<ClCompile Include="..\..\src\realm\realm-trump.c" />\r
<ClCompile Include="..\..\src\realm\realm.c" />\r
<ClCompile Include="..\..\src\report.c" />\r
- <ClCompile Include="..\..\src\rooms-city.c" />\r
- <ClCompile Include="..\..\src\rooms-fractal.c" />\r
- <ClCompile Include="..\..\src\rooms-normal.c" />\r
+ <ClCompile Include="..\..\src\room\rooms-city.c" />\r
+ <ClCompile Include="..\..\src\room\rooms-fractal.c" />\r
+ <ClCompile Include="..\..\src\room\rooms-normal.c" />\r
<ClCompile Include="..\..\src\room\rooms-pit-nest.c" />\r
- <ClCompile Include="..\..\src\rooms-special.c" />\r
- <ClCompile Include="..\..\src\rooms-trap.c" />\r
- <ClCompile Include="..\..\src\rooms-vault.c" />\r
- <ClCompile Include="..\..\src\rooms.c" />\r
+ <ClCompile Include="..\..\src\room\rooms-special.c" />\r
+ <ClCompile Include="..\..\src\room\rooms-trap.c" />\r
+ <ClCompile Include="..\..\src\room\rooms-vault.c" />\r
+ <ClCompile Include="..\..\src\room\rooms.c" />\r
<ClCompile Include="..\..\src\room\pit-nest-kinds-table.c" />\r
<ClCompile Include="..\..\src\rumor.c" />\r
<ClCompile Include="..\..\src\save.c" />\r
<ClInclude Include="..\..\src\realm\realm-trump.h" />\r
<ClInclude Include="..\..\src\realm\realm.h" />\r
<ClInclude Include="..\..\src\report.h" />\r
- <ClInclude Include="..\..\src\rooms-city.h" />\r
- <ClInclude Include="..\..\src\rooms-fractal.h" />\r
- <ClInclude Include="..\..\src\rooms-normal.h" />\r
- <ClInclude Include="..\..\src\room\rooms-pit-nest.h" />\r
- <ClInclude Include="..\..\src\rooms-special.h" />\r
- <ClInclude Include="..\..\src\rooms-trap.h" />\r
- <ClInclude Include="..\..\src\rooms-vault.h" />\r
- <ClInclude Include="..\..\src\rooms.h" />\r
+ <ClInclude Include="..\..\src\room\rooms-city.h" />\r
+ <ClInclude Include="..\..\src\room\rooms-fractal.h" />\r
+ <ClInclude Include="..\..\src\room\rooms-normal.h" />\r
+ <ClInclude Include="..\..\src\room\room\rooms-pit-nest.h" />\r
+ <ClInclude Include="..\..\src\room\rooms-special.h" />\r
+ <ClInclude Include="..\..\src\room\rooms-trap.h" />\r
+ <ClInclude Include="..\..\src\room\rooms-vault.h" />\r
+ <ClInclude Include="..\..\src\room\rooms.h" />\r
<ClInclude Include="..\..\src\rumor.h" />\r
<ClInclude Include="..\..\src\save.h" />\r
<ClInclude Include="..\..\src\scores.h" />\r
<ClCompile Include="..\..\src\spells-world.c">
<Filter>spell</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\rooms.c">
- <Filter>floor</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\rooms-city.c">
- <Filter>floor</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\rooms-fractal.c">
- <Filter>floor</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\rooms-normal.c">
- <Filter>floor</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\rooms-special.c">
- <Filter>floor</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\rooms-trap.c">
- <Filter>floor</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\rooms-vault.c">
- <Filter>floor</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\patron.c">
<Filter>player</Filter>
</ClCompile>
<ClCompile Include="..\..\src\room\pit-nest-kinds-table.c">
<Filter>room</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\room\rooms-pit-nest.c">
- <Filter>room</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\io\signal-handlers.c">
<Filter>io</Filter>
</ClCompile>
<ClCompile Include="..\..\src\object\object-hook.c">
<Filter>object</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\room\rooms.c">
+ <Filter>room</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\room\rooms-city.c">
+ <Filter>room</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\room\rooms-fractal.c">
+ <Filter>room</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\room\rooms-normal.c">
+ <Filter>room</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\room\rooms-special.c">
+ <Filter>room</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\room\rooms-trap.c">
+ <Filter>room</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\room\rooms-vault.c">
+ <Filter>room</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\room\rooms-pit-nest.c">
+ <Filter>room</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\spells-world.h">
<Filter>spell</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\rooms.h">
- <Filter>floor</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\rooms-city.h">
- <Filter>floor</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\rooms-fractal.h">
- <Filter>floor</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\rooms-normal.h">
- <Filter>floor</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\rooms-special.h">
- <Filter>floor</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\rooms-trap.h">
- <Filter>floor</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\rooms-vault.h">
- <Filter>floor</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\patron.h">
<Filter>player</Filter>
</ClInclude>
<ClInclude Include="..\..\src\room\pit-nest-kinds-table.h">
<Filter>room</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\room\rooms-pit-nest.h">
- <Filter>room</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\io\signal-handlers.h">
<Filter>io</Filter>
</ClInclude>
<ClInclude Include="..\..\src\object\object-hook.h">
