dungeon.h"
 #include "floor/floor.h"
 #include "floor/floor-save.h"
index 742f9cd..9ffc3dd 100644 (file)
@@ -30,7 +30,7 @@
 #include "object/object-hook.h"
 #include "spell/spells1.h"
 #include "spells-floor.h"
-#include "rooms.h"
+#include "room/rooms.h"
 
 
 /*!
index 6dcb6f0..f21c585 100644 (file)
@@ -4,7 +4,7 @@
 #include "floor/floor-generate.h"
 #include "grid.h"
 #include "dungeon/dungeon.h"
-#include "rooms.h"
+#include "room/rooms.h"
 #include "quest.h"
 #include "object/object-hook.h"
 #include "world/world.h"
index cefc6b6..8a81622 100644 (file)
@@ -26,7 +26,7 @@
 #include "floor/floor-generate.h"
 #include "grid.h"
 #include "trap.h"
-#include "rooms.h"
+#include "room/rooms.h"
 #include "monster.h"
 #include "quest.h"
 #include "feature.h"
index 671d50a..1750ba8 100644 (file)
@@ -44,7 +44,7 @@
 #include "init.h"
 #include "quest.h"
 #include "trap.h"
-#include "rooms.h"
+#include "room/rooms.h"
 #include "market/store.h"
 #include "wild.h"
 #include "dungeon/dungeon-file.h"
 #include "floor/floor.h"
 #include "floor/floor-town.h"
 #include "dungeon/dungeon.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
 #include "player-skill.h"
 #include "player-class.h"
 #include "object/object-kind.h"
 #include "object/object-ego.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
 #include "world/world.h"
 #include "market/articles-on-sale.h"
 #include "market/store-util.h"
similarity index 99%
rename from src/rooms-city.c
rename to src/room/rooms-city.c
index c08a9b4..372b7fc 100644 (file)
@@ -4,8 +4,8 @@
 #include "grid.h"
 #include "floor/floor.h"
 #include "floor/floor-generate.h"
-#include "rooms.h"
-#include "rooms-city.h"
+#include "room/rooms.h"
+#include "room/rooms-city.h"
 #include "market/store.h"
 #include "wild.h"
 #include "market/store-util.h"
similarity index 100%
rename from src/rooms-city.h
rename to src/room/rooms-city.h
similarity index 97%
rename from src/rooms-fractal.c
rename to src/room/rooms-fractal.c
index 64c2321..73682ea 100644 (file)
@@ -1,8 +1,8 @@
 #include "angband.h"
 #include "grid.h"
 #include "floor/floor-generate.h"
-#include "rooms.h"
-#include "rooms-normal.h"
+#include "room/rooms.h"
+#include "room/rooms-normal.h"
 #include "floor/floor.h"
 #include "dungeon/dungeon.h"
 
similarity index 100%
rename from src/rooms-fractal.h
rename to src/room/rooms-fractal.h
similarity index 99%
rename from src/rooms-normal.c
rename to src/room/rooms-normal.c
index 511e960..764a5df 100644 (file)
@@ -4,7 +4,7 @@
 
 #include "floor/floor.h"
 #include "dungeon/dungeon.h"
-#include "rooms.h"
+#include "room/rooms.h"
 
 
 /*!
similarity index 100%
rename from src/rooms-normal.h
rename to src/room/rooms-normal.h
similarity index 99%
rename from src/rooms-special.c
rename to src/room/rooms-special.c
index f71ca17..282e662 100644 (file)
@@ -3,7 +3,7 @@
 
 #include "grid.h"
 #include "floor/floor-generate.h"
-#include "rooms.h"
+#include "room/rooms.h"
 #include "monster.h"
 #include "monsterrace-hook.h"
 #include "object/object-kind-hook.h"
similarity index 100%
rename from src/rooms-special.h
rename to src/room/rooms-special.h
similarity index 99%
rename from src/rooms-trap.c
rename to src/room/rooms-trap.c
index 3f0884c..59aa8ff 100644 (file)
@@ -3,7 +3,7 @@
 
 #include "grid.h"
 #include "floor/floor-generate.h"
-#include "rooms.h"
+#include "room/rooms.h"
 #include "floor/floor.h"
 #include "feature.h"
 #include "dungeon/dungeon.h"
similarity index 100%
rename from src/rooms-trap.h
rename to src/room/rooms-trap.h
similarity index 99%
rename from src/rooms-vault.c
rename to src/room/rooms-vault.c
index 52ae91a..4da05ab 100644 (file)
@@ -1,10 +1,10 @@
 #include "angband.h"
 #include "util.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
 
 #include "floor/floor-generate.h"
 #include "grid.h"
-#include "rooms.h"
+#include "room/rooms.h"
 #include "market/store.h"
 #include "trap.h"
 #include "monster.h"
similarity index 100%
rename from src/rooms-vault.h
rename to src/room/rooms-vault.h
similarity index 99%
rename from src/rooms.c
rename to src/room/rooms.c
index c08f8bf..195845a 100644 (file)
 #include "floor/floor-generate.h"
 #include "dungeon/dungeon.h"
 #include "grid.h"
-#include "rooms.h"
+#include "room/rooms.h"
 
-#include "rooms-city.h"
-#include "rooms-fractal.h"
-#include "rooms-normal.h"
+#include "room/rooms-city.h"
+#include "room/rooms-fractal.h"
+#include "room/rooms-normal.h"
 #include "room/rooms-pit-nest.h"
-#include "rooms-special.h"
-#include "rooms-trap.h"
-#include "rooms-vault.h"
+#include "room/rooms-special.h"
+#include "room/rooms-trap.h"
+#include "room/rooms-vault.h"
 
 #include "trap.h"
 
similarity index 100%
rename from src/rooms.h
rename to src/room/rooms.h
index 873fc0f..6bb7c29 100644 (file)
@@ -6,7 +6,7 @@
 #include "monsterrace-hook.h"
 #include "player-class.h"
 #include "mutation/mutation.h"
-#include "rooms.h"
+#include "room/rooms.h"
 
 
 /*!