p_ptr->energy_use = 100;
/* The sin of sloth */
- if (command_arg > 100)
- chg_virtue(V_DILIGENCE, -1);
+ if (command_arg > 100) chg_virtue(V_DILIGENCE, -1);
/* Why are you sleeping when there's no need? WAKE UP!*/
if ((p_ptr->chp == p_ptr->mhp) &&
p_ptr->redraw |= (PR_STATE);
handle_stuff();
- /* Refresh */
Term_fresh();
}
/* Activate */
Term_activate(angband_term[j]);
Term_redraw();
-
- /* Refresh */
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
/* Activate */
Term_activate(angband_term[j]);
-
- /* Erase */
Term_clear();
-
- /* Refresh */
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
handle_stuff();
-
- /* Refresh */
Term_fresh();
if (quest_num && (is_fixed_quest_idx(quest_num) &&
prt(_("ゲームをセーブしています...", "Saving game..."), 0, 0);
- /* Refresh */
Term_fresh();
/* The player is not dead */
/* Allow suspend again */
signals_handle_tstp();
- /* Refresh */
Term_fresh();
/* Note that the player is not dead */
p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
p_ptr->update |= (PU_MONSTERS);
-
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
handle_stuff();
*/
if (can_save) move_cursor_relative(p_ptr->y, p_ptr->x);
- /* Refresh */
Term_fresh();
}