<ClInclude Include="..\..\src\objectkind-hook.h" />\r
<ClInclude Include="..\..\src\patron.h" />\r
<ClInclude Include="..\..\src\player-damage.h" />\r
+ <ClInclude Include="..\..\src\player-move.h" />\r
<ClInclude Include="..\..\src\player-status.h" />\r
<ClInclude Include="..\..\src\quest.h" />\r
<ClInclude Include="..\..\src\readdib.h" />\r
#include "angband.h"
#include "store.h"
#include "player-status.h"
+#include "player-move.h"
#include "object-hook.h"
#define MAX_LINELEN 1024
#include "wild.h"
#include "grid.h"
#include "feature.h"
+#include "player-move.h"
/*!
* @brief フロア脱出時に出戻りが不可能だった場合に警告を加える処理
#include "quest.h"
#include "artifact.h"
#include "avatar.h"
+#include "player-move.h"
#include "player-status.h"
#include "cmd-spell.h"
#include "realm-hex.h"
#include "object-hook.h"
#include "wild.h"
#include "spells-floor.h"
+#include "player-move.h"
/*!
* @brief プレイヤーの継続行動を設定する。
extern bool ang_sort_comp_hook(vptr u, vptr v, int a, int b);
extern void ang_sort_swap_hook(vptr u, vptr v, int a, int b);
-
-extern void disturb(bool stop_search, bool flush_output);
\ No newline at end of file
#include "artifact.h"
#include "avatar.h"
#include "shoot.h"
+#include "player-move.h"
/*
#include "realm-hex.h"
#include "object-hook.h"
#include "grid.h"
+#include "player-move.h"
#include "object-hook.h"
#include "feature.h"
#include "grid.h"
+#include "player-move.h"
/*!
#include "spells-summon.h"
#include "quest.h"
#include "grid.h"
+#include "player-move.h"
#define HORDE_NOGOOD 0x01 /*!< (未実装フラグ)HORDE生成でGOODなモンスターの生成を禁止する? */
#define HORDE_NOEVIL 0x02 /*!< (未実装フラグ)HORDE生成でEVILなモンスターの生成を禁止する? */
#include "projection.h"
#include "quest.h"
#include "realm-hex.h"
+#include "player-move.h"
/*!
#include "projection.h"
#include "quest.h"
#include "realm-hex.h"
+#include "player-move.h"
/*!
* @brief モンスターが敵対モンスターにビームを当てること可能かを判定する /
#include "artifact.h"
#include "player-status.h"
#include "realm-hex.h"
+#include "player-move.h"
/*!
* @brief モンスターIDを取り、モンスター名をm_nameに代入する /
#include "artifact.h"
#include "cmd-activate.h"
#include "object-hook.h"
+#include "player-move.h"
#if defined(MACINTOSH) || defined(MACH_O_CARBON)
#ifdef verify
#include "artifact.h"
#include "player-status.h"
#include "feature.h"
+#include "player-move.h"
static void one_sustain(object_type *o_ptr);
#include "projection.h"
#include "quest.h"
#include "artifact.h"
+#include "player-move.h"
#include "player-status.h"
#include "spells-floor.h"
#include "feature.h"
--- /dev/null
+
+extern void disturb(bool stop_search, bool flush_output);
#include "artifact.h"
#include "avatar.h"
#include "player-status.h"
+#include "player-move.h"
#include "realm-hex.h"
#include "object-hook.h"
#include "term.h"
#include "floor.h"
#include "trap.h"
#include "player-damage.h"
+#include "player-move.h"
#include "projection.h"
#include "spells-summon.h"
#include "quest.h"
#include "patron.h"
#include "mutation.h"
#include "floor-events.h"
+#include "player-move.h"
#define REWARD_CHANCE 10