#endif
}
- if (o_ptr->name2 == EGO_2HAND)
+ if (o_ptr->name2 == EGO_2WEAPON)
{
#ifdef JP
info[i++] = "¤½¤ì¤ÏÆóÅáή¤Ç¤ÎÌ¿ÃæΨ¤ò¸þ¾å¤µ¤»¤ë¡£";
{
drain_value[ESSENCE_DEX-1] += 10;
}
- if (old_name2 == EGO_2HAND)
+ if (old_name2 == EGO_2WEAPON)
{
drain_value[ESSENCE_DEX] += 20;
}
bool yoiyami = FALSE;
bool down_saving = FALSE;
bool have_dd_s, have_dd_t, have_sw, have_kabe;
- bool easy_2hand = FALSE;
+ bool easy_2weapon = FALSE;
s16b this_o_idx, next_o_idx = 0;
player_race *tmp_rp_ptr;
if (f2 & (TR2_SUST_CHR)) p_ptr->sustain_chr = TRUE;
if (o_ptr->name2 == EGO_YOIYAMI) yoiyami = TRUE;
- if (o_ptr->name2 == EGO_2HAND) easy_2hand = TRUE;
+ if (o_ptr->name2 == EGO_2WEAPON) easy_2weapon = TRUE;
if (o_ptr->name2 == EGO_RING_RES_TIME) p_ptr->resist_time = TRUE;
if (o_ptr->name2 == EGO_RING_THROW) p_ptr->mighty_throw = TRUE;
if (o_ptr->name2 == EGO_RING_WIZARD) p_ptr->easy_spell = TRUE;
p_ptr->to_a += 10;
p_ptr->dis_to_a += 10;
}
- if (easy_2hand)
+ if (easy_2weapon)
{
if (penalty1 > 0) penalty1 /= 2;
if (penalty2 > 0) penalty2 /= 2;