<Filter>object</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\room\rooms.h">
+ <Filter>room</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\room\rooms-city.h">
+ <Filter>room</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\room\rooms-fractal.h">
+ <Filter>room</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\room\rooms-normal.h">
+ <Filter>room</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\room\room\rooms-pit-nest.h">
+ <Filter>room</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\room\rooms-special.h">
+ <Filter>room</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\room\rooms-trap.h">
+ <Filter>room</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\room\rooms-vault.h">
+ <Filter>room</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
realm/realm-sorcery.h realm/realm-trump.c realm/realm-trump.h \
\
report.c report.h \
- rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
- rooms.h rooms-normal.c rooms-normal.h \
- rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h \
- rooms-vault.c rooms-vault.h \
+ \
+ room/rooms.c room/rooms.h room/rooms-city.c room/rooms-city.h \
+ room/rooms-fractal.c room/rooms-fractal.h \
+ room/rooms-normal.c room/rooms-normal.h \
+ room/rooms-special.c room/rooms-special.h \
+ room/rooms-trap.c room/rooms-trap.h \
+ room/rooms-vault.c room/rooms-vault.h \
room/rooms-pit-nest.c room/rooms-pit-nest.h \
room/pit-nest-kinds-table.c room/pit-nest-kinds-table.h \
+ \
save.c save.h scores.c scores.h selfinfo.c selfinfo.h \
snipe.c snipe.h \
\
#include "io/tokenizer.h"
#include "files.h"
#include "dungeon/dungeon-file.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
#include "feature.h"
#include "grid.h"
#include "quest.h"
#include "floor/floor.h"
#include "market/building.h"
#include "world/world.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
#include "object/object-kind.h"
#include "object/object-ego.h"
#include "monsterrace.h"
#include "angband.h"
#include "effect/effect-feature.h"
-#include "rooms.h"
+#include "room/rooms.h"
#include "dungeon/dungeon.h"
#include "main/sound-definitions-table.h"
#include "trap.h"
#include "cmd/cmd-dump.h"
#include "grid.h"
#include "market/arena-info-table.h"
-#include "rooms.h"
+#include "room/rooms.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
#include "floor/floor-save.h"
#include "object/object-hook.h"
#include "spell/spells1.h"
#include "spells-floor.h"
-#include "rooms.h"
+#include "room/rooms.h"
/*!
#include "floor/floor-generate.h"
#include "grid.h"
#include "dungeon/dungeon.h"
-#include "rooms.h"
+#include "room/rooms.h"
#include "quest.h"
#include "object/object-hook.h"
#include "world/world.h"
#include "floor/floor-generate.h"
#include "grid.h"
#include "trap.h"
-#include "rooms.h"
+#include "room/rooms.h"
#include "monster.h"
#include "quest.h"
#include "feature.h"
#include "init.h"
#include "quest.h"
#include "trap.h"
-#include "rooms.h"
+#include "room/rooms.h"
#include "market/store.h"
#include "wild.h"
#include "dungeon/dungeon-file.h"
#include "floor/floor.h"
#include "floor/floor-town.h"
#include "dungeon/dungeon.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
#include "player-skill.h"
#include "player-class.h"
#include "object/object-kind.h"
#include "object/object-ego.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
#include "world/world.h"
#include "market/articles-on-sale.h"
#include "market/store-util.h"
#include "grid.h"
#include "floor/floor.h"
#include "floor/floor-generate.h"
-#include "rooms.h"
-#include "rooms-city.h"
+#include "room/rooms.h"
+#include "room/rooms-city.h"
#include "market/store.h"
#include "wild.h"
#include "market/store-util.h"
#include "angband.h"
#include "grid.h"
#include "floor/floor-generate.h"
-#include "rooms.h"
-#include "rooms-normal.h"
+#include "room/rooms.h"
+#include "room/rooms-normal.h"
#include "floor/floor.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
#include "dungeon/dungeon.h"
-#include "rooms.h"
+#include "room/rooms.h"
/*!
#include "grid.h"
#include "floor/floor-generate.h"
-#include "rooms.h"
+#include "room/rooms.h"
#include "monster.h"
#include "monsterrace-hook.h"
#include "object/object-kind-hook.h"
#include "grid.h"
#include "floor/floor-generate.h"
-#include "rooms.h"
+#include "room/rooms.h"
#include "floor/floor.h"
#include "feature.h"
#include "dungeon/dungeon.h"
#include "angband.h"
#include "util.h"
-#include "rooms-vault.h"
+#include "room/rooms-vault.h"
#include "floor/floor-generate.h"
#include "grid.h"
-#include "rooms.h"
+#include "room/rooms.h"
#include "market/store.h"
#include "trap.h"
#include "monster.h"
#include "floor/floor-generate.h"
#include "dungeon/dungeon.h"
#include "grid.h"
-#include "rooms.h"
+#include "room/rooms.h"
-#include "rooms-city.h"
-#include "rooms-fractal.h"
-#include "rooms-normal.h"
+#include "room/rooms-city.h"
+#include "room/rooms-fractal.h"
+#include "room/rooms-normal.h"
#include "room/rooms-pit-nest.h"
-#include "rooms-special.h"
-#include "rooms-trap.h"
-#include "rooms-vault.h"
+#include "room/rooms-special.h"
+#include "room/rooms-trap.h"
+#include "room/rooms-vault.h"
#include "trap.h"
#include "monsterrace-hook.h"
#include "player-class.h"
#include "mutation/mutation.h"
-#include "rooms.h"
+#include "room/rooms.h"
/*!