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[Refactor] #37353 コメント整理。 / Refactor comments.
authordeskull <deskull@users.sourceforge.jp>
Mon, 4 Mar 2019 13:33:29 +0000 (22:33 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Mon, 4 Mar 2019 13:33:29 +0000 (22:33 +0900)
15 files changed:
src/autopick.c
src/cmd4.c
src/floor-streams.c
src/grid.c
src/monster-process.c
src/monster2.c
src/mspells1.c
src/object1.c
src/object2.c
src/player-move.c
src/player-status.c
src/spells1.c
src/spells2.c
src/spells3.c
src/xtra2.c

index 8235c8d..3ad5cea 100644 (file)
@@ -1710,9 +1710,7 @@ void autopick_pickup_items(grid_type *g_ptr)
        {
                int idx;
                        object_type *o_ptr = &current_floor_ptr->o_list[this_o_idx];
-               
-               /* Acquire next object */
-               next_o_idx = o_ptr->next_o_idx;
+                               next_o_idx = o_ptr->next_o_idx;
 
                idx = is_autopick(o_ptr);
 
index 061cf49..aac03f1 100644 (file)
@@ -5283,8 +5283,6 @@ static void do_cmd_knowledge_artifacts(void)
                        {
                                object_type *o_ptr;
                                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                               /* Acquire next object */
                                next_o_idx = o_ptr->next_o_idx;
 
                                /* Ignore non-artifacts */
index a53a045..696f2c9 100644 (file)
@@ -295,8 +295,6 @@ void build_streamer(IDX feat, int chance)
                                for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
                                {
                                        object_type *o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                                       /* Acquire next object */
                                        next_o_idx = o_ptr->next_o_idx;
 
                                        /* Hack -- Preserve unknown artifacts */
index e462d5e..f17cd87 100644 (file)
@@ -1376,8 +1376,6 @@ bool cave_valid_bold(POSITION y, POSITION x)
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Forbid artifact grids */
@@ -1943,8 +1941,6 @@ void map_info(POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp, TERM_COLO
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Memorized objects */
@@ -2231,8 +2227,6 @@ void note_spot(POSITION y, POSITION x)
        for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
        {
                object_type *o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Memorize objects */
index 9dc4703..0248a68 100644 (file)
@@ -3075,8 +3075,6 @@ void process_monster(MONSTER_IDX m_idx)
                                        BIT_FLAGS flgs[TR_FLAG_SIZE], flg2 = 0L, flg3 = 0L, flgr = 0L;
                                        GAME_TEXT m_name[MAX_NLEN], o_name[MAX_NLEN];
                                        object_type *o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                                       /* Acquire next object */
                                        next_o_idx = o_ptr->next_o_idx;
 
                                        if (do_take)
index 6851eff..302b44a 100644 (file)
@@ -274,8 +274,6 @@ void delete_monster_idx(MONSTER_IDX i)
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /*
@@ -360,8 +358,6 @@ static void compact_monsters_aux(IDX i1, IDX i2)
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Reset monster pointer */
@@ -4479,8 +4475,6 @@ void monster_drop_carried_objects(monster_type *m_ptr)
        for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx)
        {
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
                q_ptr = &forge;
 
index ce3abea..3dc4222 100644 (file)
@@ -420,8 +420,6 @@ bool raise_possible(monster_type *m_ptr)
                        for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
                        {
                                object_type *o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                               /* Acquire next object */
                                next_o_idx = o_ptr->next_o_idx;
 
                                /* Known to be worthless? */
index 0a22c87..e769902 100644 (file)
@@ -2844,8 +2844,6 @@ bool get_item(OBJECT_IDX *cp, concptr pmt, concptr str, BIT_FLAGS mode)
                {
                        object_type *o_ptr;
                        o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                       /* Acquire next object */
                        next_o_idx = o_ptr->next_o_idx;
 
                        /* Accept the item on the floor if legal */
@@ -3194,8 +3192,6 @@ bool get_item(OBJECT_IDX *cp, concptr pmt, concptr str, BIT_FLAGS mode)
                                        {
                                                object_type *o_ptr;
                                                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                                               /* Acquire next object */
                                                next_o_idx = o_ptr->next_o_idx;
 
                                                /* Validate the item */
@@ -3488,8 +3484,6 @@ ITEM_NUMBER scan_floor(OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Item tester */
@@ -4854,7 +4848,6 @@ void py_pickup_floor(bool pickup)
                /* Access the next object */
                next_o_idx = o_ptr->next_o_idx;
 
-               /* Hack -- disturb */
                disturb(FALSE, FALSE);
 
                /* Pick up gold */
index 0b48025..b7efef6 100644 (file)
@@ -86,8 +86,6 @@ void excise_object_idx(OBJECT_IDX o_idx)
                {
                        object_type *o_ptr;
                        o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                       /* Acquire next object */
                        next_o_idx = o_ptr->next_o_idx;
 
                        if (this_o_idx == o_idx)
@@ -137,8 +135,6 @@ void excise_object_idx(OBJECT_IDX o_idx)
                {
                        object_type *o_ptr;
                        o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                       /* Acquire next object */
                        next_o_idx = o_ptr->next_o_idx;
 
                        if (this_o_idx == o_idx)
@@ -232,8 +228,6 @@ void delete_object(POSITION y, POSITION x)
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
                object_wipe(o_ptr);
 
@@ -5006,8 +5000,6 @@ OBJECT_IDX drop_near(object_type *j_ptr, PERCENTAGE chance, POSITION y, POSITION
                        {
                                object_type *o_ptr;
                                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                               /* Acquire next object */
                                next_o_idx = o_ptr->next_o_idx;
 
                                /* Check for possible combination */
@@ -5157,8 +5149,6 @@ OBJECT_IDX drop_near(object_type *j_ptr, PERCENTAGE chance, POSITION y, POSITION
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Check for combination */
index 7110aa0..b68766a 100644 (file)
@@ -193,8 +193,6 @@ static void discover_hidden_things(POSITION y, POSITION x)
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Skip non-chests */
@@ -389,11 +387,8 @@ void carry(bool pickup)
 #endif /* ALLOW_EASY_SENSE -- TNB */
 
                object_desc(o_name, o_ptr, 0);
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
-               /* Hack -- disturb */
                disturb(FALSE, FALSE);
 
                /* Pick up gold */
@@ -1603,8 +1598,6 @@ static bool run_test(void)
                {
                        object_type *o_ptr;
                        o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                       /* Acquire next object */
                        next_o_idx = o_ptr->next_o_idx;
 
                        /* Visible object */
index 9973414..277fae2 100644 (file)
@@ -2647,8 +2647,6 @@ void calc_bonuses(void)
        for (this_o_idx = current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx)
        {
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
 #if 0
index 704869b..ed830ac 100644 (file)
@@ -652,8 +652,6 @@ static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                /* Get the "plural"-ness */
                bool plural = (o_ptr->number > 1);
 #endif
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
                object_flags(o_ptr, flgs);
 
index 90eccf0..77abb1a 100644 (file)
@@ -1491,8 +1491,6 @@ bool destroy_area(POSITION y1, POSITION x1, POSITION r, bool in_generate)
                                {
                                        object_type *o_ptr;
                                        o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                                       /* Acquire next object */
                                        next_o_idx = o_ptr->next_o_idx;
 
                                        /* Hack -- Preserve unknown artifacts */
index 867f567..de9ea92 100644 (file)
@@ -3977,8 +3977,6 @@ bool polymorph_monster(POSITION y, POSITION x)
                        for (this_o_idx = back_m.hold_o_idx; this_o_idx; this_o_idx = next_o_idx)
                        {
                                object_type *o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                               /* Acquire next object */
                                next_o_idx = o_ptr->next_o_idx;
 
                                /* Held by new monster */
@@ -3989,7 +3987,6 @@ bool polymorph_monster(POSITION y, POSITION x)
                {
                        for (this_o_idx = back_m.hold_o_idx; this_o_idx; this_o_idx = next_o_idx)
                        {
-                               /* Acquire next object */
                                next_o_idx = current_floor_ptr->o_list[this_o_idx].next_o_idx;
                                delete_object_idx(this_o_idx);
                        }
index bd80108..153effd 100644 (file)
@@ -758,8 +758,6 @@ static bool target_set_accept(POSITION y, POSITION x)
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Memorized object */
@@ -1114,8 +1112,6 @@ static char target_set_aux(POSITION y, POSITION x, BIT_FLAGS mode, concptr info)
 
                        object_type *o_ptr;
                        o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-                       /* Acquire next object */
                        next_o_idx = o_ptr->next_o_idx;
 
                        /* Obtain an object description */
@@ -1262,8 +1258,6 @@ static char target_set_aux(POSITION y, POSITION x, BIT_FLAGS mode, concptr info)
        {
                object_type *o_ptr;
                o_ptr = &current_floor_ptr->o_list[this_o_idx];
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                if (o_ptr->marked & OM_FOUND)